View Full Version : Character - Scarlett (wip)

09-21-2006, 08:57 AM
Hello everybody,

This is my first time to post here. I know this is not low poly game model but Iím trying to model a high-res game character (maybe like Virtua Fighters 5 quality). I try to keep the polycount less than 25,000 triangles (the polycount now is about 23,000 triangles). The basic shapes are pretty much nailed down but I still need to tweak some of the details. Also, I deviate from the concept a bit because I want her to look more realistic. Any critiques or suggestions are welcome. Thank you.

P.S. Iíll make the lower versions of her once Iím finished with this one.

09-21-2006, 12:57 PM
fantastic modeling and very true to your concept, can you post some wires???

Have you thought of making a low poly character from this one and baking the details from the high res model?

09-21-2006, 04:53 PM
Thank you for the comment. Here's the rest of the body. And I am planning to make lower res version of her after I'm finished with this one.

09-21-2006, 09:15 PM
Very nice so far...


CGTalk Moderation
09-21-2006, 09:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.