View Full Version : Binding problem when exporting FBX

09 September 2006, 03:46 AM
When I export my character from Maya 6.5 as an FBX and open it in MB the head will not be bound anymore. The rest of the body is bound and weighted the way I had it in Maya, but the head has no relation to the rest of the character anymore.
Any suggestions would be much appreciated.

CGTalk Moderation
09 September 2006, 03:46 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.