View Full Version : Raytraced transparency not 100% transparent

09 September 2006, 12:09 AM
I have a bunch of leaves all with alpha masked transparencies. As you can see in the attached image, you can see ghost shadows where it should be clear and white. It looks like the many overlapping transparent objects makes it problematic. I'm hoping there's a simple solution. Thanks for the help. Oh, I did search for 5-10 minutes for this, but found nothing. Thanks!

09 September 2006, 01:01 AM
in the shader's raytracing option's tab:

turn shadow atenuation to 0


09 September 2006, 05:25 AM
Sweet! Thanks for taking the time to solve my simple problem.


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09 September 2006, 05:25 AM
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