View Full Version : Weapon Modeling

09 September 2006, 03:48 AM
Weapons Modeling, low/mid poly for gaming...

Any techniques, any famous tuts, etc.

Anything to point me in the right direction would be helpful.

Weapons Im working on right now...

M-249 SAW
Barreta .50 Cal. Sniper
USP .40
Glock 22

I have tried image planning and just looking of pictures. Any help would be appreacited.


09 September 2006, 07:43 AM
to model a real gun the first thing you need is good reference.
think of the gun as a bunch of primitives connected to eachother. guns are alot of cylinder and box shapes.

09 September 2006, 12:46 PM
While not weapon specific, this PAGE ( from PuzzledPaul's site ( has a bunch of tips for hard surface modeling in regards to seams and edges and corners... worth a look. If you happen to be modeling in Wings3d or a similar app, I'd recommend looking through some of the other tuts on the main page to see if there is anything that would help you out, too.

good luck!

09 September 2006, 02:40 PM
Appreacite it,

also, i have done many searches, but im trying to see how many polygons i can use in certain game engines. or dose my poly count need to be the same for all games (wich i dont think is right) but any ideas?

10 October 2006, 12:55 AM
In regards to the poly really depends on what the weapon is beign used for, if its fps then it should be considerably higher than a 3rd person gun. for engines such as Hl2 or Unreal, anywhere between 1.5k-6k is usually good, 6k might be pushing it and only run on high end systems but can produce some awesome results. look at what situation the model is require for. I have a wireframe of a USP compact i made on my site, feel free to check it out. FalconCG , (
I am also about to start filming a tutorial on making such a gun, so sty tuned. other site such as ModDB have good tuts on making guns

hope this helps a little.

10 October 2006, 09:28 AM
Try THey have one good one for modelling a hand gun under the free tutorials section.

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