View Full Version : Weapon Modeling

09-17-2006, 03:48 AM
Weapons Modeling, low/mid poly for gaming...

Any techniques, any famous tuts, etc.

Anything to point me in the right direction would be helpful.

Weapons Im working on right now...

M-249 SAW
Barreta .50 Cal. Sniper
USP .40
Glock 22

I have tried image planning and just looking of pictures. Any help would be appreacited.


09-20-2006, 07:43 AM
to model a real gun the first thing you need is good reference.
think of the gun as a bunch of primitives connected to eachother. guns are alot of cylinder and box shapes.

09-20-2006, 12:46 PM
While not weapon specific, this PAGE ( from PuzzledPaul's site ( has a bunch of tips for hard surface modeling in regards to seams and edges and corners... worth a look. If you happen to be modeling in Wings3d or a similar app, I'd recommend looking through some of the other tuts on the main page to see if there is anything that would help you out, too.

good luck!

09-21-2006, 02:40 PM
Appreacite it,

also, i have done many searches, but im trying to see how many polygons i can use in certain game engines. or dose my poly count need to be the same for all games (wich i dont think is right) but any ideas?

10-03-2006, 12:55 AM
In regards to the poly really depends on what the weapon is beign used for, if its fps then it should be considerably higher than a 3rd person gun. for engines such as Hl2 or Unreal, anywhere between 1.5k-6k is usually good, 6k might be pushing it and only run on high end systems but can produce some awesome results. look at what situation the model is require for. I have a wireframe of a USP compact i made on my site, feel free to check it out. FalconCG , (
I am also about to start filming a tutorial on making such a gun, so sty tuned. other site such as ModDB have good tuts on making guns

hope this helps a little.

10-03-2006, 09:28 AM
Try THey have one good one for modelling a hand gun under the free tutorials section.

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