I want to modify a particle property depending on how far they are away, cylindrically, from the Z axis. I don't want to modify particles that remain close to the Z axis, even though they may have travelled along way along it.
I'll be pulling particle data fron the 'TP GetData' node, and comparing it to a node located at world origin. Can anyone tell me the right vector math set up to do this?
Thanks for reading...