XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : UGAC - Megaman - takoroll

09-15-2006, 08:25 AM
So my second? post on cgtalk. I was told of this in school and found it intriguing so i came up with something. I still can't decide. Steam or Train man. I like Train Man. did i post this right? Anyways, here's my concept! start modeling this friday me thinks!! Woot. this is gonna be fun.

Edit: er forgot one of the darn arms have to be a severe weapon... imaging a really big Steam Gun. Ahem. STEAM GUN. -_- don't draw when it's late people.


09-15-2006, 12:06 PM
Awesome .... totally dig the concept... waiting to see it modelled.

09-15-2006, 03:51 PM
hate to pop bubbles http://www.ummagurau.com/writing/video/forte/image38.gif

looks rather familiar =p

09-15-2006, 04:25 PM
tis unknown!! will alter some to make it STEAM MAN then.

09-15-2006, 05:07 PM
I was liking the Train man, thats a bummer about the other train man.. Sketch was looking really good. =)

can't wait to see what else you'll come up with. You can get some really creative ideas when your half asleep. It's the best itme to play Paranoia (http://en.wikipedia.org/wiki/Paranoia_(role-playing_game)). =)

09-15-2006, 05:38 PM
tis unknown!! will alter some to make it STEAM MAN then.

Umm, I'm almost already doing that one (BoilerMan, attacks with superheated water vapor)...but SteamMan isn't breaking the rules, I don't think. Maybe we could be like rivals or something! :B

And that is a shame becuase your train man looks really cool. :sad: I don't suppose RailroadMan is deviation enough to be allowed...


09-16-2006, 07:08 AM
I was thinking of pistons and coal. Hmm COAL MAN. OKAY COAL MAN IT IS. BE BACK WITH MORE!

09-16-2006, 04:37 PM
Sorry, i have to do it before someone else beats me to this...


Hey look its Coooooooooaaaaaaal Man.
(yes that was a bad soul-train reference, that may not make much sense to the non-United States users)

09-17-2006, 09:57 PM
Alright. Coal Man is my FINAL Decision. Coal Man is an aristocrat obsessed with the coal industry! He wears a big top hat, has a fancy mustache and such. He packs the Coal Flame Blaster. A weapon that superheats coal and launches it at Megaman! The coal continues to burn even after it hits him, so it creates burning for about 3 seconds after impact. More life drain! On top of that (not shown) when he gets closer to dying he becomes DIAMOND MAN ( it's just going to be a texture swap) where he becomes too enraged he turns into a diamond type skin and shoots.. DIAMONDS. HAHAH... anyways, here's the pic for coal man:

09-17-2006, 10:23 PM
That is so badass. I love his chops and his tophat. This is going to look awesome, good work man.

09-17-2006, 11:48 PM
hate to pop bubbles http://www.ummagurau.com/writing/video/forte/image38.gif

looks rather familiar =p

What is that from? He isn't listed on our list in the main thread, and I can't find him in Megaman 1-8?
edit: nevermind, he is Charge Man from Megaman 5.

I'd say go ahead and do train man if you want, and as I've said in the FAQ since there have been very similar villains already done before (Flame man, Heat man, Fire Man) so long as you aren't copying the guy exactly (which you aren't) it's legit. Since the other train-based guy is Charge Man, you can do Train Man or Locomotive Man and that's fine. The designs are different enough.

09-18-2006, 02:54 AM
What is that from? He isn't listed on our list in the main thread, and I can't find him in Megaman 1-8?
edit: nevermind, he is Charge Man from Megaman 5.

I'd say go ahead and do train man if you want, and as I've said in the FAQ since there have been very similar villains already done before (Flame man, Heat man, Fire Man) so long as you aren't copying the guy exactly (which you aren't) it's legit. Since the other train-based guy is Charge Man, you can do Train Man or Locomotive Man and that's fine. The designs are different enough.

That is true but remember the element might be the same but, like your example, each have major noticible differences. Example Flame Man isn't similar in desgn in anyway to Fire Man or Heat Man. As Much as I like the design of Train Man, hes just too similar to Charge Man. Coal Man is, in my opinion, a much better design, he really fits the MM universe very well. I can't wait to see him done :D

09-18-2006, 04:01 AM
CoalMan wins best dressed award. :thumbsup:

Lookin' sweet! Keep it up!

09-18-2006, 03:51 PM
I thought TrainMan looked sweet, but CoalMan woo baby, that is awesome! Love it!

09-19-2006, 05:54 AM
the starting point:

He's about 2300 triangles right now. The coal box should be about 100 triangles. I'm not sure how crazy to go, so i'll start off simple and then go from there.

09-20-2006, 04:52 AM
woot. a new update. More detail. 95% done with modeling! Thanks to bitweaver for the render help :3 UV MAPPING NEXT :D

EDIT: Oops, polycount: 7614 Triangles.

09-20-2006, 05:24 AM
In the hour between seeing it after class and your post there seems to be soo much more... its looking awesome and i cant wait to see it textured! good luck

09-20-2006, 06:39 AM
That is really sweet! The only thing is that I thnk the coal bucket should be bigger, like in the reference. I think that was a great feature about him, that he had this massive coal bucket on his back.

Really great job either way. Wireframe!

09-20-2006, 07:36 AM
Here's the wires!http://i4.photobucket.com/albums/y103/takorollx/coalmanwires01.jpg

09-20-2006, 08:22 PM
Dude, that looks awesome. Though, I might raise the knees up a little; his upper legs look too long.

Can't wait to see him textured! :thumbsup:

09-21-2006, 05:05 PM
Hahahah, awesome! really sweet model coming! good stuff!

09-21-2006, 07:08 PM
Fantastic :)
The model looks great so far :) Nothing to crit so far. Just keep pleasing me... in a 3 dimentional way of course :bounce:

09-21-2006, 09:00 PM
hey Michael, its a friend just posting my surprise that you are so far along that your practically done. Coal Man is definatly cool and i cant wait to see the final render.


09-22-2006, 07:34 AM
woot. update this weekend. thanks for the comments!!

09-23-2006, 01:32 AM
I feel this character is a real underdog of this challenege, I really like this one alot, and hope to see more updates soon :D

09-26-2006, 04:58 AM
tweaked the polygons. i'm pretty much exactly 8000 with all toys connected. Lots of stuff smoothed, even gave his jacket some more dimensionality along with the eyes and a string/chain for the monocle.

09-26-2006, 07:05 AM
That looks super awesome! I still think the knees are too low, though...

09-26-2006, 12:27 PM
Excelent design! The added geometry really helps :thumbsup:

09-26-2006, 09:15 PM
HI, I love the concept drawing. The design is really solid and it's a very interesting character. The integration of the 1800's era industrial aristocrat and menacing robot is just spot on.

But i really think the 3D model loses a lot of what that drawing is about. The top heavy chest and coal chamber at the back look great but lose something in the translation to the 3D version. He seems a little less powerful and imposing now.

I would keep the chamber as an extension of his body, it just seems a little too "plopped on" as a coal cart and loses some of the robotic flavour of the concept sketch.

Again just try to keep more in line with your concept sketch and this will be such a great character. IMHO

09-26-2006, 10:22 PM
The model is looking awesome!!!

09-27-2006, 03:36 AM
hey michael, coal man looks great and the additions are really great. can't wait to see finished version. Keep it up.:)

09-27-2006, 03:45 AM
Yoo that looks awesome man cant wait to see it textured W2G man

10-10-2006, 05:10 AM
been dead for a bit, great stuffs. I'm uv mapping. >_< ugth tired.

10-10-2006, 09:19 AM
to get things done i stayed up till now, about 2;20 am. Uvmapped coal man, shall do simpler projection maps for the rest of the stuffs (the coal bin). yeah, i spent a lot of time ORGANIZING and making sire everything was nice and clean. I like clean, VERY VERY CLEAN MAPS. like for instance, i spiral in from the bottom left with the top of the head to the bottom of the body... that's just how i organized it. hope i'm doing it right. there's a few thigns i did overlap since i just wanted them twined. to photoshop!

10-10-2006, 05:24 PM
And clean they are! Well done, sir! :thumbsup:

10-10-2006, 10:48 PM
COal Bin Done! For uv mapping that is. ROAR.

10-11-2006, 04:04 AM
um, i'm having trouble with the maps. my normal map is jacked. I'm getting weird mini versions of my character ON my map! anyone have a hint to why this is happening?

10-11-2006, 05:38 AM
Could you post the bad maps?

Usual suspects are mirrored geometry or projection issues (bad cage, etc)

10-12-2006, 01:08 AM
roar here's the stuffs:

this is without the normal map applied. Painting tonight.

10-12-2006, 03:44 AM
Shall be doing whorish updates as time goes by. May not have time to rig. Is that a problem? maybe i'll do a SIMPLE rig in xsi... oh, everything done in xsi and photoshop cs2. Textures coming along to happiness!


10-12-2006, 04:49 AM
its lookin sweet can u render it w/out the black background so that we can see the details better


10-12-2006, 06:12 AM
uum, i hope imake this silly thing. worked hard enough on it! here's the latest renders:

10-12-2006, 11:01 PM
Looking great man

10-13-2006, 04:28 AM
Looks good, but I gotta say I'm not a huge fan of all the black...I know, he's CoalMan, but...do you need so much of it? The gold is cool, but why not throw some more white in there? I was actually expecting those "cuffs" to be white, but that might just be me. Since our deadline has been extended (woot) why not try throwing some colors around, see if anything looks...well, less drab? :shrug:

10-13-2006, 06:00 AM
i'll give it a try. woot. yes, the extension ownz. gives me more time figuring out the normal mapping issue.

10-14-2006, 04:18 AM
crumble-spuzz is right, black is cool but it is too dark for display of modeling skills you have. it is great on the up side. Keep it up.:)

10-16-2006, 05:09 AM
Sadly i do not think i will make the deadline. my day and night job are conflicting and i'm stuck doing photoshop edits till morning. it's been fun guys, i'll still finish this. just not tonight -_-

good luck everyone!

10-16-2006, 09:22 PM
that bites thought you had a good shot at winning too...cant wait to see it finished though...

10-16-2006, 10:57 PM
Dang, your's was one of my favorite entries! (I was wondering why I didn't see your entry in the submissions thread...It's a shame, I tell you!) Glad to hear you're still gonna see it through. :thumbsup: Git 'er dun.

10-17-2006, 03:41 AM
that's really too bad. i thought your concept would have been a winner. i'm glad you are going to finish it. keep it up:)

10-21-2006, 04:22 PM
yeah man keep up the great job. This was one of my favs. Why not start posting in the game section now to do the final fixs :) Instead of the back ally.

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