View Full Version : Gun
03 March 2002, 01:16 AM
i just made a gun, and the owner is to come :))
Will make the textures soon, but i would like to have your opinion on my model.
The soft i used is Lightwave v7.
Thx a lot to comment,
03 March 2002, 07:19 AM
Hay i know this one from counter-strike :D #6 on the pistol buylist :D
I can't c that there should be any thing wrong whit the mesh.. if u ad some nice texture work it could become real photorealistic:-) Maby u could design a couter-teorist to ;-)
03 March 2002, 01:02 PM
#6 on the buy list are the dual berettas
and everyone knows that isn't a beretta. :)
03 March 2002, 05:27 PM
The model is based on a Walther P99.
Here you see the end of the modelling part i think...But maybe if you see something wrong, then i'll remodel it a little.
The owner is to come soon :)
Thx a lot to leave me comments...
03 March 2002, 08:15 PM
no the dual berettas are 1;5.. but it dosent matter..... nice work... how will the look like?
04 April 2002, 01:14 PM
cool but i would separate the different sections and levers, like the oval above the grip, and the barrel, but if its to be seen from far away, big deal. And the walther wasnt in CS at all, wish it was.
04 April 2002, 11:39 AM
very nice work
what kinda modeling techq.?
does lightwave use subd
i dont know too much about guns
but it looks very nice
get it textured
04 April 2002, 01:03 PM
Yes, lightwave does support subdiv, but names it subpatch.
That is subpatch modelling : I put points, create my first polygon,
then i extend it and continue to patch the polys.
The texture are in progress, but if you are interested, i'll post a textured version.
For the moment, i work on the owner of the gun :) He is a semi human, semi robotic guy...
(sorry for the crappy image, but < 50k...)
04 April 2002, 01:58 PM
idea with owner for gun
loks like it will be excellent
so when you use
your polys i lightwav
do you work
with a mesh smooth
something like mayas cps tools
i nurbs model more than anything
but i want to get to know polys better
and work with detailed geometrics
same with nurbs and subd
01 January 2006, 03:00 AM
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