View Full Version : Researching Modeling Techniques for a Horse
09-09-2006, 02:20 AM
Hi, My names Austin and I'm a new member of CG Society.
At the moment, I'm taking a 3D animation course in New Zealand and I'm trying to model a realistic horse. I need it to be done in about a week and right now I need to work on topology. I have some ideas for what I'm going to do with it, but I need an example to get an idea of how to do it correctly. If anyone has one they modeled already that I could look at or if anyone just has any tips or suggestions on how to make correct topology for a horse, that would be very much appreciated.
I also would like to know if any one knows of any special technique, mel script or plug in that you know of that helps out in the modeling process of things.
09-09-2006, 01:21 PM
Isn't it like modeling anything else? Study it in reality if you can, otherwise photos.
And I have seen these stillpictures of horses running that could help you out. But don't I the name of it.
09-09-2006, 02:17 PM
It really comes down to the anatomy and the resolution of the model. How much modelling have you done before?
The most important part to remember with a horse is it's skeleton. Understand the underlying structure first before you start to think about musculature, as it can help you to break down where your edges are going to lie.
The easiest way I have found to model horses in general is to build the trunk of the body first, then build the legs afterwards, as it gives you a solid mass to attach to. Think of it like reattaching a chicken-leg... you can see how the legs connect into and help shape the overall body.
Perhaps post your progress, and we can provide tips.
09-09-2006, 02:56 PM
i.ve done a horse before .. but it was a hell
the problem is i couldn't find the refrences , all igot was some pics , most of them not showing
the belly from the bottom ot legs from the inside
one problem you could face .. is adding details when you don't have a good refrences !!!
i can post you the model or the wire .. but its not pro at all , its a rubbish thing
again , the poor refrence i had did me a hell of proportions , legs are thin while they are as the refrence exactly !!!
its not a simple task you should know , especially if you're gonna " realistic "
09-09-2006, 05:18 PM
Where you should start is places where you do have reference. Studying human anatomy with the aim of nailing the anatomy of animals is not uncommon. Most mamals have very simmiliar anatomy in terms of the bone structure, major muscle groups etc... If you understand the fine details of human anatomy and how mucle groups link and work together, it makes it much easier to adapt that knowledge to other things.
To fill in the reference, all you really need is a couple pictures of horses which shouldn't be too hard to find. You might also try going to an animal hospital and asking if they have any good sources for books or charts.
09-09-2006, 11:28 PM
Thanks for the replys. I have been studying the anatomy from various books and refernce photos that our teacher gave us. I've also looked at a book called Anatomy Drawing School by Andras Szunyoghy and Gyorgy Feher. In that it had side by side reference of a human skeleton and a horse skeleton. It also had the same thing showing the muscles. So I have good reference to go off of. I also pulled up a bunch of pictures from the web of shire horses, so I got those to work with as well.
I started drawing topology on the reference pictures I have. Do you think they're any good? Should I change anything. I have to keep it all in quads. And I do think it will change a bit when I actually model it, but how is this?
Thank you for taking the time to critque these.
09-13-2006, 10:38 PM
The one key thing that the topology map you have drawn disregards would be "even" flowing quad mesh. I have yet to see a 3d model with such a mesh. Topology maps are nasty to try and draw, espically when you are still learning.
Can I suggest that you post the wireframe of the model you currently have. The topology map you have drawn is quite different from what you actually have.
The model shown in your day by day is off to a good start, and with some guidance it could start to become a really nice model.
09-13-2006, 11:25 PM
Well, my topology has completly changed since my last post. I'm still getting used to making good topology. So here's what I got so far. BTW, I modeling a shire horse.
I think it's alot better than what I started off with. What do you think I should do to it. I'm running out of things I can find to change. Also, I'm trying to keep this all quads. So I cant really use suggestions that make me end up with triangles and n-gons.
09-17-2006, 11:32 PM
I'd like to see the crest (ridge of muscle along top of neck that suports mane) more defined and the withers more defined in profile (bulge on top of shoulders between neck and back in profile).
Also take a look at close up picks of their faces. There's a bulge of soft flesh under the chin, you could add.
With the Shire or any heavy you've set yourself an extra task in that a lot of their overall shape is made up of hair that other lighter breeds don't have. So, yes, you're legs are correct, but no, Shire legs are covered in feathers (hair) that give them a flaired line from mid shin to hoof sole. Similarly the jaw line and a couple of other places.
Open two searches, one on horses and the other draft horses images and you'll soon get my point. You may need to speak with your teacher about how your software deals (or doesn't) with hair.
An alternate strategy might be to reduce your model's neck thickness, lower the head slightly and call it another breed. It would only be size that differed from most pony/galaway breeds then and size only matters if you add another object.
11-08-2006, 08:49 AM
you should upload your final Austin..
although the project is finished and your fate..err i mean marks have been completed - critique on your modelling is still valuable for future projects.
PS to those following the posting.. he did alright - the highest scoring of the guys (the girls of the class cleaned up on this one!). Marking was based over the whole production from planning, concepts, and reseach to the model and maya scene management.
across the board excellent work man :)
11-08-2006, 08:21 PM
In response to the last post, here are some final shots of my horse. It didn't change too much from the last pictures I posted, but in this you can also see the props I had to make for it as well. We had to have a theme when we modeled this, and mine was the horse of a black knight. I ended taking the horse into sub-Ds and put some more minor details in there. But other than that, the horse was modeled in Polys.
critiques are welcome. I hope this was helpful to anyone trying to model a horse. When I went looking on CGTalk for anyone who has modeled one before and could show me pictures of topology and all that, I couldn't find anything. So I hope this kinda broke the ice.
11-08-2006, 08:21 PM
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