View Full Version : Problem with normals

09 September 2006, 04:46 PM
I have strange problem with the normals - just duplicated the body and it is ok until I scale it to -1 by x. Then transparent and the normals are ok, but I have to select the polys from inside - which means they are inverted. But the normals seems to be ok...

I inverted the polys and the normals now points inside but the polys are black...

I had a little problem :hmm: after I hide some polys and then I deleted the half in which they was - just forgot to unhide before that. So the letter "h" in scene explorer become red and I could see the hidden part only in cluster (it was cluster). So I exported it to .obj and then imported and deleted the hidden part and this with the normals happened! :argh: I modeled the head aparently and have some other problems with it - it was not rendering but it's copy was - after deleting the original the copy cant be rendered too and XSI crashed a lot of times. It was exported to .obj too... Is that possible that this object can hide in itself some error that lives after export/import as .obj? Because this normals are absolutely nonsens... :banghead:

09 September 2006, 01:56 AM
After you do the scale -1, do a transform-->freeze scaling.

CGTalk Moderation
09 September 2006, 01:56 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.