I inverted the polys and the normals now points inside but the polys are black...
I had a little problem :hmm: after I hide some polys and then I deleted the half in which they was - just forgot to unhide before that. So the letter "h" in scene explorer become red and I could see the hidden part only in cluster (it was cluster). So I exported it to .obj and then imported and deleted the hidden part and this with the normals happened! :argh: I modeled the head aparently and have some other problems with it - it was not rendering but it's copy was - after deleting the original the copy cant be rendered too and XSI crashed a lot of times. It was exported to .obj too... Is that possible that this object can hide in itself some error that lives after export/import as .obj? Because this normals are absolutely nonsens... :banghead: