09-07-2006, 04:21 PM
i didnt get what you mean by " The problem is that I can't put the two spline in the same hierarchy node, " >> are you trying to use two spline IK handles to drive ur ear bones ? if so, y ?
and when u play randomly in ur viewport, yes, particles (driving ur soft-bodied spline IK curve) will not evaluate or rather simulate ! i mean if you are scrubbing back and forth ur timeline, particles, will not respond properly.. but if u rewind ur scene and play, they will start to simulate and effect ur spine ik curve....properly.. because particles get simulated based off previous frame's history....
once you are happy with your simulation, select ur particles and bake them so next time, it doesnt simulate and you get what you approved, in rendering too..
donno, if it answers ur question , but just my say...
Sorry, you're wright!!
I search for Bake in the maya help and I see that is what I need.... thanks a lot!
09-07-2006, 04:31 PM
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