View Full Version : Importing - Poly meshes correct scale/location
09 September 2006, 09:36 AM
It pretty much annoys me like Hell to see the E-on videos showing perfect compositing scenarios when I can't get objects to import from Maya with correct scale and location in wotld space even when I have "Center and scale(?) imported Objects" off. Any ideas? PLEASE HELP! :banghead: I just want to pull some of my assets to use as guides/ set reference for modeling.