a) From what I have seen the fluidshape node is both a shader and a fluidshape all wrapped into one. In the api the MFnFluid class has a falloff function which is supposed to provide me the opacity at the grid value I ask of it... but all I get back are 0's. It says it retrieves the values from what the static grid but what about the dynamic grid?
b) Under the fluidShape->shading->opacity, theres a wonderful ramp... anyone knows how to query that ramp?
c) When I change stuff in that opacity tab, the opengl feedback I get makes me to think it actually changes the density, temperature, etc grid values... but it doesn't. Anyone knows whats the calculations are going on so that I can use that to put for my own use.
d) is there a magic node I need to connect to this fluid box (something like the particle sampler info node ) that will solve all these problems so that I can query it in my plugin?
Thanks in advance