View Full Version : Reducing tesselation time

09 September 2006, 06:22 AM
I'm working on a hughe animation scene, CAD models that has been converted to Maya (via IGES, so all surfaces are NURBS)

I have around 2000 frames, and this is the post-render stats for one frame:
Postprocessing rendering result.
Glow intensity normalization factor = 2.178.
Halo intensity normalization factor = 13.122.
Time For Tessellation (hh:mm:ss): 00:03:34
Time For Shadow Map (hh:mm:ss): 00:01:12
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:01:27

Is there some work arounds for reducing tesselation time ? (convert all NURBS to polygons would take forever)
maybe a way to render shadows faster aswell ?

CGTalk Moderation
09 September 2006, 06:22 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.