View Full Version : Blizzard Art Contest: starcraft 3d environment
09 September 2006, 11:56 PM
I am working on my submission for Blizzard Art contest and I decided to take "starcraft 3d environment"
I want to make a replication of Reaver (with Scarab Drones, all 5 ;) ). Cause I just love protoss :)
It is slow, heavily protected and deadly if it launches it's drones. It needs to stop in order to fire Drones. For this purpose it opens :) like self-propelled guns of ww2 :)
I do it mainly for my portfolio, so I'll add it's animation later on, but for contest I could post only still images.
I'm at 4978 tris.
looking forward to hear ur critics guys ;)
09 September 2006, 11:59 PM
any wireframe shots?
09 September 2006, 12:00 AM
yep, here they r:
09 September 2006, 01:35 PM
ok, here is more progress.
I finished modeling and gone for texturing :)
Almost finished front part and side shields. Still need to draw stuff for rear parts and interior.
I also added some subtle dirt on side shields, just to see what it gives in terms of starCraft style. Well, I guess it fits it :) Gonna add more of it a bit everywhere ;)
Render is made with simple GI setup. The reason it is not in realtime is that I`ll bake GI effect into texture itself (and reduce it`s darkness for interior parts, otherwice it won`t be beleivable when Reaver opens).
I already did a test for it and figured out that it works good!
Generally, I was referring a lot to those rare screenshots of SC Ghost that r available on e-net, so I hope I am close to in-game style.
What do u think?
09 September 2006, 02:32 PM
ah, btw, final result gonna be diffuse, illumination and bump. I hope to have time to make specular as well (which i`ll do anyways, just not sure if will be in time for contest)
* I applied some temporary self-illumination map here to make lights more bright in shaded zones.
09 September 2006, 04:50 PM
:edited: Double reply.
09 September 2006, 04:51 PM
I really like the textures you got there. They add a good since of depth,structure, and illumination.
09 September 2006, 06:58 PM
thanks Mind Traveler.
Yep, that what i aim for - to have visible sence of depth with no matter what kind of lightning in the scene.
09 September 2006, 12:57 PM
ok, finaly here is my final submission for the contest.
Later I`ll post all texture channels, since there r diffuse, bump, specular and self-illumination used.
Render is made without global illumination solution; however, subtle effect of it was baked into the texture.
Now the funniest thing :) I AM NOT SURE IF I SUBMITTED IT SUCCESSFULLY :)
As many of u know, blizzard`s site was almost unfunctional at least from Sunday noon.
I got that submission page several times, but did not succeesd in getting the confirmation.
However, i like what i did, and I got pleasure doing this model.
All kinds of critics r welcome ;)
09 September 2006, 03:15 PM
Awesome man. I think this is a really really strong project (love the battle mode). Great work. Did you put the polycount on your final submission and did you get in in general? I heard alot of people where having issues with submitting their work.
None the less ... great work!
09 September 2006, 06:17 PM
:) nice work~!!
09 September 2006, 07:21 PM
yep, I did put polycount in "comments" section (which is 5066 tris).
and I received confirmation email, but it was send Monday morning, so I am not sure it that was just automatic responce, but I am not accepted because of late submission, or it means that I am really accepted...
gonna see how it turns out :rolleyes:
09 September 2006, 12:21 PM
so, I`m happy - finally my submission is accepted :) !
Btw, they extended deadline till 20th due to tech problems ;)
here i got couple of wips.
Tesxtures (originally they r 2048, since no limitations were mentioned, but they work fine in 1024).
Diffuse, bump, specular (not very accurate, cause was done in huge rush, but still works not bad I think;) ) and self-illumination.
Plus a view of interior of Reaver.
http://img178.imageshack.us/img178/863/reaverdiffuserf0.th.jpg (http://img178.imageshack.us/my.php?image=reaverdiffuserf0.jpg) http://img141.imageshack.us/img141/200/reaverbumpbu0.th.jpg (http://img141.imageshack.us/my.php?image=reaverbumpbu0.jpg) http://img146.imageshack.us/img146/897/reaverspecmb1.th.jpg (http://img146.imageshack.us/my.php?image=reaverspecmb1.jpg) http://img155.imageshack.us/img155/48/reaverilluminationjc6.th.jpg (http://img155.imageshack.us/my.php?image=reaverilluminationjc6.jpg)
09 September 2006, 12:34 PM
Very nice, I like it ! There's a link to see all submissions ?
09 September 2006, 06:00 PM
I don`t htink so. It was initiative of some people to post works on cgtalk.
But I hope Blizzard will make some kind of gallery of submissions later on.
11 November 2006, 07:25 PM
Ha man looking great...
11 November 2006, 11:59 PM
Wow, great work! Are you in Maya? If so, can you tell me how to plug in the self illumination stuff in a shader (irradiance channel???)?
11 November 2006, 01:31 PM
hi guys !
thanks, cool u like it :)
dbsmith - nope, I`m in max. Although, I don`t know exactly material setup in maya, but in max u have self-illumination channel (like for bump, transparency etc.). In that channel u put an image created in some painting app and that`s all. So, black - no self illumination, white or other bright color - self-illum. using that color, plus everything in-between. I guess in maya it should be similar thing.
11 November 2006, 01:31 PM
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