View Full Version : Why is flash 99% good?

01 January 2003, 07:54 PM
In the world of our good friend the internet, Flash has come up with some nice solutions for us all. On the other hand, director (shockwave) has done loads, and java too. I'm doing a project on how flash, (and other web applications) better the web when used with math. My piont being that even flash which can output nice graphics without a math/physics base, but developers who use math, and take the time to do some nice code, have better results.

Wow.. I think I finally explained it well enough. So, if you can suggest any additional resources, let me know. As I further develop my own flash examples, I'll keep you all posted. =)

so far, I will be using these as examples:

references (i need more of these)

As you can see, right now I am purely a flasher. I don't know jack about java; but it sure looks powerful sometimes. And I like director; it sure looks powerful sometimes too. Flash is limited in comparison IMO. Lastly, I'd like some comments. I know some of you are bigtime. Send me an e-mail ( if you would be willing to let me interview you. Otherwise, feel free to share your experiences and wisdom!

01 January 2003, 08:05 PM is a really sweet actionscript site, you should check it out

01 January 2003, 08:06 PM
flash and director are different products with different strengths and weaknesses. flash tends to produce far more compact shockwave files in my experience, also more people have the flash player than the rather large shockwave one, so that's one reason for going with flash on the web. directors main advantage for web stuff is the shockwave 3d format, being able to deliver 3d content. it's also worth remembering that director costs about twice as much as flash, so you would be a little dissapointed if it didn't have some technological advantages over it's little brother.

i use flash rarely these day's but when flash 5 first came out i was well into it, the testbed and the actual flash area of my homesite are testaments to my noodlings with actionscript at the time (over two years ago now). and i really must update the stuff... but the thing for me with flash is that actionscript is much easier to understand than lingo for people who know javascript and other web languages... it pretty much is javascript.

if you want some good resources for getting started, be sure to also check out the friends of ed books and their respective websites, and of course which is great for all sorts of web developers hints and tips type stuff including i beleive flash :)

01 January 2003, 09:13 PM
Here are some awsome Flash sites to add to your list: (Sydney Opera House)

Good Flash Resources:

If ya need more, let me know, I've got a ton!

01 January 2003, 07:33 PM
I've been down both roads for both Flash and director. Once I got past tweening and image sequences (version 6.5 -- the school's educational version) I wanted to really do more. I must agree that when I barely touched Lingo, i absolutely hated it. At the same time I was playing with Director, I really liked javascript. I used webmonkey, and Thau's great tutes, bought the O'Rielly reference, and from there The Ozone Asylum ( answered all the rest of my questions.

I just can't stand the idea of coding a goto command like:
me goto the frame 5;

lingo drove me nuts. The more I get into AS though, the more I figure out how to utilize the oop system. I like object.gotoAndPlay(5); much better.

So I've been down that road. Gmoran, I've seen the Sydney Opera House site before. Great idea! I forgot all about that one.
I'm really looking for flash/shockwave/dHTML that utilizes MATH.

Here's some more examples: (dHTML) (java) (java)

01 January 2003, 07:55 PM
flash: (check out the 3d and the physics engine)

if i think about it...almost every flash site uses math

01 January 2003, 07:13 PM
Originally posted by Bmud
I just can't stand the idea of coding a goto command like:
me goto the frame 5;

Yeah, verbose lingo was confusing and counterintuitive in my opinion. Luckily director went to dot syntax long ago, and oop works pretty well too. I work in both progs, and I'll admit that I like actionscript's javascript syntax more than directors vb-like lingo. Unfortunately, flash is missing raster operations like directors imaging lingo (I know, I know, it's a vector program!). I love building an app or game in director using imaging lingo - no timeline or sprites, control everything in code. Actionscript also parses much more slowly than lingo. Code that runs at 25-30 fps in director may only run at 4-8 fps in flash. Shockwave 3D is cool as hell, have you seen the harry potter pixies game? Very cool, and Shockwave 3D is relatively small because it's real time 3D, so it's smaller than pre rendered Swift swfs. I think the market penetration and size of the shockwave director plugin will hold it back though. Anyway, both apps rock, flash is small and tight, director is big and handles anything, just pick the right tool for the job!

01 January 2003, 04:16 PM
I just want to say thank you for the guy who posted the Sydney opera house site

It gave me a great idea for how I am going to do my architecture....thanks a bunch...

01 January 2003, 08:51 PM
Originally posted by unLevel
I just want to say thank you for the guy who posted the Sydney opera house site

It gave me a great idea for how I am going to do my architecture....thanks a bunch...

No problem. That site just blew my mind when I saw it a while back. Its been around for a bit, but it still shows how interactive you can make your flash stuff. ESPECIALLY when you have the QTVR software to make those panoramas.


02 February 2003, 05:30 PM

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