View Full Version : blood


twilightened
09 September 2006, 09:24 AM
Hi,

I was suggested to use fluids for creating blood trickling down a face. Lets say instead of sweat. My question obvious to you is, what technique would be best suited. I need to show the viscosity or the thickness of the blood as it drops down. For a pool of blood I could use maya fluid (surface render). Is this correct. I mean is there any better suggestion to this.

Another question. Have i placed this question in the right folder of the forum


BRgds,

kNish

newellteapot
09 September 2006, 12:21 PM
Hi,

I think you posted your question in the wrong forum!
Try with someyhing that has to do with effects and simulation rather than modeling.

Cheers

Monica

CGTalk Moderation
09 September 2006, 12:22 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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