I was suggested to use fluids for creating blood trickling down a face. Lets say instead of sweat. My question obvious to you is, what technique would be best suited. I need to show the viscosity or the thickness of the blood as it drops down. For a pool of blood I could use maya fluid (surface render). Is this correct. I mean is there any better suggestion to this.
Another question. Have i placed this question in the right folder of the forum