View Full Version : Modeling long stringy low poly hair

08 August 2006, 08:21 PM
Hey guys,

I was just wondering is there's any tutorials out there, or maybe someone could give me an example, of modeling long stringy hair for a game character? I'm on a poly budget and can't go crazy with geometry. Is there any good methods out there for doing this that will could out with a good result? Thanks.

08 August 2006, 11:50 PM
If you're trying to get good-looking hair that's also kinda stringy, you should probably use strips of polygons sort of dangling down from the scalp. This technique is used quite often for doing good-looking hair without having to do real strands or something. Just do a streaky sort of texture for the hair and another for the alpha map. If you only do a little bit of light color on your alpha, it should look really thin.

09 September 2006, 02:53 AM
I dunno your budget but here's the main char from resident evil 4 and as you can see they go pretty crazy on the hair.

09 September 2006, 04:07 PM
Going on the RE4 wireframe all of the main charecters poly counts were around 10,00 polys, so this should give you a rough idea of what you can aim for with your budget. The alpha/textured planes is probaly the best approach

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09 September 2006, 04:07 PM
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