View Full Version : Character: Post-epidemic survivor.

08 August 2006, 07:22 PM
Well, I did this as commission work for NMRiH( and never got any rseponse as to whether it would be used or not, so I finished it up for personal use. Currently I'm working on a normal map for him, but I've never used max to render out normal maps before so everytime I try it turns out to be all red...if anyone knows how to get around that let me know...Otherwise, he's a diffuse, spec, and alpha map.

08 August 2006, 07:36 PM
I like it! He has that realistic-yet-stylized look thats in Half Life 2.
My only real critisism is that his body looks like that of a teenager, its rather slim, other than that its great, i love the gasmask :D
I also love the details on him like the cut on the face and the wrinkles.

can I ask what shader is being used on him? it looks like you have rim lighting and even SSS going for example in that hand shot.

08 August 2006, 07:39 PM
Just the default shader in max. All I did in the render was add fresnel falloff in the reflection slot at 50%, thought it would catch some nice lighting without having too many fancy things going on in the render. The only lights I'm using are a skylight (0.3) and 2 omnis (front 0.5 back 0.3).

08 August 2006, 09:04 PM
I really like it but his face feels a bit to fat for his body... if you understand me. Still i like it :)

Really good model. How many tris? :)

08 August 2006, 09:20 PM
It's 4270 tris.

Still trying to figure out how to get around this normal map problem if anyone knows how to fix it....

08 August 2006, 09:41 PM
Its looking really good. My only crit would be the pants, as I'm not entirely sure what fabric they are made out of.

A for your normal mapping issue, do you have any overlapping UV's on the lowpoly model? 3dsmax's render to texture will render red in spots where you have overlapping UV's. Care to post your UV set?

09 September 2006, 05:59 PM
Sorry for the late update, I've been busy w/ school and work. Here is the finished version, in both before and after death. I've included normal, diffuse, alpha, and spec maps. 4888 tris.

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09 September 2006, 05:59 PM
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