View Full Version : Mental Ray problem with volume light

08 August 2006, 02:33 PM
I' ve done this render in mental ray with volume light from the windows (map opacity).
But, how can I avoid this lines ? they are not part of any texture or map.

thanks guys.

08 August 2006, 08:43 PM
Those lines look fine to me, they are from the occluding geometry right? So to get rid of them exclude the geometry and perhaps setup a mask object around the window frames that does not render.


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08 August 2006, 08:43 PM
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