View Full Version : The 'long lost' c4d 'metal' shader...

Martin Kay
08 August 2006, 09:56 AM
Not really a metal shader, this shader has been with c4d from the start I think. It lives in the 'surface' menu. Its a very simple shader with an iteration/size control and a ramp slider.
Obviously you can put into layers with other things.
This fractal noise is apparently a true procedural shader, nice and organic and you get really good bumps, unlike the usual stuff from sla. Bumps in sla often suffer from a 'double image' type effect and for me don't scale up very well.

Martin K

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08 August 2006, 09:56 AM
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