View Full Version : Fur question

03 March 2002, 09:51 AM

Testing the fur, I found a problem.
Why the pixels are broken on the end of the fur,
as the above close-up image you see?
(This image is captured one from render region in XSI's viewport
and its size is the orginal one not a resized.)

Even after I changed the values of Anti-aliasing Sampling and Filtering in Render options, the results were same.

Also, In the material of hair, I've tried under the condition of the transparency value '1' and unchecked specular.
But I got the same result.

I want the ends of the fur go clearly like its bodies.
Could anyone help me, please?

used system spec.:
- CPU: Pentium III 550 (single),
- Main Memory: 640MB
- Graphic Card: Geforce 2 Pro 64MB


03 March 2002, 10:05 AM
what are your antialiasing settings?

03 March 2002, 10:14 AM
Ah... sorry~ :)

Test 1

Anti-aliasing Sampling
-Min Level: 0
-Max Level: 3

Type : Box
Size X : 1
Size Y : 1

Test 2

Anti-aliasing Sampling
-Min Level: 0
-Max Level: 3

Type : Box
Size X : 4
Size Y : 4

03 March 2002, 06:19 PM
Help me please....:(

03 March 2002, 08:16 PM
I get the same artifacting as well. Have you tried a higher anti alias setting? Try 1,3 for AA and 2,2(or 3,3) Gaussian filtering.

05 May 2002, 05:04 AM
did anyone ever find a solution for this one because I just came across this same problem.

05 May 2002, 09:17 PM
Yes, I think I found a solution. I just turned up the aliasing a bit, used 2/3 with box filter.
Maybe you could post the scn file for that hair scene, so i can have a look at the settings.

05 May 2002, 04:35 PM
well ill give you a hint...could it have something to do with your settings on the panel image you posted????
ok ok this was a loaded question.
turn your "frizz at tip" setting down a little YA GOOFBALL ...LOL
good luck


05 May 2002, 09:45 PM
looks fantastic, didn't know that the hair renderer looks that good!

05 May 2002, 09:53 PM
you mean my picture?
if you do, then thanks for liking it :)
I think the hair has a lot of potentioal in XSI, but you gotta tweak it a bit.

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