View Full Version : MGAC - 022 - Musical Instrument

08-24-2006, 12:32 AM

MGAC-022-Musical Instrument

The challenge this week is to make any musical instrument. Try making something different than a guitar. You can do a Sitar, Saxophone, Balalaika, Drum set, Didgeridoo, etc. Feel free to make your instrument fit a particular theme (futuristic, ancient, etc.)

The Limits:

1000 triangles
(3) 512 x 512 textures

Starts now (8:30pm US Eastern)

Ends: August 30th, Midnight.

Have fun, and good luck.

08-24-2006, 12:44 AM
I'm in! Violin for meeee. :D

08-24-2006, 05:59 AM
Oooooh, tough one :D Good luck to everyone!

08-24-2006, 09:56 PM
I will try and get one in there. I have a sweet sweet idea that would translate awesome into here.


08-25-2006, 04:17 AM
I finished with the mesh.

Combined, they're 972 tris.

Good luck all. :]

08-25-2006, 01:32 PM
Nice model nibbuls. I think I'll join too this time. I've always wanted to model an accordeon :D ... or a... how is it called... mouth-organ :D

08-25-2006, 11:33 PM
sweet, think i'll do me some bag pipes

08-26-2006, 01:41 AM
sounds good

08-27-2006, 01:35 AM
here's my entry

I don't think I'll texture it any soon:

08-27-2006, 02:54 AM
My submission: The almighty KEYTAR!

Reference (,zzounds/AX-7topMAP-381c954dde0f3bdbeb4f67ab512ff069.jpg)


I won't be texturing it for a while, but it is like 750 tris. I'm probably going to model a strap or some smaller details, like buttons.

I'll try and update it soon. :D


08-27-2006, 03:24 PM
Looking good so far guys. I'm moving into my apartment for school today, and I won't have internet access for a while, but I'll try to make it to the school library next wednesday or probably thursday to pick the winner. If for somereason you don't here from me next week, then the person that has the most done (model+textures) within the time limit wins, or you can decide amongst yourselves who wins.
Keep the submissions coming, I'm interested to see what else you come up with. Later.

08-27-2006, 06:25 PM
Got bored and made this : (
Model info :
1000 tris
3x512 textures:
1x512 diffuse : (
1x512 opacity : (
1x512 specular : (

and the wires : (

08-28-2006, 05:27 PM
I'm a bit late for this, but I found some reference pictures of balinese gongs that I thought would work rather nicely. Hopefully I can do them justice in this short amount of time. :)

08-28-2006, 08:21 PM
hi guys! that's an awesome topic -I'm in - is normal map allowed for this MGAC?

08-28-2006, 08:35 PM
hi guys! that's an awesome topic -I'm in - is normal map allowed for this MGAC?
(3) 512 x 512 textures
glow, normal, opacity, specular or whatever maps are allowed as long as it's not more than (3) 512 x 512 i think ...

08-28-2006, 10:01 PM
Here is my first try at that accordeon I was talking about... 590tris

I hope I have time to finish it :)

08-29-2006, 11:30 AM
I've modeled a harp. I have to add a plane with an alpha channel for strings and unwrap all instrument.

08-29-2006, 08:21 PM
Final Submission:

Model Info:
994 polygons
Two 512x512 and two 512x256 textures (diffuse and spec)


Texture Sheets: (

Viewport Shots: (dunno about the maya shadows on the last one, wanted to try it) ( ( (

Wires (

Only 6 polygons left to spare, I would have liked to add some other parts to the rope, but alas. Not really satisfied with the rubbed off paint either, but I've spent too much of my free time on this in the last couple of days anyway. :D

08-30-2006, 05:17 AM
Hey, just thought i would throw my submission up here, i present the Bag Pipes.

Thank you,

Titan 369

08-30-2006, 05:48 AM
Haven't had any time to work on it recently. Here's a very early WIP... I hope I can finish this.

Awesome entries so far, guys! The harp's my favorite.

*Edit: D'oh.

08-31-2006, 02:15 PM
tough choice, but I'm going to have to go with the bagpipes. The gongs came out nice as well. So Titan369. well done.

08-31-2006, 04:36 PM
yea loved titans369 entry. well done everyone, lets kick the next one

08-31-2006, 05:28 PM
hey, thanks everybody, the new contest is up when you guys have a chance to check it out.

CGTalk Moderation
08-31-2006, 05:29 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.