View Full Version : Need Some Advice. First Time Modeler.

08 August 2006, 08:17 PM
I am a first time modeler. I have never used a 3d program before.

I want to learn and think this might be a good first project (I could be totally wrong). I am using 3ds Max 8, and want to "learn" it. I am somewhat familiar with the interface, but absolutely clueless when it comes to modeling.

This is what I want to model.

I figure this would be a good first start, since I could learn as I modeled each individual small part of the buggy (i.e. springs, shocks, nuts, bolts, tires, wheels, etc.)

Am I totally offbase here? Should I be starting much simpler? I have exploded diagrams and a real life reference.

I guess I am looking for some direction.

Any advice, pointers, suggestions would be appreciated. Thanks!

08 August 2006, 09:39 PM
Check for FREE video tutorials ... for maya,max and other software ...

Also if you got the money check

08 August 2006, 06:00 AM
I would definatly start small. Start modelling shovels and hammers and chairs and stuff like that.

There is a lot to grasp in terms of making the car in such detail you need. Try to get used to the tools first (what they can do, how they do it, which tool can be used where)

08 August 2006, 05:15 PM
I'd also recommend starting small. It looks like there's quite a few fairly intricate bits of that buggy, and you would probably end up getting very frustrated. Even if you could do it all, it would take you an awful lot longer than if you'd spent some time getting to grips with the basics first. There are plenty of good tutorials and books out there, and seeing how someone else models can save you a lot of time by showing you how to manage complex topology. Plus, you can compare your results with theirs to see what needs more work.

Good luck :thumbsup:

08 August 2006, 05:22 PM
Don't underestimate the power of F1. Unlike most other programs, 3DS Max, Maya and other programs all have very good documentation thats actually meaningful. Even the pro's will hit it to review the functions of a feature etc...

To a newcomer, theres lots of valuable information you can look over. Even if you do a quick runthrough of the "Getting started with 3ds Max" in the help file, it would save you alot of time and get you familliar with all sorts of features that you would otherwise have to discover by accident.

The other folks mentioned some good tutorial sites, try looking through , They have alot of tutorials, and a great selection for Max covering alot of subjects. They also have some good beginner tutorials covering the modeling of some more simple projects.

08 August 2006, 06:24 AM
I would start off with something like this tutorial for modelling:

Then maybe this for texturing:

(working up to the car in mind)

OR (polygon modeling - what you would use for the car)

Then after these if you go back and remember the tools, then you can apply them to start the car. It would actually be easy, if you sit down, look at the car, all the details and figure out how to do it.

Good luck mate.

08 August 2006, 01:32 PM

I recommend you to listen those guys who wrote their replies here! If you are a beginner, don`t start with modeling which have a big number of details, and shapes that are really hard to get in beginner modeling.

First try to find some good references. What is modeling? What tools are available in 3ds Max? What are Sub-Divisions? etc. Then try to practice with thins like chairs, lamps, hammers, barrels etc.

Don`t even start with modeling by a tutorials. Most of them are wrote in a hard language to understand as a beginner. I had the same problem. It would be a greate idea to buy a one book. An introduction to 3ds max. There you will find some tips about interface, tools, rendering engine etc.

If you want to get some experience try to get on those websites:

1) Tutorialized -
2) Introduction Video Tutorials -
3) 3DMD (Very good Tutorials) -

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08 August 2006, 01:32 PM
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