XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : HARDCORE MODELING!: 30Days_30Models: Gold

08-22-2006, 08:36 PM
This is My first challenge So Any help and guidance as to how I go about posting and to make sure i'm doing this correctly would be good!
Also, Critique away! I Love to hear people critique!(thats different from banter)
Happy Modeling!


Model 1: Street Light (08/23)
Model 2: Tac
Model 3: LightSaber (08/24)
Model 4: Dagger
Model 5: Eel
Model 6: Fire Hydrant
Model 7: Scimitar
Model 8: VenusFly Trap
Model 9: Screw Driver
Model 10: Coffee Mug
Model 11: Hammer
Model 12: Phone Booth
Model 13: Designer Chairs
Model 14: Trash Can
Model 15: Office Chair
Model 16: Fork
Model 17: Toy Sub
Model 18: Speakers
Model 19: Orca Whale
Model 20: Mail Box

08-22-2006, 08:41 PM
MODEL 1 : Street Light (WIP)

Time: 2.5 hours

This is what's coming along so far! it's getting close

08-23-2006, 01:23 AM
Nearly done but not sure how is it looking? any ideas? things you like don't like?

Time: 4hrs 5min
Program: Maya 7

08-23-2006, 02:11 AM
very ornate looking. I think the model in general is good, but you need to watch out for faceting in some areas because that has the tendency of destroying the illusion of reality.

Also, you may want to experiment a bit with Mental Ray and enable Final Gather as well as Global Illumination. It might not exactly be modeling per se, but it will make what you have even look more impressive.

One last thing, select your camera or viewport that you're rendering from hit Cntrl-A and scroll down to the Environment Tab and change the color so something that's not so dark.

08-23-2006, 02:50 AM
yeah when i get the final shots up i'm gonna fix the faceting and do a little bit more with the renders. I'll give those tips a shot! Thanks for the help!

Ok here Is the final Model of the Street Light! Also Since this is my WIP thread Do i create a New thread For the final or becaues of how this is named is this supposed to be the Final Renders thread for the entry?

Model 1: Street Light

Time: 5 hrs 5 min Modeling
2hr Rendering
Program: Maya 7

I'm really happy with how this turned out! It was difficult to figure out how to make it because there weren't any good pics and most of them were 300px or smaller, my eyes hurt from squinching!
~Beauty Still to Come~

08-23-2006, 05:05 PM
Model 2 : Tac WIP

Time: 58 Min
Program: Maya 7

So since i have an entire day i'm going to take a good long time to really add detail to this. This is whats come along thus far.

08-23-2006, 10:43 PM
Model 3: Lightsaber (Darth Maul) WIP

Time: 50min


And The finel Model!!!

Time: 5hr 25min


08-24-2006, 02:10 AM
nice work, keep it coming!
the final gather really kicks it up a notch.

08-24-2006, 05:14 PM
Model 3: LightSaber Darth Maul

Time: 5hrs 25min Modeling
1hr 30min For rendering
Program: Maya 7

This took alot longer then i thought. I wanted to make this out of nurds and curves and so this was a bit of a challenge for me because i'm not skilled or efficient with modeling like that.
The whole body of the saber are nurbs and curves but most of the buttons are polygons. so is the end with the jewl embeded. I used pictures of the force FX model and .45 scale replica.

08-26-2006, 02:09 AM
Model 4: Dagger (WIP)
Time: 4hrs 40min


I ended up having to make this twice! I deleted history and ended up needing to get back to the point before i deleted history kinda sucked but oh well if it wasn't for that i wouldn't have found out a few errors in the model! So This challenge has already been helpful and filled with learning for me! Oh and this is just the sheeth to the dagger! which will look just as awesome!

And After some more time....
I've now almost remade this entire sword again. I really didn't like what it was looking like and if i had more time maybe i would change a few other things but i think for the most part this is going to stay the same other then the top part i'm going to redue that

Ok and here is the practically finished model other then some minor tweaking!

08-30-2006, 03:05 PM
great work, I like your style, I'm looking forward to more!

09-05-2006, 01:01 AM
Model 5: Eel


Time : 2h 40 min
Program: Maya, Zbrush

It was kinda hard to see exactly how the body looked like because i was unable to find reference picks that had the full body in them and weren't obscured by something so if the body is wrong let me know.

09-06-2006, 05:36 PM
good work with the eel. Dont they have gills though? I could be wrong. Keep them coming!

09-07-2006, 12:33 AM
Model 6: Fire Hydrant
Time: 2h 10 Min
Program: Maya 7

This was a fun piece to do and went very well with the modeling process. I was amazed at how many variations in different fire hydrants there were on the net so it will be cool to see who else will model one and see what one they do. I took into thought when modeling just incase the ends and top wanted to blow off or explode it would alow me too so i made them seperate objects! Hope you like it! If there are anything wrong with it or that bugs you let me know! thanks for checking my models out!

09-11-2006, 09:12 PM
Model 7: Scimitar

Time: 3hr 50min
Program: Maya 7.0

Once i saw a picture that had this blade i really wanted to make it. So i did as you can see. I found it difficult to deside how i wanted to go about making the blade and while i like the blade it's not the exact duplicate that i was hopeing to make. I decided to add a flower design and make it look as if it were made from metal and put it in the middle of the scabard hope you can see the detail. But Please critique! I really like this blade and i think i might down the line add some cool particle effects for a "magic" sword!

09-12-2006, 08:53 PM
Model 8: VenusFly Trap


Time: 2h 40min
Program: Maya 7.0

There were tons of pics on the internet but the species varied to much that finding the right pics for the same species was rather hard. I'm really happy with how this turned out! i thought this would be a very very easy model when i started but turned out to be difficult but was very managable! I added a trap that was still growing that is laying on the ground. I made one specifically different to give it another look and also tried a different modeling flow on it. See if you can tell which one it is i'm sure you can it's noticable!

09-14-2006, 06:48 AM
very very nice work yencaray.... it all really looks great, especially the dagger and the fire hydrant...

09-15-2006, 05:15 PM
Model 9: Screw Driver


Time: 40 min
Program: Maya 7.0

09-16-2006, 08:01 PM
Model 10: Coffee Mug


Time: 1hr 10min
Program: Maya 7.0

I decided to do something more then just a mug you'd see sitting in your cabinet mainly cause thats boring and to easy. this was the most complex model (if you can call it that) that i could find of a coffee mug! if you have a better one pm me! C&C are welcome! Thanks for looking!

09-18-2006, 10:04 PM
Model 11: Hammer


Time: 2hrs
Program: Maya 7.0

This was more of a challenge then i thought. Getting the very slight curves in there right took alot of time tweaking them. I also ran into this problem and if anyone can help please do! I added the text that was engraved into the handle and when i did it i got weird facing problems and i'm not sure how to fix it exactly. Or havn't ran into a problem this bad and not been able to somehow manage it. No matter what i change it looks the same.
see here.
If someone could point me in the direction i need to take to get ride of the problem while keeping the engaved text. Usually i know you would use a texture or displacement map but i wanted to model it. Thanks everyone!

09-19-2006, 03:14 AM
Model 12: Phone Booth


Time 3hr 35min
Program: Maya 7.0

This was a fun model to make and I only used one pic for reference. The entrance side is different from the other three sides but it's very minor. It needs some work and clean up on the interior but for shots that wont really show the inside it work. I'll fix it when i get to texturing or something.

09-20-2006, 01:16 AM
Model 13: Designer Chairs


Time: 1hr 10min
Program Maya 7.0

I really tried on this model(s) to make them as fast as i could and really limit the time i spent. Yes there could be alot more detail into them well acually not much really thats what they look like minus one or two minor details. anyways are the designer enough? I didn't design these i found referance pics off the internet so don't credit me with the design. Thank again for checking my Model!

09-20-2006, 07:29 AM
Model 14: trash Can


Time: 1hr 40min
Program : Maya 7.0

This went smooth and easy didn't have any trouble with modeling this piece. I'm thinking of modeling a few other trash cans cause i found so many different kinds. Along the way i came to find out the trashcans you see at schools or parks run up to 400+ dollars wow! i'm never going to look at a trashcan the same! hehe

09-21-2006, 11:58 PM
Model 15: Office Chair


Time: 3hr
Program: Maya 7.0

09-22-2006, 05:03 PM
FYI to all:
HCM: 30 Days, 30 Models: Voting thread will go live on MONDAY (Posting Rules) (http://forums.cgsociety.org/showthread.php?t=408406) (link)


09-23-2006, 03:20 AM
Model 16: Fork


Time: 3hrs
Program: Maya 7.0

This was actually one of the most challenging for me out of all these models. Well comparable to the dagger. I know it's a fork how hard can it be. well for me to get the itricut detail on there was alot of thought for me and many a trial and error. i still don't have a satisfiable technique for doing similar modeling so if anyone has a good one please let me know it would be a great help! i'd really like to know how a master would perhaps do it. Don't you ever ask you self that? how would one of the masters do this or one who works on movies or such ya know would they do it this way or another.....well at least i think about that

09-23-2006, 07:21 AM
Model 17: Toy Sub


Time: 45min
Program: Maya 7.0

I tried really hard to find pics of actual real life subs but couldn't find enough pictures of the same sub to get enough feel and views so that i could properly re-create a sub so....i found pics of a toy sub and well had enough pics to make it so i did. Maybe some of you have this toy sub?? who knows. Maybe if i have time i'll model the remote and charger that goes with it ehh who knows....

09-24-2006, 12:45 AM
good work yencarey! 3 more to go!!
is that ambient occlusion that you have around the cuts and creases on ur models in the render? its giving a good feel.

09-24-2006, 07:48 AM
It's actually just standard spot or directional lights. I use a plugin/mel script call G.I. Joe it's awesome renders pop out in about two minutes it's great for useing in fill light or GI even as you can see. You should try it out takes me about 30 seconds now to set up the options for these renders. And thanks! only 3 more too go! thats gives me well a day!!! oh boy it's gonna be fast! and good luck to you!

09-25-2006, 06:00 AM
Model 18: Speakers

Time: 6hrs
Program: Maya 7.0

this was one model i really didn't like making. These are the speakers i have for my computer! i had alot of problems with maya when making these. specially when i reopened the scene up to add the last details into the satallites. maya wouldn't let me edit the sub-d surface and thought it was a poly mesh of the sub-d poly mode...must be something to do with saving out the sub-d surfaces in there poly editing mode. But While i didn't have time to finish the details at the back of the speakers which was an crater like hole where the wire comes out. But im just glad i'm done with this.

09-25-2006, 06:04 AM
Model 19: Orca Whale



Time: 4hrs
Program: Maya 7.0

This was a challenge but one i liked taking on. It was difficult for me to see how the body looked if you were looking from above so i had to make some guesses. If i had more time i'd spend more looking for better pics and adding mode detail to the surface. But i hope you feel that it's a orca whale. The top fin is rather long i know the pic i used for a profile view had a fin that large and decided to stick with it to match how the rest of the body flowed with it.

09-25-2006, 10:10 AM
Model 20: Mail Box


Time: 1hr 30min
Program: Maya 7.0

This was a puch to get this last model done. I tried looking for a good model of a mail box that wasn't just a box and didn't have any luck till today. There is one more object that i didn't get added to it for lack of time but if i were to use this is something else i'd go back and add it.

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09-25-2006, 10:10 AM
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