View Full Version : Open Figure Drawing Workshop 019 - The Awakening of the Underground Giant

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08 August 2006, 07:22 PM

OFDW 019: Monday, August 21 - Tuesday, September 12th, 2006

Welcome to the NINETEENTH thread of the Open Figure Drawing Workshop!!!

This workshop is open to any medium and any style. Some informal moderation
will be gladly provided by Rebecca Kimmel ~ however, the purpose of the
Workshop is for Artists to interact with and informally critique one another’s work.

For this OFDW, we are trying something new - a themed Workshop in which the topic is:

"The Awakening of the Underground Giant".

Guidelines for OFDW 019:

1. The theme is "The Awakening of the Underground Giant".

2. You have 1 MONTH in which to create a finished traditional or digital, drawing or painting, sculpture or 3D model and / or image based on this theme.

3. You may broadly interpret the word "Giant". A giant may be female or male, human or creature, young or old. The Giant, however, must be a living organism and not something inorganic. The goal is to practice one's skills in Anatomy and Figurative Art in a broadly interpreted manner.

4. You must place your interpretation of a Giant within an environment that tells a story.

5. While not required, it is suggested that you post concept sketches as well as WIP of your stages of work. WIP is strongly encouraged in the OFDWs!

6. The emphasis here is on storytelling. Set your figure in an environment, and think about your story first before sketching out your elements.

7. Please note that FINISHED WORK ONLY will be SPOTLIGHTED!

Note: This Workshop will last 4 weeks.

Reference Sources:

Please note that Reference may be used, but it is strongly encouraged that you interpret the reference which you use. You may use any reference that you wish, including your own photos, uncopyrighted reference, and photos from: ( > Photosets

Also, see this thread for Reference, though many sources bear copyright:

Reference for Anatomical and Figurative Art (


1. Work created here MUST be TASTEFUL, SINCERE, RESPECTFUL, and for the purpose of serious study of figurative art. Those who post silly, disrespectful, or tasteless work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the OFDWs.

2. This Workshop will run for 1 MONTH.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only your BEST WORK, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. I will be offering the occasional comments / critique ~ however, the main focus of the Open Figure Drawing Workshop threads should be on Group Critique and interaction. :)

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please!

8. Have fun, enjoy, and create great art! :)


PLEASE NOTE: WIP (Work In Progress) images are an important part of the OFDWs and are encouraged. Please DO post WIP images as you work on your pieces. :)

Tracing constitutes cheating on CGTalk, and traced work is not accepted into CGTalk's Galleries. Please freehand draw and paint. Use of a Grid is accepted. :)

EDIT: Please be sure to check out the best work from OFDW 018!

>>SPOTLIGHT: Best of OFDW 018<< (

Good luck everyone! :)



08 August 2006, 07:25 PM


These are General Inspiration sources ~ not necessarily related to the theme in some cases, but good pictorial examples as inspiration for concepts:


Artist Rubens:


Serpents and Beasts:


Artist Maxfield Parrish:



08 August 2006, 07:34 PM
Okidoki, here we go :D
Must put thinking cap on for this one. Welcome back everyone :)

08 August 2006, 07:46 PM
I'm afraid you'll have me tagging along for this one as well. :D Should be fun!

The topic I voted for got picked as well, yay!

Good luck to all who enter!

08 August 2006, 07:46 PM
Here we go... :) :D

08 August 2006, 07:57 PM
I don't think that i am ready for this, still have lot to learn about 2d but i will definetly keep an eye on this thread...

It would be wonderfull...

Can't wait to see what Becca will draw :)

Love your drawings girl

So Good luck to you 2d guys :bounce:

08 August 2006, 08:01 PM
Welcome back everyone! And welcome to the newcomers. :)


You can do a 3D model as well. The OFDWs are open to all mediums and styles, both 2D and 3D. :)



08 August 2006, 08:02 PM
Greetings, all!

This sounds like a lot of fun! Hopefuly, "real" work won't get in the way too much this time (missed out on OFDW 18).

08 August 2006, 08:11 PM
This looks promising! :D Expect to see some stuff from me, too. ^^ Oh, and hello, everybody!

08 August 2006, 08:26 PM
Sweet! awesome theme too, I love it!!! I'll try my best to participate.

One question though, may I use a mixture of 3d and 2d for one composition? the reason I ask is i prefer to sculpt figures with zbrush. SO much fun :) Id probably end up doing a paintover of the figure for the lighting and texturing. It might aid me with perspective as well. any objections? I always wanted to do a 3d/2d composition :love:

edit: oops im dumb, it says its open to any medium. :blush:

08 August 2006, 08:32 PM

I'm first!


okay, okay,...I secretly sketched this way before the workshop started...:D

I seriously don't know if I will try and follow this concept, because the memory of my Challenge nightmare still haunts me, but well... I had to post it at least...

08 August 2006, 08:38 PM
oh i need motivation , and i love this

08 August 2006, 09:00 PM
Originally posted by claybub: One question though, may I use a mixture of 3d and 2d for one composition? the reason I ask is i prefer to sculpt figures with zbrush. SO much fun :) Id probably end up doing a paintover of the figure for the lighting and texturing. It might aid me with perspective as well. any objections? I always wanted to do a 3d/2d composition :love:

edit: oops im dumb, it says its open to any medium. :blush:
Claybub, lol, no worries! :) You are welcome to mix and match media at will. :)


Great first sketch! Would love to see more concepts like this! :thumbsup:


Welcome! Hope to see your work here soon. :)



08 August 2006, 09:06 PM
hi all. im new to these mini challenges and havent post any work in these...i need some information..i subscribed for the notification but dont know how and where to submit my work.also how should i post my wip?? should i post them all here?
i will appreatiate your help.

08 August 2006, 09:11 PM

Yes, you should post all your WIP and finished work here. :) At the end of the Workshop, I will collect and post all finished work to a single wrap up thread, and then post the best work from the forum to the SPOTLIGHT ( Forum. :)

You can take a peek at previous OFDWs to get a sense of how people work:

Links to all Open Figure Drawing Workshops with Hong Ly and Rebecca Kimmel (

The only difference between OFDW 019 and previous OFDWs is that in this Workshop we are doing imaginative work based on the theme of "The Awakening of the Underground Giant" instead of a Master Copy or working from photographic reference. :)

Please feel free to ask any questions. OFDWs are based primarily around group interaction, and the posting of WIP is encouraged. :)



08 August 2006, 09:39 PM
Woot! Finally!

Time to pull out the ol' loin cloth and pose for some reference photos... :buttrock:

08 August 2006, 10:10 PM
This one will be fun :)

Alright I guess I'll start of with a concept drawing of the giant. not really sure I like this particular one thou, I guess I'll do a couple of designs and see if one stands out.:shrug:


08 August 2006, 10:33 PM
AWESOME, I just live for this things, very cool workshop!!

08 August 2006, 11:44 PM
@Corvax: Wow, interesting design!

I better get start as well I think :) ! Very cool workshop.

08 August 2006, 01:56 AM
A rough idea

08 August 2006, 03:30 AM
David and danielh68,

Sweet! Fantastic to see you both back on the forum. :thumbsup:

Cheers, :)


08 August 2006, 05:48 AM

Well, hes not looking very giant at the mo but this is what I have so far. Im kinda going along the lines of David meets Goliath theme. More tomorrow - J

08 August 2006, 05:53 AM

This will be a blast - expect some sketches from me soon!

Thanx Becks!

- d.

08 August 2006, 05:57 AM
Whaa! I juts saw this and people are already doing amazing stuff! I'll give it a go if I'll come up with a good idea.

MechaHateChimp, Danielh, Corvax > :thumbsup:

I can't see yours, Mu.

08 August 2006, 05:59 AM
yay!! I'm in! :bounce: :bounce:

08 August 2006, 06:03 AM
Oi oi oi! :bounce: :bounce: :thumbsup: very excited and wow! great theme!

got ideas spinning at the moment :)
thanks Rebeccak :) awesome!

a. :)

08 August 2006, 06:25 AM
I gonna keep eye on that thread,
good luck to all! CGS

08 August 2006, 07:04 AM
Oh no, what am I doing?? I must resist... can't ... argh
Ok ok I will try to get something decent done in a first attempt OFDW. Concidering my fairly limited experience this will be a huge challenge to me (especially with my oh so limited time) but I was looking forward to this so badly ...

Some of you are already off to a great start :)

do you think my boss would mind if I start sketching a bit iso making invoices?
*bounces off*

08 August 2006, 07:10 AM
What a topic! wow, i will submit my concepot soon

08 August 2006, 07:26 AM
I can't see yours, Mu.

hmmm, strange...anyone else can not see it?

Daniel, great composition. Took me some time to decipher it, though, but that was somehow cool.

Corvax: I really like the rocks piercing through or growing from his skin. Keep those!

Mecha, most exciting pose, anxiously waiting for the setting.

08 August 2006, 07:37 AM
Cool. Lots of stuff here already. i guess everybody is super enthusiastic about this one. Good work guys.
I knew this Theme would be chosen! I'll do my best to start and actually finish this one.

Good luck everybody.

08 August 2006, 07:41 AM
Life is really busy... I'm working on two other art projects already... but the topic is so cool! I don't know if I will get done in four weeks, but we'll see.
I just spent about an hour figuring out what to do. I wish my speed paints looked like Linda Bergkvist's, then I would be halfway done already, but I just have a very rough sketch. Maybe you can get the idea.

I don't think the girls will be nude. If I were a giant, that would be too much to handle after being asleep for a thousand years.

Great starts for you guys that have posted already. I'm looking forward to seeing all the other starts over the next couple days, Good luck everyone.

08 August 2006, 08:42 AM
i still wake up with the sweats after my last attempt at pathetically entering a challenge.. the fact that i never seem to finish anything is the main killer.. but what the hey.. i have a nice idea and im not limited to 3d. ill give it a go! :) ... good luck everyone gonna start sketching now!.

08 August 2006, 09:15 AM
I couldn't stop. But now it's really time for bed.

I already love the girl behind the ear. She's crazy.

and with her I have my story. The other two girls will definitely be reacting to her.

08 August 2006, 09:25 AM
OK. I´m in :)
Rough sketch to get the feeling.

08 August 2006, 10:57 AM
Okay here I go! :)

Concept and distribution:

First ideas:

I think I'll go check some Bridgeman's and anatomy references for the first studies now :)

PS: Good luck everyone!!

08 August 2006, 10:58 AM
SaraD, nice concept. I would suggest positioning the ship a bit further away from her leg
Mu, I can see your image ;)
I made 3 ultra quick concept sketches here at work, but I'll up 'em as soon as I get home.

Is it me or is the forum really slow lately?

08 August 2006, 11:13 AM
@xianna: She is crazy :) Very cool, though!

Here's my sketch.

"The Awakening of the Underground Giant"

I don't know if I'm missing the point and I'm really not happy with the colour theme...

08 August 2006, 11:40 AM
it's here, finaly ! :bounce:

i'll be looking like a fool doing this, but hell, let's give it a shot. I'll think very carefully about a theme and try like hell.

cheers all

08 August 2006, 12:02 PM
August 22, 2006


Will have her floating in a universe of stars...:)

08 August 2006, 12:42 PM
First WIP image. Suggestions are highly appreciated :)

08 August 2006, 01:15 PM
:D It's great to see all the different ideas people have! So much creativity is in the (digital) air!

Mu: Great start to the thread! It's quite striking, keeps you looking at it. :)

Corvax: Interesting concept! Really looks underGROUND. ;)

danielh68: The 'little' people seem like they're in trouble... your giant looks ready for some house-breaking acting, if I'm not mistaken.

MechaHateChimp: To the contrary, I think he does, even though there isn't anything to compare him to. It's there in the way he seems to move - makes him look big all in itself.

xiannc: The expressions the characters are developing in yours are priceless! There's a lot of life in this already. :)

SaraD: I love where that is going! Definitely a lot of feeling there. ^^ Keep at it!

Kencho: Powerful composition! Looking forward to see where you're taking this. And on the WIP, his waist could be a little thinner, don't you think? It seemed more balanced in your first sketch. :)

NR43: It's not just you, it's acting up for me too, though not so much at the moment. Could have to do with the amount of people around, I suppose.

MasterPete: xD That is so hilarious! She looks like she's seen a bug... Which, I guess, she has, in a way. ;) Love it!

SpiritDreamer: Ooh, that sounds interesting! How are you going to go about it? All-3D or something else?


And noow, time for my first real post here... with pictures!

[b]STEP 1: The first concept sketch, which I abandoned, and then got back to, evolving it into...
STEP 2: ...this. At this point I think I've got my main elements there, and I changed her pose around to something a little more believeable.
STEP 3: The above, with colours because I wanted to see what the feeling would be like if I picked colours somewhat like those in my first concept. It ended up a lot darker in the end, though.

After this step I'm most likely going to go grayscale pretty soon, because I want to keep the values straight... and because I can't quite decide on the colours quite yet. Also, the giant(ess) is going to get some (modern) underground-inspired costume design. :) Anyway, feel free to c&c as much as you like. ^^

08 August 2006, 02:31 PM
Vilhelmina the colors of step1 are really nice, giving that morning mood. Me Likes that! It occured to me that when stretching out as I am awakening, I usually do so with both arms.

Kencho simular pose, one arm stretched, one hand behind the head, feels awkward, but looks nice :)

SpiritDreamer That's deep!

MasterPete lol that's a funny one

xiannc she's gonna bite his ear? woops, better run hehe

Got a bit of a problem choosing which road to go so I'm counting on you peepz to tell me which one you like best...

Very basic sketches but you get the idea...



1.I like that one but isn't it a bit too cliché?
2. actually made up a nice story about an feary asking a giant to help her human friends because the dam is about to pop and letting the water from the lake onto the village. I would have to make the giant more "underground" and all but I kinda like the story :)
3. I was sketching without thinking and suddenly I remembered Gulliver lol

So, what y'all rekon? 1, 2 or shall I start sketching again?

08 August 2006, 02:49 PM

Thanks! I actually prefer the colours from step 1 too. In the end I'll probably end up at some sort of compromise between 1 and 3, colour-wise. Seeing as it's an underground setting, I'll probably put an artificial morning sun or something like that. And that's interesting with the arms, because I actually stretch my arms one at a time when I wake up, pretty much like in my picture (xD; I tested it...). I guess we all do things different ways.

As for your sketches, I personally prefer the second one. The story got me. ;)

08 August 2006, 03:05 PM
Hi everyone,

Great to see your sketches so far! My main suggestion is to do a number of small, fast, gestural and blocky sketches just to get the feel for composition ~ don't think about details, just go for breaking up space with light and dark areas, and think on a subconcious level.

I've posted some References for Inspiration in Post #2 here:

Inspiration (

Please feel free to post your own Inspirational Reference, and I'll add links to that post. :)

Keep concepting!

Remember that the giant does NOT have to be human! :) It can be a creature, beast, some hybrid of man and beast, etc.



08 August 2006, 03:30 PM
Here is my beginning sketch. I had a pretty good idea what I wanted before I started, so this will probably be what I go with.

After 1000s of years the giant awakes, to find that built above him was a grave-yard, how ironic the giant thought.

The goth chick went to the graveyard on the wrong night.

I think I am going to drop the moon down lower, and crop the image, go for more of a wide screen view.

08 August 2006, 03:35 PM
Kencho maybe make his shoulders and pecks larger, or reduce the ribs and torso. To get more of a V shape.

08 August 2006, 04:50 PM
Moving along, cropped like I said and lowered the moon. Laying down a color scheme, so far I like it. Any ideas?

08 August 2006, 04:58 PM

One thing I would suggest is expanding your canvas size so that the action is not squarely centered in the middle. Make some small sketches that are just b/w to just play with compositional ideas. You don't have to lock down on a particular one soon, just experiment and you will likely spark more concepts which you can then integrate with this one. :)



08 August 2006, 05:08 PM
architectus: Your piece is turning out really dramatic! She really did pick the wrong night didn't she... I'd make the colour scheme a little darker, if it was up to me, to give it a more nightlike feel. :)


Update on mine:
The lightbulb is representing something else, though at the moment, I haven't decided what it's going to look like. In any case, this picture shows more of where I'm aiming than the ones I posted earlier. Yay, (some kind of) progress! ;) I still didn't get around to her clothing, though, because I want to make sure I get the figure right first. And she will have a hairdo, too. Later. xD

08 August 2006, 05:27 PM
Whoa there already is a lot of amazing WIP. I'm new to all this but I hope to be joining soon. I can't think of anything right now and I'm off to class. Maybe tomarrow I can contribute some work. Keep up the good work everyone.

08 August 2006, 06:42 PM
Lots of Interesting Interpetations! Here is mine!

08 August 2006, 06:45 PM
I work pretty fast, It is just the way I must paint, or I will never finish.

Working on modeling the giant some. I think the colors are pretty much set now.

08 August 2006, 07:03 PM
I work pretty fast, It is just the way I must paint, or I will never finish.

Working on modeling the giant some. I think the colors are pretty much set now.

rebeccak, yeah that is why I moved the moon down, but there is not much negative space is there. Maybe I should have added more space to the left, oh well, I will end up doing another one I am sure.[/QUOTE]

08 August 2006, 07:36 PM
decided to try something on my 2nd concept...
will have redo it tomorrow as there are loads of things I don't like (cave too small, giant pose, faery, village,...)

I'm open for suggestions on composition and color...

architectus comin along nicely
Thomasphoenix wow very dynamic! maybe make him even more threatening with a more extreme facial expression...
Vilhelmina curious what you'll do with the lighting

well I'm calling it quits for today...

08 August 2006, 07:37 PM
Quick question...

Is it acceptable to use, as reference, a stock photo THAT I HAVE PURCHASED?

Just wondering.

08 August 2006, 08:17 PM
thomasphenix I like what you got going on there, nice colors. He looks like he woke up a tad angry. Maybe he was uncomfurtable, or was confurtable and did not want to wake up.

08 August 2006, 08:20 PM
Originally posted by botched: Quick question...

Is it acceptable to use, as reference, a stock photo THAT I HAVE PURCHASED?

Just wondering.
botched, you are most welcome to use any Reference which you yourself own, or which you have permission to use. :)

However, as I'm sure you know, reference from sites other than free / copyright free sites such as ( may NOT be used without the permission of the copyright holder.

Cheers, :)


08 August 2006, 09:15 PM
Okay I am done with this one for now, not sure I will update it anymore, I will work on some sketches for new ideas maybe.

I worked on this piece with my monitor at 60 brightness and 60 contrast, so you might need to turn monitor down to see it how I do.

oops I went to edit one of my other post and I accidently quoted it, sorry about that

08 August 2006, 11:24 PM
Great workshop idea RebeccaK! If I find some spare time myself and an good idea, then I'll join this one as well. 3D then of course ! :-)


08 August 2006, 11:40 PM
quick sketches not sure I will end up using any parts of them

08 August 2006, 12:23 AM
@architectus: Wow! The graveyard picture really looks good! I'm amazed at how you can work so quick!@Thomasphoenix: I really like your red-violet colour theme!

08 August 2006, 12:31 AM
OK I'm in. Now if I can only come up with a good concept. The ideas so far have been great!

08 August 2006, 12:39 AM
Great thread guys. I'm looking forward to seeing what everyone comes up with

Thomasphoenix> nice dynamic composition

some sketchy ideas for my protagonist

08 August 2006, 01:08 AM
EAD - I like the top right and bottom left

08 August 2006, 02:02 AM

Ok so here is my other character who will be fighting the giant. I also cleaned up my last image a bit. Im not really sure if I'll keep the entire body for this one as I planned on having him closer to the viewer. I may end up cutting him below the waste, possibly the hamstring. Im working on my layout now. - J

08 August 2006, 02:19 AM
mecha the anatomy looks great on that guy.

Here is another quick sketch I am done for the day, I like this concept though. Mentour rock back busting through city streets knocking buildings over. He was sick and tired of sleeping, and lots of ground had built up over him during the ages. But his angry gave him enough strength to bust out of his sleeping grave.

08 August 2006, 02:57 AM

architectus: thanks bud, although I think his torso is little too long...:hmm:

Ok... so this is kinda what i have in mind but not exactly. Im leaning toward the left panel but I think I need a harder camera angle.

Right now Im using this Caravaggio image ( as inspiration. I like the tenebrism style he uses and I think it would make for a pretty dramatic image. Plus Im just fond of darker backgrounds cause theres less for me paint

Taking a break for tonight. Some more work on the layout in the next few days - J

08 August 2006, 03:18 AM
Update!Suggestions are welcome! Am facing an artists block!

08 August 2006, 06:51 AM
Here is a concept for my background. My plan is to have the giant inside of the volcano giving us one of those early morning stretches. I don't think that the background is done at the momemt. But I'm kind of stumped on how I should continue.

08 August 2006, 07:19 AM
Allrighty... here' goes.

How about a giant Lion (been meaning to do a lion for quite some time now... and never got to finish the one I started for a challenge last year) and some sort of tree-nymphy thing. I'm trying to play with the idea that either of the figures could be considered the "giant"...

08 August 2006, 07:22 AM
Here's a couple of quick concepts:

Basic idea is for a giant trying to get some rest, who is rudely interrupted by some curious people--maybe explorers? tribal ritual? Still hammering that stuff out.

08 August 2006, 07:38 AM
Ok, folks, I am a lazy bum, so I won't comment on everyone's pieces...:D

Okay I am done with this one for now, not sure I will update it anymore

architectus..., the rules do't explicitly say so, but the anatomy forums are a lawless area... :D ... many thought they were done with a piece til the forum leader informed them otherwise...:D

I like your piece, quite dynamic...:)

EAD - fantastic concept sketches. I love the rough style, yet there are many suggested details. I like the top two!

Mecha - as architectus rightly said you have a great emphasis on the anatomy in your concept which I really love. The poses interact very well and the proportiosn seem believable and convincing. As concerns the camera, I liked the right shot, because the cut off leg of the foreground figure made me feel uneasy, but that's just me.

Thomasphoenix - I think this is the first time I see you painting instead of drawing and I must say it's very exciting as I love your drawing style a lot. As concerns your piece I like the pose and anatomy of your giant, as well as the action you are trying to get across. I would say, however, that the composition looks a bit crammed(?). Kind of like a crop from a bigger image. Maybe give yourself more room and spread the action a bit?

botched - time to tell you that I stare at your avatar for at least 5-10 seconds each time I stumble over your posts. I still remember that piece. The lion face looks totally enchanting. Huge, wise and powerful. Much potential for a really poetic piece, there.

08 August 2006, 12:03 PM
"The Underground Giant" The Most wanted: He is an extremely violent and crazy homo erectuss, it likes much the violence, the expensive arms of fire and expensive clocks. He is very violent and wild. We looked for alive or drugged to him. Taken care of with its shadow.

This one is my concept for the "The Underground Giant". Pedro Laso.

08 August 2006, 12:48 PM
Okey heres my prelim sketch.. its not finished as you can see hes missing the lower part of his arm and his hand.. I stupidly forgot my pen at home and the tablet is pretty useless without it lol..

anyway.. small story behind it.. centuries ago the earth was dominated by a small group of giants who tended the land and watched over the beasts that roamed nights sleep to a giant is millenia to a mortal human so as the great watchers slumbered the human race grew and civilisations evolved. this is why the mayans dissapeared the great watcher woke up and tore thier civilistaion to shreds .. now he slumbers again.. when will he next awaken?!

anyway ill finish off the arm and hand tonight at home and sort out his body. !!

08 August 2006, 01:15 PM
I'm in :)
My purpose is to create a portrait of dignitary who lived in lithania : ALBERTAS GOSTAUTAS ( XV a.)
Nothing else is left about him, except one picture:
( )
I would like to do illumination something like that:
( )

08 August 2006, 01:48 PM
I'm in too... I think - don't have a real idea for the concept for the moment. I'll do this one in 2D - I am currently finishing some 3D works, so 2D is best to change technics.
There are already great participations here, that's a nice surprise, as usual in these challenges...

08 August 2006, 02:13 PM
August 23, 2006

Not that great of a typest, so can't reply as much as I would like to..:scream:
Vilhelmina and NR43 ...THANKS...:)
Some GREAT IMAGINATIONS and IDEAS developeing in here...can't wait to see where, and what they lead to ...:bounce: might look into what has been done, in the way of paintings..concerning
PELE...The Hawian Volcano Goddess....might give you some great ideas for your concept.:)

Siju....Like that giant, and the painting...:thumbsup: might try making that purple you have on the giant, and in the sky,...your unifying color.....bring it down into the forground figures
and area also...maybe a darker shade of it in forground, to creat depth. You might also throw a transparent color tint of your choise , over the whole painting, to further unify the colors, it that oneness...maybe add more details to forground figures, in the way of shadows ect.....try using those colored spotlights in painter that I showed you, along with the tranparent tints....might help to creat more depth, and unity...:)


A little more refinement - gave her hair and the beginnings of a face.

08 August 2006, 05:53 PM
Here's something I came up with just now, sorry for the cheapo sketch...
A lonesome man has built his home on a big rock under an enormous tree. It never occured to him that the base on which his cabin rests, is actually the head of a giant. And he's about to wake up from a long long nap...

Supposed to be within a dark environment, scene main light would be some lantarns in the house and maybe on the tree...

Think I'll work on this a bit more...

Inspired by your sketch ApEx_V:

SpiritDreamer that's an awesome pose to be honest. Reminds me of Rubens a lot.
botched that lions look could create a lot of great intense atmosphere. great idea!
Splinter nice environment already. Maybe let your giant crawl out of it and give him a rock texture... or let him stand up somewhere screaming/roaring
Thomasphoenix maybe reddish light could create more danger in the atmosphere. Wouldn't know how to improve it honestly as I think it's really great as it is already :blush:
MechaHateChimp I get the impression the giant was hit in the face by the way he is falling backwards, but his opponent couldn't have done that being so small or...?
EAD ooh I smell violent creatures :D

Keep it comin peepz

08 August 2006, 07:33 PM
I am in if I can get some breathing room from school work..if nothing more I always get some good practice in, and I really enjoy everyone elses work. Everyone in this group is just so awesome.

08 August 2006, 09:00 PM
So I had this new idea, I really dig it.

Annubis was trapped by magicians into a painting 1000s of years ago. A secret society recently found the painting and moved the wall to their underground facility. The power of magic has awakened the sleeping Annubis, arise Annubis and rule the world once again.

I did not save works in progress sorry. I did the sketch in photoshop, painting the backround room in Painter X, then painted the characters and lamps and such in photoshop cs.

critques are welcomed.

to better appriciate it, turn the brightness down until the backround is rather dark.

08 August 2006, 01:46 AM
just an update.

08 August 2006, 01:55 AM
daniel, I am really liking your idea, it is coming along nice. I like your style in general, this piece has a sort of comic book cover feel, lots of dark.

She sort of reminds me of medusa. So she came out of the city ground, and parts of the buildings and street is on her head right?

08 August 2006, 02:35 AM

not yet colored only sketch for 4-5 mnts during my breaktime (office)

08 August 2006, 03:00 AM
nards cool cyclops, but why would he be carying a tree as he is just waking up?

08 August 2006, 03:59 AM
nards26 - great sketch :)

architectus - Thanks. Yeah, you're right, the stuff on her/his head consist of urban artifacts, such as pieces of sidewalk, lamp posts, trees, etc. These pieces will, hopefully, be more distinct and detailed as I progress with the painting. Thanks again, Architectus.

08 August 2006, 05:41 AM
nards cool cyclops, but why would he be carying a tree as he is just waking up?

hi man' its bcoz hes looking for someone trespassing his home now hes mad

giant : "me angry whuh dhares to trespazz mah' home" :D

08 August 2006, 05:41 AM
Sorry it has taken me so long to post a pose for my giant, but I've finally come up with something and maybe I could get a little of everyones opinion on what I should do before I go into the detail.

08 August 2006, 06:05 AM
[QUOTE=danielh68]nards26 - great sketch :)

danielh68 - thanks man

08 August 2006, 06:09 AM
Danielh68 I really like the textures in your scene, but I would have to say that my favorite part would have to be the people falling off the debris on your giants head.

I think that the people are nicely placed on the giant but how the light post is still lit, the world may never know. Althought I don't even no if that little detail matters because I enjoy the lighting on the falling persons back.

08 August 2006, 06:29 AM
Here is my concept in its entirety.

08 August 2006, 09:23 AM
hey all just wanted to say how well everyones work is coming on .. really inspiring stuff.. i have abit of an update but no time to post it right now.. keep up the great work all (ill post some opinions a bit later too!)

if anyone has any crit or advice on my piece id gladly hear it :) ..

08 August 2006, 12:29 PM
Subscribing. I'll post my concept as soon as it'll be on paper. Good luck every one!

08 August 2006, 01:53 PM
ahoy another update.. done his arm and hand.. im not happy with his hand but eh.. anyway thats my concept all done.. gonna get cracking on the real thing now..

anyone got any ideas on improvment?

08 August 2006, 02:01 PM

Welcome. :) My suggestion would be to look at real reference for the face and body, a good free resource for free artistic male nude reference is here:

This is a free / copyright free / excellent source for reference. :)

As you've sketched your concept it may now be wise to begin to define the details by looking at available reference. You may, for example, shoot a photo of your face in the same position so that you can have something from which to work for the specific expression.



08 August 2006, 02:05 PM
A great reference resource I forgot to link in the beginning post is:

Male nude artistic reference / free / copyright free:

Ben is a great model, and has generously allowed us to use his reference photos for previous OFDWs.

I've posted this link to the first post as well.



08 August 2006, 02:13 PM
Another thing I recommend is for people to think in terms of unusual angles, not just face on or centering the subject, etc. One good way to plan your compositions is to just draw fast, directional lines on a page to really get the movement going in a comp.

Don't think about details initially ~ just let your ideas flow through gestural sketches. Then later you can shoot reference and work from available reference sources such as I have posted to the beginning of this thread.

Let's see a bigger variety of sketches ~ I think many of you may be arriving too soon at a final comp, when the best thing is to create a lot of dynamic sketches, choose the best one, and refine it. :)



08 August 2006, 02:36 PM
thnks for the tips :) .. ill have a bit of a play with my camera tonight and get the expression .. im gonna model a basic body and paint over it for my final comp... ill do a few othr sketches but i think ill stick with this one FTW as im so strapped for time i have a clear vision of how i want this one to look. right back into it! :)

08 August 2006, 02:37 PM
ApEx_V - I hope you don't mind, but I did a rough paint-over to illustrate a few points:

1. In terms of lighting, try and think of the figure in planes. Notice the geometric nature of the head below. Once you establish some angularity to the face, it becomes easier to find the proper areas where light will hit. Afterwards, you can smooth some of the rounder areas of the form, such as the cheek and forehead.

2. Establish asymetry in you compositions. Notice how the head is lower than the elbow. It creates an appealing flow as opposed to having everything on the same horizontal plane.

3. Add some trees, birds, people, whatever for scale...let us know this thing is big!

I have a few more insights, but I'm late for work...gotta go. I hope this helps. Thanks.

08 August 2006, 02:41 PM

Sounds good. :)


Some great tips!

One thing I would have to say however is that in the cases of paintovers, please always ask first before doing one for a particular artist. While ApEx_V may not mind, some artists are sensitive to having their work painted over, and I try to always request to see if the artist would like to have a paintover done before doing one. :)



08 August 2006, 02:47 PM
thanks for the tips guys and daniel for the paint over great to see things with a fresh set of eyes and i love your style so it helps alot :) .. alot to think aboot im just finish up at the office now so ill get cracking when i get home

TYVM for the input!

08 August 2006, 02:50 PM
No problem. Rebecca is right, I should have asked :) I'll take it down for now.

08 August 2006, 03:09 PM
Another thing I recommend is for people to think in terms of unusual angles, not just face on or centering the subject, etc. One good way to plan your compositions is to just draw fast, directional lines on a page to really get the movement going in a comp.

Don't think about details initially ~ just let your ideas flow through gestural sketches. Then later you can shoot reference and work from available reference sources such as I have posted to the beginning of this thread.

Let's see a bigger variety of sketches ~ I think many of you may be arriving too soon at a final comp, when the best thing is to create a lot of dynamic sketches, choose the best one, and refine it. :)



Thanks for the advice Rebeccak I think that playing with the camera angles is some great advice and I will act out it.

That might mean that it will take a minute or two for another update but I'm sure that it will be well worth it once a good camera angle is established and good references have been found.

08 August 2006, 05:06 PM
Rebecca just reading around here we learn a lot ! Thanks.
Later night will start my post finally *lol*

Danielh68 - wow - great work, great tips !

Everyone - amazing start, loving to watch it all.


08 August 2006, 05:27 PM
hey there im forcing myself to participate heres my sketch best one i could get out of many before i got bored...anyways his sitting in a cave i just dont know what to draw to compare agaisnt him to show his size...i was thinking like an army or a small forest but thT SEEMS TOo troublesome to make...even if we have time i just cant see myself painting for more than a day...any ideas on what background would go with the character...plz responds as quickly as possible..later

08 August 2006, 05:31 PM
I'm not very good with this concept work, I like to paint or draw what I see before me, but I'm always up for a challenge although this may be my only entry.
Some great work here by the way.
Just a generic Troll/Giant character in pencil and ball point pen.Just playing really.

08 August 2006, 05:36 PM
Hi everyone,

For those struggling to come up with concepts, backgrounds, figure positions, etc., the best way to get inspired is to look at old master artwork, concept artwork, browse through the CGPortfolio here, etc. I am certainly not suggesting that people plagiarize, by no means! But it's great to look at art all the time to find inspiration, after which you may find the courage to compose your own compositions and throw around ideas without worry that they be initially perfect. The main goal is to get the creative juices flowing and to really stretch your imaginations. There may be more than one figure in your compositions, and they may be man or beast. As well, it may very much help to write down a brief story or description of what you want your scene to show. This gets you past your inhibition of only drawing what you are sure you can draw / are comfortable drawing. Give it your wildest shot, let your imagination really stretch to something as fantastic as the compositions that you see in the official Challenges here on CGTalk. :)

Looking forward to seeing more dynamic compositions and sketches!



08 August 2006, 06:25 PM
Looking for more dynamics, as Rebecca so wisely suggested.

Inspired by The Combat of Mars and Minerva by Jacques-Louis David (

The mad professor being beaten by his own creation....
Still not sure about this all now...argh... the more I try, the less I'm convinced...
Hey Mal-1 your troll looks like he's hungry and looking around for something to eat :) Great sketch

08 August 2006, 12:17 AM

Messing around with layout and lighting. Im still not all that stoked on it. I might scrap this and rework it a bit. -J

08 August 2006, 03:24 AM
Hello all, my name is Russ Dickerson, and I'm new to the forum. I've been away from art for most of this year, I thought this was a good way to get back into it.

Here's the idea I had, I was going to call it either "running of the bulls" or "oh crap". Any comments would be helpful, thanks in advance.

08 August 2006, 03:25 AM
a little man looking up at him?

A bear that just walked out of the cave, like they share it

any type of animal

a family that was hiking and then see OH SHiiii...

08 August 2006, 03:34 AM
Hello all, my name is Russ Dickerson, and I'm new to the forum. I've been away from art for most of this year, I thought this was a good way to get back into it.

Here's the idea I had, I was going to call it either "running of the bulls" or "oh crap". Any comments would be helpful, thanks in advance.

Hi audentiori,

Welcome to cgtalk!

So far it looks like a pretty good idea. I like the camera angle youre working with and I like how youre using your space. Im not really sure if the bulls are really large bulls or minotaur-like creatures. I would suggest just to work out your idea solidly first and get a really good foundation going. I should talk though cause Im pretty stuck now... I know exactly what I want to do but didnt work it out in my sketch so now there are alot of things I need to adjust in my image. Anyhow bro, welcome aboard and I look forward to seeing your progress ! - J

08 August 2006, 03:45 AM
Thanks for the welcome, and for the comments. It'll be bulls when it's done, I think the sketch drops off a bit right behind the head so it's hard to tell. I might change the angle of the car on the left, I was thinking of the bull's leg coming up over the railing and that's what's wiping out the car.

Thanks again!


08 August 2006, 03:53 AM
Good going everyone. Certainly a lot of enthusiasm showing through. Rebecca thanks for the bunch of inspirational references. I have come up with an idea and will start working on it sometime today.

08 August 2006, 10:25 AM
My work :buttrock:
Work in progress:

08 August 2006, 12:11 PM
A lot of cool giants here. Gonna enjoy the finished gallery:)

Here´s my update. Started on some basic colors.

08 August 2006, 12:52 PM
Now that I got my Painter and computer in I am set to go. I will attempt this in digital. Wish me luck.

08 August 2006, 01:02 PM
Hello all,

This is my first post on the CG forum. I stumbled across this workshop yesterday and it really caught my imagination.

This is my initial idea I'm going to probably play around with the angles and positioning but the general idea is of a giant waking up in the middle of a Forest that has grown on and around him.

Happy sketching everyone

08 August 2006, 02:11 PM
Welcome audentiori, and Ronnientes, and WhOoShEz. :)


One thing I would suggest is enlarging your canvas size and playing with your overall composition. Spatially I think it needs to be worked out where the person and the ledge on which he is standing needs to be worked out ~ I would draw the ghost outline of where the bulls' bodies are, their legs, etc. so that you can determine the ground plane, the perspective etc. and find out how to place everything in space. But I like the skewed / cut off composition, I would only suggest enlarging your canvas so that you know where everything is really placed in space. :)


Welcome to the forum, and I hope to see more of your experimentation. Perhaps it would be good to sketch what the larger background would be, and not think about the specifics of the character, just the overall composition, and perhaps write a bit of a description / story to explain who the giant is and why he is waking up. This can go a long way toward helping determine the details of the giant in the long run. :)


I am not sure I understand what is going on in your piece yet. Can you tell us what is happening and what you are trying to describe? :)



08 August 2006, 03:05 PM
One thing I would suggest is enlarging your canvas size and playing with your overall composition. Spatially I think it needs to be worked out where the person and the ledge on which he is standing needs to be worked out ~ I would draw the ghost outline of where the bulls' bodies are, their legs, etc. so that you can determine the ground plane, the perspective etc. and find out how to place everything in space. But I like the skewed / cut off composition, I would only suggest enlarging your canvas so that you know where everything is really placed in space. :)

Thanks for the advice! I have a habit of creating what you can see, and not completing the rest of the image that would be hidden. It's a good idea, it's something I'll work on. It's akin to following through with your swing in baseball, but it's one of those ingrained habits. :)

I think enlarging the canvas is a good idea, I was thinking of widening it to the left. I like the cut off on the right, and widening to the left will allow more room so that the bottom's not so compressed. The bottom started out with one idea of camera angle, but the angle changed with the bulls and I think working that part over will definitely help. It should leave a bit more "less detailed" room to the left, helping the character stand out more.

Thanks for the comments!


08 August 2006, 08:52 PM
any recomendations on what I should work on or change in this piece. Changing skin color for anubis?

The candles are huge, but I wanted them to be seen, but maybe I should make them much smaller?

does it actually look like the painting is comming alive, if not what do you recomend I do to make it believable?

thx in advance.

08 August 2006, 09:17 PM
Thanks for the welcome and the advice RebeccakI'll have a play with the composition on a larger canvas this weekend.

08 August 2006, 10:45 PM
Cool idea, Architectus! Have you considered having Anubis leaning out of the wall (from the waist up) - torso facing forward and head turned to the side, as it is in the hieroglyph? The way it is now, his leg is coming forward which looks a bit awkward because the hieroglyph will have his leg shown from the side. Plus, leaning his upper body out of the wall will probably make him look more like he's coming alive than a leg and arm.

As for the candles, if you want the flames and light but not the candle size, maybe a ring of fire around him? Or a triangle of fire? (The whole "dark rites" thing). Then it would create more light but you wouldn't need to show the candles at a larger scale than you want.

Just my 2 cents. Love the concept!

08 August 2006, 10:46 PM
hey architectus,

how about starting the 2d to 3d from the top? I think it would be logical that the image starts by pushing it's head out first. (same as birth)


08 August 2006, 11:01 PM

The main thing I think you need to resolve is the perspective and the use of space on the left. It's pretty much empty, I think you may have to rethink some things compositionally. Are you thinking of this as a sketch, or a final comp which you wish to refine? I think a different angle, where maybe the figure coming out of the wall is larger, maybe even you are looking over his shoulder and seeing his leg, would be more interesting ~ something to really express the statuesque nature of the figure. :)



08 August 2006, 12:32 AM

i finally made the first step !

Pretty lame composition, but that's for later sketches.

i'm hoping on doing this one in 3d. Though i'm damned sure i can't do this
in only a month. But whatever comes out of it, it should teach something - i hope! :twisted:

about the idea:
a huge tree produces a spawn of "evil" to protect and rectify issues! A bit of a metamorphosis of nature creating "natural catastorphic desasters" like hurricanes, floods and much more.
The tree is like pregnant of a creature (resemblant of a goblin - accept it comes from a tree). The composition should be much more dramatic where the creature leans more out of the tree and close eye-contact with the man that chops trees.
The creature is a mixture of nature in a humane axaturated form.

but some ideas could still change in the progress.


hey becca,
would it be ok to post most WIP in the "personal anatomy thread" while posting more important stuff here as well? Would be nice to avoid a load of posts.

08 August 2006, 12:55 AM
August 25, 2006

Just playing with different color scenarios and ideas for this concept
of the Earth Spirit/ Spirit Earth.

Trying to let it evolve without prediction...

Take care Glenn

08 August 2006, 01:10 AM

Getting closer...

08 August 2006, 02:18 AM
Yup, I'm entering this workshop, there are some really good works here.
Well here's my work in progress, :)

When I read 'underground' I thought of the titans locked in the Tartaro. So I made this one, a titan escaping from the underworld.

08 August 2006, 04:27 AM
initial rough sketch.
I need to shoot some anatomy ref for this one.


08 August 2006, 07:32 AM
My work is not very good :sad:

Look my giant woman

ecsdesign ( good work ! :thumbsup: vbmenu_register("postmenu_3811638", true);

08 August 2006, 08:11 AM
ecs I am really liking the feel of this one, the colors are nice.

although, the face lost the anger in the refining.

thx for the comments from everyone, I think the idea of the upper half of the body coming out of the painting is good, I shall try some sketches for that. And doing a different camera angle, maybe closer to the ground, from the persons pov/?

08 August 2006, 10:14 AM
good idea :)

Work, work!


08 August 2006, 12:57 PM

Just keep kicking around concepts ~ the purpose of these Workshops is to improve. :)


I am loving the atmospheric mood of your piece so far. Looks like the challenge for you will just be keeping that initial atmosphere into a more finished render. I like that there isn't much explanation for what is going on, yet it's totally implied and you don't have to ask any questions. Gorgeous stuff, and it gives you a lot of room to fill in the blanks with your imagination!



08 August 2006, 04:43 PM

Great to see you back here!

I think it would be nice to see you include the entire figure, so that even if the feet are cropped in the final comp, you can work out the figure's balance etc. in the comping stage so that the final looks the most convincing. Generally speaking I think that people here are cropping their comps too soon and thinking of a final, when it's better to enlarge the canvas and get complete, fluid figures and directional lines of the comp going. :)



08 August 2006, 04:54 PM
Decided to go a bit “deeper” on the thoughts “underground” and “giant”...
I read “evil” and “prevailing”. Together these words can be interpreted as violence.

Please be aware that this concept may seem rather freaky/scary/extreem. If you are sensitive to violence and/or war I would suggest skipping this post. Also, moderators are requested to remove it if it is found to be offensive in any way.

Violence is all around us, even today, in a world of technological and scientific and intellectual progression. But it's been going on for ages and ages and most people will tell you it will be going on forever if you would ask them when the world will be spared from violence. Every now and then this underground giant is awakening and war is going on...

So I decided to dipslay violence in all it's evilness, where the innocent are victims as usual, using some subjects from Greek Mythology.

Ares, the God of War, who loved to fight and kill, just for his own entertainment is the perfect subject for this. He has an overwhelming figure and is faster than any other god, let alone any human being. He's wearing a lot of armor, showing his power.
Ares' sons Deimos and Phobos are with him, representing Panic and Fear.

The victims are innocent people. They're almost entirely nude, their nakedness symbolizing their vulnerability.

I want to state the resemblance between ancient times and today on couple of things:

Clearly a few persons on earth are in a position to make war for what could be self-entertainment. Not saying that it actually is self-entertainment, that's certainly not up to me to judge, but it sure could be. Here, Ares, an ancient god, is just having fun, shortly, after he woke up if you wish.
Most victims are innocent and have nothing to do with these few “lords, gods, spirits , emperors etc”. Even today, a lot of women, children and men die while they were only living their normal everyday lives, trying to be a productive member of a society, as they are expected to be...

My thoughts are with them
on to the more technical part of the description:


I would like to create something in the style of the old renaissance masters with focus on the characters anatomy, Rubens being my main inspiration. Not sure at all if I can achieve this but it won't hurt to try right? It will be odd because the greek mythology wasn't documented by these masters that often. If you know great examples of this, an url would be highly appreciated :D


eye moves from bottom left corner to right so via the father to ares, then following the spear down to the dead boy and mother. The sword of Phobos attracks the eye and his left arm leads the eye back to his and Ares' head. The striking pose of Deimos leads the eye back to the father.

Even though innocent woman and children have been – and still are – victims of war, I decided not to display such victims. I tried but I couldn't. Being a father myself, I guess I am rather sensitive to this.

I've posted many ideas earlier but none of them were as well considered as this last one. I think I may go with it.This is only a concept sketch. If you have suggestions on composition, light, anatomy, poses, anything, I am eager to hear...


08 August 2006, 06:17 PM
Great going everyone!!
Hope im not too late :/

Just started doodling....need to add more contrast...pls let me know what do u think about this

08 August 2006, 06:31 PM

Great to see you back here!

I think it would be nice to see you include the entire figure, so that even if the feet are cropped in the final comp, you can work out the figure's balance etc. in the comping stage so that the final looks the most convincing. :)



Hey Becca,

Oh I have, believe me:) I kinda did that in the third sketch (pg5) I posted which has the general layout Im looking for but its the camera angle Im being particular with right now. I like very tight shots so itll definitely be cropped, but it'll look good. Theres alot of stuff I shouldve done starting out which kinda bit me on the ass the last couple of days but its slowly coming together... Im working it girlfriend!:scream:

08 August 2006, 06:42 PM
So many great entries already! And I haven't done anything yet. Must start going. Inspiration is flowing in this thread. Hope to do something of my own these days :bounce:

Shyam, interesting colors chosen. Looks great. A whole tree on his back! :D

NR43, great to see that awakening of the giant is not just a big guy to you :thumbsup:

Others are doing a great job too, but no time to comment everyone,I just have to go sketching!!

08 August 2006, 07:30 PM

An excellent start here, and very different! I would really like to see this carried through to completion...take a look at bumskee's Challenge entry ( for inpiration in terms of a really spectacular sky!



08 August 2006, 07:41 PM
razz : Glad u liked my piece..looking forward to see ur post :)

Rebecca : Thanx a lot...glad to know that my work is different and good at the sa me time :D
Thanx for that linx..Man...what an amazing work Bumskee done..:eek: i wish i could paint like him :/

i think i cant add cloud in my concept..i m trying to show some horror look here..and no space for clouds too :(


08 August 2006, 07:42 PM

It might be really cool to see you go for an even longer / wider format and to include some sort of chasm and a crazy perpsective, something like the Balrog scene ( in LOTR...with smoke / ash, etc. spewing up from the depths. Just a suggestion. :)



08 August 2006, 07:45 PM
Oh man...U r soo fast Rebecca :D thanx for the ref.
Yep, will try to tweak the compostion.... Thanx again ! :)

08 August 2006, 08:33 PM
okay here are some new perspective sketches. Let me know what angle you think is best, thanks.

08 August 2006, 08:40 PM
architectus Crazy imagination buddy ! :thumbsup: the first one looks really dynamic...looking forward for the updates :bounce:

alright Rebecca..i tried to tweak a bit...hope this isnt looking more pathetic now :D

08 August 2006, 08:52 PM
Hello guys, newly registered just for this competition; what a great idea. Just a preface before I post: I sketched out my work and something seemed familiar, so I dug up a Brom art book I had and much to my dismay, found I'd unwittingly drawn upon a painting of his on some subconscious level; the character and pose are similar, which bothers me so I may start over and do another piece (if any of you have the Brom Darkwerks book, it's page 95). It was enough of a concern that I had to bug Rebecca in e-mail before even posting, however she was kind enough to give me the green light so here goes:

and the paintover WIP:

I drew on some medieval concepts and religious interpretations; the Devil has awoken from his long imprisonment at the core of the Earth, and is emerging to take his role in events. Again I am not sure if I should continue with this or just start over, we'll see.

This is a great subject, I'm eager to see what everyone comes up with!

08 August 2006, 09:02 PM

Alrighty... so I think Im close to what I want. Im still a little on the fence with the layout but its close enough for now. I gave the giant a club to fill up some space on the left... I might mess around with a slightly dimmed background later. I'm using colors from several Caravaggio paintings for my color palette for the moment. I like the contrasting colors on the loin cloths for that whole play on good and evil. More updates to come - J

08 August 2006, 09:04 PM
Let me know what angle you think is best, thanks.

The first looks best to me, but consider lowering the camera to the height of the wizards head, so anubis looks bigger

08 August 2006, 09:06 PM
Hello guys, newly registered just for this competition; what a great idea. Just a preface before I post: I sketched out my work and something seemed familiar, so I dug up a Brom art book I had and much to my dismay, found I'd unwittingly drawn upon a painting of his on some subconscious level; the character and pose are similar, which bothers me so I may start over and do another piece (if any of you have the Brom Darkwerks book, it's page 95). It was enough of a concern that I had to bug Rebecca in e-mail before even posting, however she was kind enough to give me the green light so here goes:

and the paintover WIP:

I drew on some medieval concepts and religious interpretations; the Devil has awoken from his long imprisonment at the core of the Earth, and is emerging to take his role in events. Again I am not sure if I should continue with this or just start over, we'll see.

This is a great subject, I'm eager to see what everyone comes up with!

WHhheewww.... that is AWESOME!!!... I love your pencil work bro. In my opinion this is probably the strongest piece Ive seen for the challenge so far. Absolutely beautiful start man... I cant wait to see where you take this. :buttrock:

08 August 2006, 09:07 PM

I think it's great to see you really experimenting with perspective, and I definitely like the first sketch best; I think you could take the perspective even further, and have the angle be looking over the painting / statue's shoulder and down at the tiny figure ~ you still want to resolve what might be happening in the vast, empty space to the viewer's left. Keep pushing these concepts!


Great to see you playing with this concept, you'll have to determine if you like the new direction or the old best ~ I'm just here to make suggestions, I don't see any of what I say as being right or wrong. :) Keep going, would love to see what you do next.


Welcome aboard! It's great to see draughtsmanship of your caliber, and as I mentioned by email, I would highly encourage you to create a CGPortfolio to showcase some of your beautiful drawings and artworks. :)

To be notified of future Tutorials and Workshops which we host here on the Forum, I recommend your subscribing here:

Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE! (

As well you can see some of the best work from the Anatomy Forum and from previous Open Figure Drawing Workshops here:

SPOTLIGHT: Best of the Artistic Anatomy and Figurative Art Forum (

As well you are welcome, if you wish, to create your own Personal Sketchbook here:

Personal Anatomy & Sketchbook Threads (

Looking forward to seeing your contributions here!



One suggestion I might have would be to potentially overlap the two figures a bit more / give the giant more of a forced perspective. Think of where the viewer's view point is and maybe block that out in terms of perspective blocks ~ the giant, I think, woud recede a lot more in perspective than he is doing now. My 2 cents. :)



08 August 2006, 11:38 PM

One suggestion I might have would be to potentially overlap the two figures a bit more / give the giant more of a forced perspective. Think of where the viewer's view point is and maybe block that out in terms of perspective blocks ~ the giant, I think, woud recede a lot more in perspective than he is doing now. My 2 cents. :)



Yep, this is actually what Ive had in my head and I thought I came close in the earlier b/w comp. The more I look at last sketch the more it bugs me. I'm just gonna redraw it instead of trying to adjust it in Photoshop. - J

08 August 2006, 11:57 PM
NR43, I find your use of simbolism to be very interesting, I would really like to see it finished :)

Shiam, that's a really cool giant, and great coloring too O:

Well I made another concept:

08 August 2006, 03:39 AM
Hi...NR43......LIKE THAT GROUP COMPOSITION, and your thoughts behind it...:thumbsup:

Was thinking about the old saying...The GODS got bored sitting up in their eternity,..looking down at us mortals,.. so every once in awhile, they would creat WAR, just to liven things up, and amuse themselves....Might look great in your concept, if there were a few GIANT GODS,
sitting up in the clouds above this scene you have created...maybe betting on the outcome
or something..:scream: ....just a passing thought...:)

Hi...Shyamshriram.....Was thinking of the Hawian Volcano GODDESS PELE....Her destruction brings with it ,..NEW EARTH, AND A CHANCE FOR NEW LIFE TO CREAT ITSELF...Just a thought while looking at your painting...maybe food for thought, for your concept..:shrug: :)

KEEP GOING EVERYONE....some really nice thoughts starting to materialize, and take shape...:thumbsup:

08 August 2006, 11:10 AM
Shaolin7 :scream: What a beautiful drawing mate :eek: You should post more works..

Talaria : Thanx :)

SpiritDreamer : Thanx for telling me about Hawai Volcano Goddess...i had no idea about that..:D

Small update

08 August 2006, 02:26 PM

Great to see your update. :)

One thing that you might ultimately resolve is the smoke / tree / flame perspective ~ if all of that toward the top of the picture is suddenly overhead vs. receding in the distance, then subtle color shifts / atmospheric perspective might go a long way toward making that believable.

Great stuff so far!



08 August 2006, 04:04 PM
August 27, 2006

Chiseling away and refining this Zbrush sculpture, and CREATION of mine


08 August 2006, 05:36 PM
great shyam!

08 August 2006, 07:43 PM
Glenn that's a great suggestion, weren't it that Ares was hated by most gods. But it's sure worth a try! I will first try to complete this part, if there is time left I'll give it a shot... Thanks!

Talaria Thank you :) Still got a long way to go though but I'll finish it, even if I don't make the deadline. Nice drawing btw, great dynamic pose...

Been working on it all day today, redrawing every character in the scene. There are still loads of issues but I'll just let it be for now and continue tomorrow.


head and left arm of Deimos
victim of Deimos
head of dead man too small
arms of left woman
head of right woman too small

reference used from Rubens
for the dead man: Drawing called "Abel slain by Kain after Michiel Coxcie" from a book published by "Koninklijk Museum voor Schone Kunsten" in Antwerp in 1977.
for the women:
for the poses of the soldiers I used various Rubens paintings and did a google search for greek armor
for Deimos and his victim I referred to a piece of Rubens called "Achilles doodt Hector" from the same book mentioned above.

Hopefully I'll fix the issues soon but my eyes and hand need a rest now.
Ciao for now...

08 August 2006, 07:56 PM
SpiritDreamer: I think you will find it helpful to build your basic geometry in a different application as opposed to sculpting it entirely in Zbrush. It's especially important to keep subdividing portions of your mesh properly while working from the basic Zbrush geometry. Otherwise, you will continue to get portions of your mesh which are messy and unworkable, and other parts with a scary polygon count.

08 August 2006, 08:31 PM
Thanx again Rebecca :)

how about this? i desaturated the red a bit.

08 August 2006, 08:36 PM

Right now the green is not working as well with the red as I think that it could. At the moment I think the green is too gentle, it may need to feel more acidic / yellow / punched up and given some areas of greater and lesser saturation to really make it frame the red. Look at images of stormy skies and particularly of lightning storms and of volcanic erruptions. As well I would encourage you to look at images of fire ~ fire contains a number of different colors, and working from imagination is great at the outset, but as you refine your concept you may find it beneficial to turn increasingly to reference photos to give your image that dimension of believability.

It may help to locate concept work which inspires you, and to aim for that level of finish. :)



08 August 2006, 08:46 PM
Hi...NR43 ....Like the way your composition is tightening up...starting to get a really nice flow going, with curves ect.....not sure about the more powerful gods hate of Ares...the key word being POWER....POWER ALWAYS uses whatever and whoever is necessary to achive it's or in this case thier ends...:) ...hate one day, the next.....always the way , when it comes to WAR...:scream:

Hi...Junpie....THANKS for the help. I am new to 3D, so can use all the help I can get...:)
Will push this as far as I can using Z BRUSH, ...Then will turn it into a 2D painting, using
PAINTER # 9....Not going to anamate it or use it for anything in 3D, so not concerned with mesh ect. ....just trying to creat something BEAUTIFUL....:)

Hi...Talaria....BEAUTIFUL DRAWING...very dynamic, and beautifully composed....:applause: :thumbsup:

Shyamshriram...Had the same problem with fire while doing my master and servant challenge
Finally figured it out....less red...more orange, yellow....with blues and greens...look at a flame on a stove or whatever..always changing colors....if you want to , check out my master and servant entry, page # 2.. link is below...might be of some help to you...don't know...:shrug: ..GOOD LUCK..:thumbsup:


08 August 2006, 06:29 AM
Here's the latest... Just roughing in the shapes and values... trying to solidify the composition... I usually work more with just line art at this stage, but I wanted to try something a little different. So far... me likey!

08 August 2006, 06:50 AM

I'll keep on refining this. I would love to be able to put some picture frame with funny photo in the picture... Like the husband's fishing trip or the kids.

@ shyamshriram : Wow, I love the environment! It really makes your giant alive!

08 August 2006, 08:03 AM
I am really enjoying this thread, everyone is doing fantastic

I agree with the coversation between michael and reb, I like the colors you used so far

shaolin7, awsome sketch, what else do you plan to put in the painting? Flames? is he waking up in underground lava area, with some fire, or to get a contrast with the red, waking up coming out of a place with some water, or out of the ground in a forrest, to have some greens. Will there be little demons around him to give us a sense of scale.

masterpete, I like your interpretation, I am not sure I would have thought of it from that point of view. Why is the huge monster scared of the little guy? I mean could she not squish him, hehe

I have not got around to working a new sketch, I will try as rebeccak suggested, to move the camera more towards his shoulder.

08 August 2006, 11:52 AM
yea, so i did something else.anywaysthis is as far as i take the main character,,now what i need is a background and things t compare in size...if any of ya have any suggestions about wat should be the bg plz feel free...or if you have critique on the demon plz gon on they r welcome

08 August 2006, 11:55 AM
I am just not happy with my other ideas. I was digging the egyptian idea, but I lost interest.

pencildj - Maybe make the abs smaller. Ideas for backround, hoving over the big hole he just made in the ground upon awakening. Maybe, the ground he just busted through was undernearth a city, and now it is all busted up, some buildings are leaning over, and some have fell over and partly crumbled. If he is way up in the sky, clouds under him and an airplane flying by that is really small. Other things that fly in the sky to give him the giant feeling are, hot air baloon, blims, jets, helicopter.

Here is a quick sketch for another idea. I wanted something a little less human. As legend has it, who ever finds and wakes up the Kiggu gains control of him. Whatever the control ask Kiggu to do, he shall.

Messing with colors mostly. Not sure if I want him over looking a farm area like I have, or industrial, city, suburbs ...

Your ideas are most welcomed. I was thinking of doing one of this guy just getting off the ground, a close up, you would see his back, shoulders and face, the guy would be hanging off his head with ropes or something, I will try to get a sketch done.

I managed to do a quicky of the other idea

08 August 2006, 01:30 PM
Hi....Botched...:thumbsup: ......Really like that lion giant of yours...your painting has a great mood to it...Not sure about what the tree part represents at this point in your it the
TREE OF LIFE symbol maybe ?...if so, maybe some creatures of life, in it's branches, roots ect.
Just a thought....Cant't wait to see where you take this painting...LION...very strong symbol..:thumbsup:

Hi....Pencildy...:) ...Very dark theme and subject...if you are going for the dark side, why not go all the way,....make him tearing or ripping the sphere of the EARTH apart with his taloned foot as he breaks free from it....that is what he is best at doing after all...... acording to the myth he was greated from and for. A small EARTH would give nice scale to your painting, would make him look gigantic.. and the cool blue of the earth, would make a nice contrast to the hot colors that dominate the painting...:)

Architectus....REALLY LIKED your first concept...painting coming to life, had some really nice lighting possibilities depth illusion ect....hate to see you give that one up...NICE CONCEPT..:)


08 August 2006, 01:35 PM
a composition concept:


08 August 2006, 01:54 PM
Hi...David...:) ....Can't wait to see where you go colorwise with this one...cave of the trickiest compositions to pull off of my painting tearchers used to tell me everytime I did a cave scene...NEEDS AN EXIT...OR IT TURNS INTO A TRAP that viewers
intinctively try to escape from...just a thought you might consider as you work out this composition further....You might take a look at DaVinci's Madona of the Rocks painting, to see how he handled the exit part...deep space illussion...:)

08 August 2006, 03:07 PM
Spirit - I really like the simplicity of your theme. That is very creative. I never thought about that scale.

Well, I worked on mine for a little while last night. I am still getting used to this new medium (painter 9). I am following the direction from a link Mr. Mu sent me. It appears to be helping. My question now is when doing detailed work. I assume everyone zooms in and paints in localized areas like I am doing now? I love the layer thingy. Also, does everyone do their rough sketches digitally or scan them in? Any-who, here is what I have. It is the majestic mountain beast coming awake. Definately open for suggestions. I need it.

08 August 2006, 03:37 PM
hi everybody
I really like the "giant" theme, so I guess I´ll give it a try (doesn´t hurt,does it? :)) Here´s my first sketch:

08 August 2006, 04:19 PM
HEY....Aggie...:) ...Glad to hear you got Painter...:applause: :thumbsup:
You may want to go to of it, then go on the menu that comes up to..APPLY SURFACE it...another menu comes APPLY SURFACE TEXTURE....Play around in there for there, you will be able to tint your whole canvas, whatevever color you to get a color down on your canvas to work on top of....You might try out the apply lighting while you are in there also...on same menu.. lots of fun..:) ....Be careful not to get your composition too centered. Have fun in PAINTER...Try out different brushes....might even try blocking in your figure and landscape, with big bold brushstrokes to start with,..then slowly refine, and work into the details with smaller brushes at the end,...after you have created mood, atmosphere, shadow, lighting, colors ect.with the big brushes...just a thought, and a great and proven method of painting.
TRY IT ,YOU MIGHT LIKE IT...:scream: :) .....OH ...if your program slows down to a crawl, from too many layers, switch to BMP instead of RIFF format...RIFF uses up a lot of memory.
I usually work in BMP, and save versions of the painting that I like...label them ..A B C ect.
That way you can go back, and play around , modify ect. different versions that have evolved as you are painting...That system works well for me, but everybody as there own way of doing things...JUST EXPLORE AND EXPERIMENT, tell you find what works best for you.:)
GOOD LUCK...with your painting...looking forward to seeing how it comes out..:thumbsup:

08 August 2006, 04:47 PM
Shaolin7: Awesome pencil work! And I love the fell of your painting so far... looking forward to seeing more!

SpiritDreamer: Thanks! As for the tree, I'm vaguely thinking that a tree might be a giant as well... so I'm playing with her awakening as well.

And speaking of trees...

shyamshriram: Looking good! I like the energy of your piece.

08 August 2006, 10:03 PM APPLY SURFACE TEXTURE....Play around in there for there, you will be able to tint your whole canvas, whatevever color you to get a color down on your canvas to work on top of....You might try out the apply lighting while you are in there also
.....OH ...if your program slows down to a crawl, from too many layers, switch to BMP instead of RIFF format...RIFF uses up a lot of memory.
I usually work in BMP, and save versions of the painting that I like...label them ..A B C ect.
That way you can go back, and play around , modify ect. different versions that have evolved as you are painting...

Spirit - Thanks. Would you do that after you finish? Mr. Mu has been saying to get your art in by greys first then color. Is that what is meant with the color under surface texture option? Lastly, is riff just another image extension like gif, jpg, bmp, etc?

08 August 2006, 10:17 PM
August 28, 2006

Experimenting with light and color; still have to refine figure more; want to make this theme, "The Dawn of a New Day" and have the Earth-Spirit waking up with it.

Might put stars etc in the lower left corner as light overcomes the darkness.


08 August 2006, 10:35 PM
Hi aggie93...
.rif is the file extension for pictures created in Painter. I don't think there is any other program that opens them except Painter. For a long time I had a computer with essentially no memory at all...that was when I started saving my pictures and working on them mostly in .bmp.
If you take it out of .rif, it will merge your layers and dry out 'wet' paint.
So it is up to you and your computer if you want to do all your work on the .rif and then save your final masterpiece in another format to share! You can always save it now and then as you are working on it into a format like .jpg to share on the thread but keep your .rif painting going.
As concernes painting in grays fist, then adding color on top...great method for getting your values of lights and darks established can go about it that way, or you can paint in colors first, then check your values as you proceed with the painting by...going to effects, menu comes up CONTROL comes up...seect EXPRESS TEXTURE..go to EXPRESS TEXTURE....put slider that says..GRAIN, all the way to the left, then adjust bottom slider..CONTRAST, and top slider...GREY THRESHOULD until your image comes into focus in the little view can move your image around in that little window, by touching your pen to it, and dragging it with your pen. When you see it is in focus, where it says..OK. Now you can check out your values in grey scale...check to see if they are correct or not...Keep checking out your values in this manner as you proceed with your painting...if you are just using direct painting with colors, instead of a greyscale painting to start with....Values are the key element in painting, as I am sure you know..:)
There are many metods to approach a painting...PAYS TO TRY THEM ALL ...OVER TIME..:thumbsup:

Does this help? Or confuse more? :banghead:

Take Care Glenn

08 August 2006, 11:32 PM

Your piece is starting to remind me of the tale of Ymer from Scandinavian mythology. Where the first of the gods slay the mother of giant race and creates the world from her corpse.

Its looking good by the way… keep it up.:)
David René.

08 August 2006, 01:18 AM
Still roughing in some stuff on a low-rez.

08 August 2006, 02:29 AM
Hi guys, good to see alot of participation here. Shyam, I like yours! That elemental is nicely rendered, it works well with how you've lined the figure with a purple / blue hue. Great job picking something to challenge yourself with too, in terms of perspective. The sense of scale might be helped if you reduced the size of the bats, I see you were expanding them in size as you follow the flame "tree" upwards in your picture, which may contradict the perspective you chose (vanishing point is up beyond top of the page, right?). Unless you mean to bring one of the bats forward, coming out at the viewer, but then that might distract from the overall picture? Good progress!

Rebecca, thanks for the warm welcome and also for humouring me via e-mail and my queries! You're going to post one too right? = ) MechaHateChimp, architectus, Botched, thank you as well.

Mecha, that's also a tough perspective, wow, but you're conveying the size of the giant quite well; looking forward to WIPs and finished!

architectus: That Egyptian theme is really cool, but hey I understand sometimes you lose steam on one idea and want to move on to something else you find inspiring. I think you should maybe keep going with it though, keep it on the backburner and sketch out ideas for it or someone else might (maybe me!).

Botched: Two giants in a composition, very ambitious so good on you! The composition looks nice so far, looking forward to more progress captures.

Spiritdreamer, I wasn't sure at first where you were going with it but now it makes more sense. That is one hell of a big giant!

Danielh68, hey nice block-in so far! Lots of nice little details there, like the futuristic cityscape or the body flying off to the left of the giant's head, or even the brave guy taking aim = ). Looking forward to the polished iterations on this.

Alright, short update from me as I'm still trying to work through composition / background myself and it may change drastically(sorry for the smaller size, trying to adhere to the 800 pixel width limit):

I also started on another, this time a female figure but I need to at least get some basic blocking-in of paint before I post. Keep the ideas going guys!

08 August 2006, 02:31 AM
Hi...Danielh 68- :)
WOW....Really nice lighting and shadows...GREAT HANDS AND FORAM....DRAMATIC, DYNAMIC.:applause: :thumbsup: ....Can't wait to see how far you take it...:)

Hi...David....never read that myth...sounds like a really great creation myth though..will have to find and read it.
On my painting. my thought is to take it back to the very beginning, a time before there were gods created by men, and who KILL, THINK, AND ACT like men do...
I want to take it back to when there was only the MOTHER... EARTH


08 August 2006, 07:01 AM

Some more roughing out. This is closer to what Ive had in my head for a layout ... which is basically a slightly modified version in composition from sketch#5 ( I might have cropped it a little too much but so I might fit more of the foreground character in later. Messed around with the giant a bit, made him into some devil creature thingy... dont really know what he will be just yet. Threw a sword on the hero for now instead of a bola...I'll have to work on the hand and action placement. This will be my last update until next week as I am strapped for time an will be out of town this week. -J

08 August 2006, 07:26 AM
shaolin yeah I like the idea, but it just does not look as cool as I want it to, maybe I just need the right angle, but when I sketch it out, I cannot seem to capture what I want. I think maybe I need more than one person in the painting to get both a nice angle and sense of size. One of the persons in the forground which will look almost as large as Anubis because he is close to the camer and Anubis is far away, but then have a few other people way in the backround next to Anubis to give a sense of how large he is.

also shaolin I like the colors you went with so far

My original idea was to have an Anubis statue coming to life. I think I shall do a painting sketch for that. But I also like this new giant beast I came up with, kind of a gorilla in a way. So maybe I can have the best of both worlds, my new giant coming to life from a statue. Which means it needs to be an alternate reality. But Anubis does look pretty cool.

Michael, holy CRAP! you totally got the look of the painter you were shooting for.

08 August 2006, 08:21 AM

I must say that with that claw hand the giant is stretching out to the little people it is starting to look like one of these 1940s Jack Arnold Monster movie classics which I dearly loved when I was a kid.
I would love to see a 1940s style caption on it (preferrably red or green or brown with the OFDW title on it and an exclamation mark - that would be so...authentic...:scream: )
Great work and very evocative! :thumbsup:

Shaolin - wonderful emphasis on anatomy and really fluid forms there.

Aggie - argh! Now I see you are caught between Glenn's and my suggestions...:D Don't let this confuse you...
*stares mesmerizingly at Aggie*
you know whom to trust, don't you...?
but, seriously, just try out everything. You can save different versions of any approach and see what works best. And you can't go wrong with anything Glenn says, basically. That's what I learned in this past year...:)

08 August 2006, 11:06 AM
REALLY admire that great draftsmanship of sure that whatever you come up with will look FANTASTIC....Been wating to see those wings come to life on your current figure, and can't wait to see the idea you are brainstorming for the female giant..:)
KEEP GOING....What you have so far looks GREAT...:thumbsup:

MechaHateChimp // Joel...:)
Those ...S ...curves in your figures, plus the strong diagonals, are really making this piece
VERY DYNAMIC....Like the way the horns on the giant bring my eye back into the composition
and action....VERY STRONG action piece, with GREAT MOVEMENT and FLOW..:applause:
Maybe a slash from that sword, somewhere on the giant...leg , arm ,or stomach,giving him pain
causing him to lose the grip on his club. just a thought...
REALLY enjoying watching this develope...turning out...GREAT...:thumbsup:

A FINISHED painting ..still plenty of time left...I think you should give it a GO..
PRESURE...PRESURE...PRESURE....:eek: :scream:



08 August 2006, 12:27 PM
Arch - I enjoyed that video of the nymph. I learned alot from it last night as well. I will try and use the techniques in it. However, I like to get as close to the final result as quickly as possible. So I do not use that big of a "blocking" system.

Mr. Mu - Howcome when I got my background value at a mid grey I can add the darker tones in my paint layer and they show up but my lights only get as light as the background value of mid grey. I froze that layer and painted then turned it back on so I can see what I am painting. What am I doing wrong.

Spirit & Mr. Mu - I think a great artist learns from all masters then they take what they have learned, used what is best for them and develop their own style. Thanks for the help guys. I am learning a lot.

Here is what I came up with after an hour last night. I found a better reference for the mountain layer.

08 August 2006, 02:51 PM
Hi all,

Atm don't have time to comment on all, but I wanted to quickly post my drawing / which will eventually evolve to become a digital painting...of some sort: :D

Original charcoal drawing on newsprint, from imagination / no reference:

I'm ultimately going to expand on this digitally, as I've started to here:

Be back later with comments.

Keep up the good work everyone! :)



08 August 2006, 03:25 PM
rebeccak, cool, any ideas where your giant is going to be?

I was working on the whole Anubis statue coming to life, but nothing really interested me enough to make a quick painting sketch of it. I liked my big monkey giant from the back side, but it was not underground enough. So I decided a rock giant fits the theme.

I will probably put some cave dwellers in there to show how big he is. Maybe a female tribal people half naked like in Boris Vallejo's work. Right now mainly working on a color scheme.

If anyone has suggestions on the colors so, I would like to hear it. The rock giant will not be so green, there will be more blues and browns in him, with orange highlight on right and cool highlights on left.

08 August 2006, 03:47 PM
Hope I can finally get this think to work properly and show my pic:)
worked on it a bit today, but... well, the figure seems almost finished, whereas nothing else was even started - I can´t seem to follow the "work on the whole thing" rule.

well,that's it so far...

I could use a little c&c, but I'm bit too shy to return any so far.

08 August 2006, 03:57 PM
A couple of quick comments:


Thank you. :) I am thinking of making this a statue that is waking up in the basement of a museum...but am not really too sure yet.

With respect to your current image, I like this concept the best but would like to see you really play with space more ~ right now the composition is divided into diagonal halves, with nothing filling the sky. Try looking at paintings of groups of people by old masters such as Rubens, for example: (

And many others ~ notice how dynamically space is broken up, you can do this even with only one figure so long as you creatively compose elements of the composition. :)


Welcome. :) What I might recommend is always using reference after you have your initial sketch. I also really advise sticking to grayscale until the sketch is really worked out. You can see a great tutorial on a b/w to color method here:

As well see the first post of this thread for a link to justmeina, a great male model which will serve as excellent reference now that you have an initial sketch.

I would advise to create the entire sketch in grayscale, and to really complete that before coloring your work.

Cheers, :)


08 August 2006, 04:08 PM
wow,the tuto really is great,thank you very much:thumbsup:
I'm gonna try to make the most of it...

08 August 2006, 04:27 PM

Finally wine bottling season is almost over so I am starting to have reprieve from the seemingly endless amounts of Merlot and Cabernet label designs to complete.

Here are just some quick concepts I was sketching just to get my brain going. Basically the idea is a giant emerging from a cave after having been awakened by some kind of priestess or shamian with a large ceremonial drum. Don't know if I'll stick with it or move on to something else but it's a start anyway. :)

Loving everyone else's work so far. Very inspirational.

08 August 2006, 08:20 PM
Rubens Rocks! And he was Flemish (not Dutch or German like some think) :D

Vidar3d wow

a giant emerging from a cave after having been awakened by some kind of priestess or shamian with a large ceremonial drum.

If you decide not to stick to the drummer, you can always make the giant rub his head and draw some kids running away dropping some pebbles :D He looks quite dangerous actually.
Looking forward to see a scene with him

I wasn't happy with Deimos' pose anymore. Thanks to Mr Mu I think I pulled off a better overall composition. Now you gotta lemme know if I'm wrong y'all!

08 August 2006, 12:05 AM
i just finish this drawing and thought i share it with you all.. detail and shading in pencil
14' x 17'

:thumbsup: :thumbsup: to everyone in here job well done.

Sorry for my picture is small i try to post it it bigger but it didnt work.

08 August 2006, 03:11 AM
vidar I like what you got going on so far.

rebeccak, or make the statue comming alive, like part of it stone, and the other part flesh, and where he is transforming have the stone cracking a bit.

I think I fixed the problem with the negative space. Are the colors working so far?

Here is another update, hopefully someone can let me know if I am going the wrong direction with colors before I take the painting to far. The rocks on the left are now finished, i thought I would cool down this side a bit.

08 August 2006, 07:17 AM
hi architectus... just a quick shot from the hip...

while the gorilla(?) on the rock helps to build a sense of scale here, its colours should get as desaturated and its forms as blurred as the rock it stands on at least to indicate the distance between it and the viewer...

otherwise just keep going...:thumbsup:

A FINISHED painting ..still plenty of time left...I think you should give it a GO..
PRESURE...PRESURE...PRESURE....:eek: :scream:

Argh, Glenn, I hear you tempter... be gone! I won't listen to you...
*holds both his ears*
La la la...

08 August 2006, 07:21 AM
thanks mu, yeah I began to work that a bit, as you can see from the first image and second image. I need to disaterate the colors more, working on that now. I keep jumping around to different parts.

alright I am finished for the night, I am not sure what to do to push it further, if anyone has any ideas I am all ears. I was thinking of putting a few more gorillas on the distant ground. Maybe I should add some darker areas to the giant, in some of the shadow areas?

08 August 2006, 12:49 PM
Hey all - Everyone seems to be busy. I like everyone's works. I have a new appreciation to what digital artist do. It is hard transitioning from traditional to digital. I have been experimenting with brushes, values, etc. I guess that is why my first digital piece is so messed up. I think I am figuring out what I need to do though, inculding my style of digital art. Just like any traditional style developed with different mediums, digital is just another medium thus a different style. Bare with me folks as I attempt this. Last night's hour's worth of work:

08 August 2006, 03:03 PM

Hey there, I am really liking the new direction and the color scheme as well ~ reminds me a lot of a Frazetta style color scheme and subject matter. :)

One thing I would really recommend doing is working out the smaller figure to a much greater degree. He seems cartoony in a way that is not yet believable; I'm assuming that you're working at print resolution and I would hope that you can work on the figure in a detailed way.

The way that his foot is cut off seems a bit awkward, I might recommend keeping the entire figure within the frame. As well compositionally I think the way that the bkgrd rock and outcropping are intersecting is a bit awkward, and you might want to reconsider how those two forms relate.

Overall however it's really great to see your pace ~ seems like you've got a number of projects going, and it's great to see your enthusiasm. :)


It's good to see you in the beginning stages of your digital experimentation. :) I would recommend perhaps also in conjunction with this Workshop, trying some of the previous OFDWs where we were just working from photo reference, and give that a try digitally since the tools are new to you. Working from photo ref will give you a much stronger basis than working strictly from the imagination at this point; and, of course, it's always best to work from life. You might try doing a small grayscale still life, something simple like an apple or some other organic object. In terms of the figure for this OFDW, you might want to just choose a figure from ( and try to render that as a standalone figure.

Just some thoughts. Keep up the good work all! :)



08 August 2006, 04:09 PM gonna call it this is entry for this challenge.. plz let me know what you thing..crits are always welcome...

08 August 2006, 04:14 PM

Hey there, I think that it would be great to see you push this further. :)

I think the main thing would be to look at more reference for the body, in particular, the torso. A person's torso is really not defined in such a linear manner, I really recommend looking at justmeina's page which is linked in the first post of this thread for reference. :) As well you may wish to look at reference from bodybuilder sites, since you are going for a very built look in your figure.

I think that the figure also needs more contrast and more small areas of highlight. What's most important in an image is less color than value ~ and I think that giving more variety to your lights and darks will give the image more depth.

Apart from that, I don't know why the figure is in space ~ there need to be more clues as to why that is the case, since the theme is about an underground giant. The figure may fit in better to an environment that is earthbound ~ otherwise, the story is unclear.

Hope to see your progress on this! :)



08 August 2006, 04:27 PM
hey thanks 4 the crit..i was starting to think the evryone had something against me couse 9 out of 10 times when i post something is completely ignored..but i see what our mean about the space thing.ill see what i can do now i must sleep..been up 4 2 days doing this...later

08 August 2006, 04:35 PM

No one is intentionally ignoring you. :) I tend to wait for other people to make critiques since I do not wish for these OFDWs to be entirely about my critique, for a number of reasons, the chief among them being that there are too many entries typically for me to critique in depth, at every step along the way. I typically offer critique toward the end of someone's piece, when they actually have some substance to critique, vs. a starting sketch or basic compositional lay in. As artists, we have to make our own judgements at first and then ask for critique when we are stymied. At the very beginning of a piece, an artist must do the majority of the work for him or herself. :)

This really is applicable for everyone in these Workshops, including myself...I do not typically expect in depth critique until the end stages of a piece, because things can change quite rapidly.

Hope this makes sense. We all want to see everyone make progress and to push each other here in these Workshops. :)



08 August 2006, 07:55 PM
You work fast, architectus! It's nice to see the enthusiasm. Mr. Mu made a nice point, by softening edges and lowering the contrast of your gorilla on the ledge, it will not only imply distance but also be less of a distraction from the main point of interest, below. More detailed brushwork + higher contrast is usually reserved for focal points in the painting. Great to see the progress shots, keep on posting. How's work on the Egyptian theme going, or has that been put to rest?

Aggie, it's a good start considering you're getting used to the feel of PS / Painter or whatever app you're using. It's also nice to see you're cognizant of light and shadow.

NR43, very ambitious to take on multiple figures. I'd say check for posing references if you can, or (if you have it) scan Burne Hogarth's dynamic anatomy for quick refs. Keep building up the anatomical foundation, it will help tremendously in solidifying your concepts when working without the reference.

Hladak, I'd say to you as well to check out some anatomy references. The giant's pectoral muscles should extend into the shoulders, but it's cut off on both sides. The way his left elbow is bent, something seems off; if the forearm is facing more outwards in that sort of foreshortened view, then the upper arm should also be rotated more. You shouldn't be seeing a side view of the bicep + tricep muscles with where his forearm is located. Check it in a mirror, lay your arm down in a similar manner and observe. Hopefully that wasn't too harsh in tone, I applaud you for posting even if you feel you aren't up to where you want to be; keep on practicing, look into getting an anatomy book or two (I really like the Bridgeman Complete Drawing to Life book, myself) and hey, don't take the crits from the likes of me too much to heart.

Rebecca, very classical look; I'm really looking forward to seeing it finished, as I was hoping someone would go with a traditional old masters approach and wow the rest of us. Nice start for sure.

Alright, enough yapping from me so on to the update:

08 August 2006, 09:18 PM
Reb - Thanks, you know I was thinking I might leave this one and move to something a little more simple. I may try making a flat surface. LOL

Shaolin7 - Thanks for your input. I am using painter 9. Just started using it this past week. I really focus hard on shadows. I am a traditional artist so I understand that concept. It is just hard to get that from traditional to digital.

08 August 2006, 10:01 PM
.i was starting to think the evryone had something against me couse 9 out of 10 times when i post something is completely ignored


I had to smile when I read that, because I felt the same on my first OFDW, but you know, these workshops are busy and highly frequented... people rush in, posts stack up... it's only natural that you overlook things.

If you feel you need more feedback to get things right, you might explicitly say so with your next update or you might also PM folks who in your opinion might have something interesting to add. THat's what the PM functionality is for. If they don't have the time they will tell you. But in nine out of ten you will get a reaction. Just keep at it.

Crit for your painting...:

Apart from the anatomy reference which would help you build the masses in a more elaborate way (short: what Rebecca said..:D ) I think you should try and think of a lighting setting. Right now, there's no clear light source. Everything has mainly the same brightness and I do not see where the shadows fall (and shadowed parts are kind of must-have with a character/creature like yours! )

not done yet, Padawan...:D


Keep it coming!

Shaolin... You are painting yourself into the top list of my favourite painters around this place. Granted, this is a great place with many great painters and the list is long...:scream:, but you will be in it, if you don't somehow mess this up, which will be hard to do, seeing that wonderfully curved muscular structure on the foreground arm alone. The pose, the shading, the environment....from what I can see already you will have a hard time if you try to screw this up... it can't be done, unless a screw-up master would take over... and I am occupied atm...:scream:

08 August 2006, 10:26 PM
August 30.2006


Little more progress on the Earth Spirit, Have about ten versions, these two are my favorites at the moment.

REALLY like where everyone is going with their creations so far....pleasure seeing all the progress happening....KEEP UP THE GREAT WORK :thumbsup:

Take Care

08 August 2006, 10:29 PM
shaolin, yeah I think the egyptian painting coming to life is dead for now, I might work on the statue of anubis later though, as a side project. I like what you got going on right now, the colors work nice, you know for some reason it is starting to remind of of leonardo, not the guy, but the backround.

rebeccak, thanks, yeah I noticed he looked off after posting and looking at the over all piece. I am working at 8x11 300dpi, which is about half the size most work at. Maybe I should start working on 4000 pixels 300dpi instead of 2000. Only thing I can think of doing is adding more color variation, and details in the muscles, make him less dark. Besides now that I look at it, he should not be so dark.

I have been studying Boris Vallejo lately, mainly the way he uses color. Not sure if his use of color is showing through, I hope so.

aggie - I think painter is harder to use, it has a different feel, I use it to get a hard oil feel. However if you use the acrillic brushes make sure you go to brush settings and set the opacity to pen pressure as well as size, and set the minimum size low. Then turn the opacity down after you have the main image blocked in for smoothing, down to like 20-30%. Also, try the just add water for blending in the blenders section. I prefer the oil dry knife.

08 August 2006, 11:10 PM
just joining, been "afk" a few days (prelims, exams...difficult stuff :sad: )
well...thought I should bump in:

40 min sketch...
will reply on others later :)


08 August 2006, 11:15 PM
cyanid, hey cool, is he busting out of something, or ... I like the idea to show his size.

Oh I forgot to ask a few questions, Mu is the gorilla okay now, I should I lighten and soften him up more?

Also, should I make the darks more dark in the giant, and maybe add more shadows to him?

08 August 2006, 03:06 AM
I feel like I am posting to much, sorry I work fast, if you wish, just say the word and I will post less often.

Oh, yeah, the story. Back in the days when there were such men as Conan, there was a legend of the rock giant. I have no idea what this Heros name is, but he is always looking for a challange, much like Heracles he is a mangod, a super-man of men. Naturally, once he heard of the rock giant legend, he had to go find out for him self.

As legend has it, the rock giant had been sleeping for centuries, waiting for the day when the man of men would step into his cave. Upon feeling the power of such a man, the giant rose up ready to devour his foe.

All the Hero was told was, "follow the silver backs."

ICan the man of men defeat the giant, or has he reached his end?

Alright, so this is where I am now. I fixed the muscles on the dude, and colors, shadows, lighting etc. I noticed lots of stuff that was not right. If you wish to compare it to the old one, just scroll back in this forum to see how he used to look. He was way to red and yellow for the over all look.
also here is a temporary image for different color schemes, if you wish to let me know if I shold change it to in the direction of one of these, speak your mind, it is much appreciated. Rebeccak your critque has helped a lot. I also raised the guy a bit, but his whole foot disapears into the shadow, so not sure it changes the look to much.

I like the bottom left one, it is disaturated and the backround is warmed up a bit, not so green.

08 August 2006, 03:09 AM

You are not posting too much. :)

If you wish, I can do a paintover to suggest some alternate poses for the smaller figure ~ be advised that I don't do the amazingly comprehensive paintovers of Stahlberg but generally do a more outlined approach. ;)

Just let me know and I am happy to do a paintover for you as a suggestion.

Cheers, :)


08 August 2006, 06:19 AM
rebeccak, any help I can get. anyone that wishes to do a paint over to guide me along, I welcome.

The guy looks better than before though, right

08 August 2006, 07:33 AM
Hey architectus,

firstly, great job on the gorilla!

You asked me if the desaturation was enough. That depends...:D depends mainly on the scale of depth you want to convey...

Take a look at this image in the gallery...

While it certainly is a big machine it is remarkable how well the desaturation works on this short a distance to clearly separate what's far away and what is not. Note, e.g., how the distant gun is painted! Desaturated, blurred, non-contrasty. All of the high-contrast, max-saturation, sharp edges is preserved for the small area of main interest.

By taking atmospheric perspective (the haze in the air which causes distant objects to loose saturation, effect is strongest near the horizon level and when far away of course) into account on all of your objects it is possible to depict the very air your scene is set up in, too!

So, you might want to apply this principle to the giant, too, and it might give him a tremendous sense of scale. Like, "wow, the thing is so huge his arms is reaching into the backgound plane..."

So, there's no right amount of desaturation, and if there was, I would be the last to know it...:scream:... it all depends on the amount of scale you want your image to convey.

Keep going!

08 August 2006, 08:14 AM
Mu, you are right, and it depends on the camera I am trying to simulate. If it were a cheapo camera from K-mart with infinite focus, then everything would be sharp. If a 35mm camera I could make it so that even if you had one arm forward and one arm backwards, and your face was the focal point, both hands would be blurred.

I did not really consider this when painting the image. 35mm is most dramatic, so I should paint his arm that is reaching back to be less focused. See it is little things like this I might not have thought of if it were not for you guys, thanks a lot.

08 August 2006, 11:28 AM
August 31. 2006

Hi Architectus
Had a little fun with your painting this morning. Used light and shadow to create drama. Eliminated the unessential details and emphasized the essential using spotlight effect. Also a 1:10 complementary color ratio. 10% percent green to 90% percent orange.
Also made your giant a little bit bigger and put your warrior in deep shadow so the emphasis would be on the giant. And put your gorilla in sillouette. Just a few things and ideas that you might play around with as you progress with your painting. Liked the way you are studying Boris and Frazetta. Two of my favorite artists.
Take Care

08 August 2006, 12:50 PM
I did not work on mine last night. I think I will wait until the next one. I am still playing with Painter, trying to get used to it.

Arch - thanks for the information. I will try that. I am not liking the oil brushes much either.

Spirit - I like you second one on yours. The yellow-orange from the bottom looks like the sun's rays casting on the earth. Maybe take out some of the green so the blueness of the ocean shows more. The first one with the second one's sun rays. Just a thought.

08 August 2006, 03:15 PM
That's the plan I had in mind from the going for bottom lighting...tried it from the top, but think I prefer the bottom lighting it a more dramatic effect, plus adds to the looking up at her perpective...The color part was just an experiment to see what she would look like as the kind of green earth people think about, when they think about earth close up.
But the earth is mainly a water in the end I will go with that...hopefully in the end, she will be the rich blues,.. and in the right color enviroment, with stars in the darkness for the depth effect....:)
That blue one above is the first time that I tried painting using the brushes in Z BRUSH..:scream:
WHAT A dipping a brush into pearled paint...did the upraised arm, and the top part of her body using a Z BRUSH brush, that I created with this pearling effect...can't wait to explore,
and play with it on my next figure painting..:bounce:

THANKS for the feedback Aggie, and was wondering if you have tried the watercolor brushes out in painter yet....GREAT brushes ...can get really nice effects with them, and great atmosphere you can use them with the oil brushes on the same painting...something that would be impossible to do in traditional might try that out while you are experimenting in your new found digital world...:)

08 August 2006, 05:31 PM
WOW ! So many updates...

Thanx for the valuable suggestions friends :) sorry i didnt post the updates..was busy with some other is an update

08 August 2006, 05:32 PM
The artwork so far is so inspirational. Well done everyone.

I will try to give this a try.. even though it feels too hard for my skills.

Here is my starting sketch:

My concept is 'DAWN'. In a way it is what came to my mind when I tried to combine giant, awakening and underground (seeing the sun comming out of the mountains). This will give me a chance to work on clouds (which I never seem to 'get' right), flowing fabrics and a dynamic female pose. I would like to maybe give this an art nouveau feeling.

In a way I picture her trying to twist free from the flowing fabrics arround her.. like the sun escaping the clouds and the mountain tops..

So far I only have a reference for the female pose and I feel like I am way over my head. The flowing fabrics will be the most hard to get right I imagine.

Getting back to painting then. :)

08 August 2006, 07:29 PM
very ambitious to take on multiple figures.

argh I know, but I really like the concept coz it has a message... I've banned the thought of having to finish in one month rather quickly to be honest. Apart from the deadline, it's not an unrealistic goal.

Burne Hogarth's dynamic anatomy
I so much want his books :scream: but I've spend my seasons budget on a tablet and academy subscription :D Life's full of interesting choices isn't it?

Thanks for the help, I'll dig in as many refs from sites like The Web Gallery of Art (

don't worry, just dive into it and let yourself flow with the stream :D
see it as a learning trip, forget about the deadline... what you'll have when it passes will be totally not what you expected at the time you entered ;)
have fun!

Update for today...
playing a bit painting clouds. Not really happy with those
Ah crap they just need a lot more work :D

I should concentrate on the anatomy of my characters first...

08 August 2006, 07:40 PM
Spirit - I haven't even had time to work my primary business. I only have the wee hours of the night after everone is in bed to play with this machine. I think I will do a pear or banana to get used to the medium. They are the closest to human form without the detail.

Pure Ghost - I like you sketch work so far. I can kinda see your dawn experiment. Cannot wait to see some depth to it.

Shyam - oh these guys post when they make a hen scratch to their artwork. Just kidding guys having fun! We get the most from other's input during the project. I know that is true with me. Keep posting and post often as Rebecca would say!

09 September 2006, 12:53 AM

I had time today to squeeze in some work. I decided to make the giant a little more demon like with the red skin. I may add a knife or whip in his left hand. I'll start playing with a wound or open gash on the torso in my next update. Not exactly sure what the hero will be holding in the final image... I was thinking of throwing some kind of protective vest over torso and maybe putting a cool emblem in the back of it.

Overall, I kinda feel like I lost a little bit of the flow and its starting to feel a little overworked but Im still playing with it. -J

* BTW, Ive been using a set of absolutely wonderful PS brushes for this image that were made available by Mathias Verhasselt. They can be found here (

09 September 2006, 01:46 AM
A few comments, I really appreciate all the people who have commented on others' work ~ please continue to do so! :)


I'll be getting to the PO soon ~ my apologies for the delay. :)


I really like the interplay so far between the two characters / the contrasting twists. One thing that I think is not yet working is the red figure's left arm ~ it seems too straight / wooden, and the foreshortening seems a bit off. I also think the head of the giant would be more foreshortened, the neck possibly shorter / larger and the head possibly larger.

Looking good all, I will do my best to comment further tomorrow. :) I promise I am not trying to ignore anyone ~ my life right now is just a bit busy and I'm relying on you guys to provide one another with support. :)



09 September 2006, 02:51 AM
Architectus, ohhh I like your giant and warrior drawing, reminds me of those cool game images. Hehe I wish I worked fast like you :D

NR43, hehe they're not so bad, I think it's the blending...

Mecha, I like the skin tones!

...what else can I say...You guys are really good at digital painting...I have so much to learn...

Well here's an update on my giant ,the torso is so hard to shade ( help D: ) :

09 September 2006, 03:37 AM
Hi....PureGhoust GR...:thumbsup:

Really like the way you decribe your concept...brings to mind a great vision of color and beauty.:thumbsup:
You might try a method that I use once in awhile....I have a Barbe type of doll, that a friends
kid was tired of and gave me....makes a great little model...torso, arms, and legs all twist, and bend, so you can pose it , to do light and shadow studies..with a spotlight in the dark. You can
also drape it with cloth, to creat folds, and study the way the light and shadow plays on them.
This metod of study might be useful to you with the type of concept you are going for..along
with looking for other resources, such as master works of art, photo's of sunrises' womans pose, and of course doing color studies of the real sunrise.
Once you get the colors down...get cloth of those colors...drape the doll...spotlight it...might even put a fan by it , to see how the cloth reactes in the wind.
Just a thought, that might help you with your concepts color ,..lights and shadows...:)
Looking forward to seeing you develope this GREAT vision of yours FURTHER..:thumbsup:


09 September 2006, 03:40 AM
OPB Talaria:

Talaria, nice work so far! I think the areas I would recommend tweaking a bit are the neck, which seems slightly stiff and large relative to the arms. I like your thinking with respect to his being entwined; perhaps you can carry this more into the background as well. :)


NR43, I like your thinking with this, and it was quite an interesting read! With respect to your figures, I think that some of them, particularly the one on the far left, need to be elongated ~ let your figures breathe more, and 'complete your thoughts' in terms of the way that the figures are sketched ~ let a line drift a bit further than you might initially draw it, and make the figures more elegant and heroic by giving them more elongated proportions. Nice start so far, I might also recommend not placing the figures squarely in the center...perhaps expanding the canvas on the left or right can decentralize your figures. :)

OPB PureGhostGR:

PureGhostGR, I like your thinking with this and hope to see your updates soon ~ what are your thoughts with respect to the background?

OPB Shyam:
Shyam, nice to see your progress here, would love to see you introduce more subtle tones into your work, perhaps some silvery grays and muted tones to offset the highly saturated areas ~ having a high degree of saturation everywhere sort of wears out your receptors and you need to give the eye places to rest / and a way to find a balance in terms of the color scheme. Use the most saturated color where you want your eye to go, and manipulate the viewer's eye throughout the rest of the piece. Looking forward to seeing more! :)

I will do my best to give crits to the pieces I have not already tomorrow! :)



09 September 2006, 04:12 AM

You might go to the library, and check out some books on old chinese paintings done on silk
with ink....there landscapes are all narlly, trees ect,..and a lot of them have waterfalls...Also their perpective from bottom to top in thier lanscapes, might be usefull in the type of composition you have created, and might work great with your figure...I can almost see your figure in that kind of chinese mountain scape already, as I look at it...full of atmosphere, which the old chinese masters of ink, were so great at achieving.....just a thought as I am admirering your piece...:)

09 September 2006, 04:44 AM

My apologies for the promised PO being are a few minor suggestions, to elongate the figure and make it more dynamic:

Hope this helps! :)



09 September 2006, 04:45 AM
Hi architectus,

I think in one of your posts you made an open invitation for a paintover. Since I have a few minutes, I decided to do one. It's rough, but I think it illustrates a point.

Point 1 - Your composition in regards to width and height is very square, rectangles are much more appealing. I cropped it and then added extra canvas and I think it functions a little better.

Point 2 - I eliminated the cliff with the figure on top. It seemed to distract from the focal point. I think without it, the message is clearer and thus more dramatic.

Point 3 - I enlarged the giant to fill up more space --- that's what giants do :) Plus I didn't like the tangent where the mountain dissected his waist. So, I added one leg crouching, as if it where propelling itself from the hell-ish pit. Also, I brought out the left arm and included it in the storyline. In fact, now it adds to the epicenter of action.

Point 4 - changed the stance of the figure and added a few strokes of complimentary red to enhance the focal point even more.

Please don't consider my points as dogma, they are merely just thoughts to ponder as you develop your own piece. I hope this helps :) Great work, by the way!

09 September 2006, 04:47 AM
ooops, Rebecca, I just now noticed you submitted one while I was writing my post. Sorry :)

09 September 2006, 04:49 AM

Absolutely no need to be sorry! The more critique here, the better. :) I'm sure architectus will enjoy hearing viewpoints from as many as possible. I'd love to see you participate in more OFDWs in if you have any ideas for themes for future ones, please suggest them ~ the same would go for everyone else. :)



09 September 2006, 08:41 AM
hello again
I worked on mine some yesterday. Bgr is about done I guess, now I need to come up with some foreground action (falling rocks, scared villagers...), detail and perhaps re-work my color scheme.

Honestly I´m not really happy about it right now, so any suggestions of improvement would help...

Btw, could anyone tell me what to do about the giant´s skin to make it look more natural,pls? It seems way too plastic at the moment...

09 September 2006, 01:41 PM

If you like, I am happy to do a paintover for you ~ but I won't without your permission. :)



09 September 2006, 02:13 PM

that would certainly be a great help,please do! :)
If you don't mind wasting your time on this, I'd really appreciate it.

I did a little more work on my background today, but I´m kinda clueless about the figure.

09 September 2006, 02:50 PM

No problem. :)

The main thing I really think that you need to do is to look at reference - have you done so? Reference is really key once you've gotten past the initial concepting stage. Google is your friend in this regard, as well as the reference links I posted to the first post of this thread - check out Ben / justmeina's gallery, there are excellent male reference photos there.

Do you have any experience drawing from life? One thing I really recommend doing if you can is to attend life drawing sessions or classes and also to do master studies. Check out the Personal Sketchbook ( area of this Forum and create your own ( if you have not already to keep a record of your progress as you do life studies, master copies, and draw the figure from reference. It just takes a lot of time and dedicated practice to master the figure, but of course it is possible. Just check out others' threads who are on the same road, and diligently studying the figure. :)

Hope this paintover helps - the main thing is to elongate your forms, and to let them breathe. Take a picture of yourself in the same pose, or of a friend, or just use reference to get the details and the overall shape right. The gesture is the most important thing first, the overall sweeping line of the action of the pose.

In the PO I also extended the composition to make it more interesting. You want everything in your composition to reinforce the central subject, which is here the giant. Make the hills and mountains echo the movements of the giant and complement his form. All compositional elements should serve a purpose, and not simply 'be there'.

You might want to make the roots of the hills above his head into his hair, sort of entwined around his head. This is just a suggestion. :)

Here is a larger scale jpg of the PO:

Looking forward to seeing more of your progress! :)

EDIT: More crits to come!



09 September 2006, 04:59 PM
yeah, I guess I should learn to walk before starting to run,right? :thumbsup:
I tried searching the web for reference, couldn´t find any to suit my purpose though... I´ll get my friend to pose for me.
About the compo: after checking your repaint I´m kinda surprised how flat my original concept actually looks:eek:
gonna get to work right away...

09 September 2006, 05:05 PM

Did you try here?

Ben has a lot of shots that seem to be useful, (there are several pages in his gallery) but shooting your friend might be better. :) Looking forward to seeing an update.



09 September 2006, 06:11 PM
Well, I gues I officially gave up on this OFDW. I did a ball painting last night. Got to start somewhere, huh? Here is the link for those interested. I need all the C&Cs I can get now.

Talaria - I love you pencil work so far. Reb is right about the proportions but it was hardly noticible. Are you taking this into a digital painting? Just curious since I have virually gone head first into digital. I was going to see how you do.

09 September 2006, 06:13 PM
I'm having a lot of fun watching this go- plenty of interesting stuff developing! I particularly like danielh's paintover of architectus's painting talaria's pencils and many more. Keep going, people!

Stepan: Crit for you, my friend: Put a hue/saturation adjustment layer on top of the stack, that way you can toggle it on and off and see how your values are doing. I think your colors are a little too unreal as well- have a good look at some landscape paintings and you'll see what I mean!

09 September 2006, 11:05 PM
Hi everybody.

I have finaly find enough courage to post something. That is mainly because I really love this theme and if I hadn't posted something here I probably wouldn't have posted anything at all. This is not only my posting debut, but it is also first digital painting I´m trying to complete (my new wacom is still hot), and well it is my first painting after many years of creative idleness. For those reasons i´ve decided to develop an outline from this sketch i´m posting below to colorise it afterwards. I think this will be the easiest way for a newbie like me.

My image has a litle background story. In my world the God and the Devil really exists.
But they are not as black or white as it is expected but having a little more personality and this makes them to act not as good or bad as they should. In this world. right after the genesis, the Devil started to dig enormous caves and tunnels inside the new-born earth, to make a room for his deamons to dwell in, but it almost made the fragile land-shell to collapse. The God at the last minute created a giants who were to spend their eternal lives in deep slumber bearing the heaviness of men´s world on their massive shoulders. Unfortunately their rest can be broken ,not easily and not for long cause the burden they're carrying drains all their energy right away, but it is enough for them to yawn or curse on disturbance. Being those sounds nothing when emited from a mouth of men, it makes the earth shake coming from collosal lungs of such creature. For a men above it is a catastrophe and so it is for deamons hence they are trying not to awaken those big fellas but sometimes...

I'm not feeling competent to critique any of yours grat work guys/gals at least not as tired as i'm now but I'm realy happy with this thread so I'd like to thank you all, especially to you Rebeca for doing such a great things for us to learn. :)

Hope it will be finished till deadline.

And please excuse my mistakes - I'm still learning.

09 September 2006, 11:45 PM
Hi All :)

Finally getting some time to sketch on the awakening giantess... Almost panicking a bit.. so haven't even had a chance to properly browse through this thread... what I've seen look fantastic :thumbsup: lots of brilliant ideas and some lovely interesting work happening :)

Posting one sketch - done a bunch, but just want to get one up for starters, and basically it's sort of where she's heading at the moment as I've sort of had 2 ideas that morphed into one.

Concept: The Earthmother Giantess of the Sea awakens in despair at what humankind has done to nature... reaching out of the ocean she becomes a devastating cyklone rising up and spiralling with force, although that force in itself is destructive, it's not governed by her anger - it's a chain-reaction to what we, as humans have brought on by neglecting earth and forcing the giantess to awaken...

I'm not sure yet if I'll keep her in this composition or if I'll do her as a whole figure (or maybe both)

This sketch is very rough... so things will change, just needed to get something up ;)

cheers all :)


09 September 2006, 01:35 AM
Rebeccak, thank you for pointing it out, I think I fixed him now :) (ohhh I wished I hadn't shaded him..) . I'm also putting some roots in the background as well.

SpiritDreamer, You're right, those ink paintings are a very good reference for my drawing, thank you! :D

Aggie93, yeah the proportions, I tend to draw necks long :/...Well I was planning on painting him digital but not anymore, I don't think I could finish it in a week. Though I don't start drawings digital, I always make them in pencil and then scan them, I find that it's easier to draw and to correct somethings in a sketch if it's traditional. :)

Paperclip, I'm glad that you liked my drawing :)

Frajasphere, Your concept is very interesting. But I find that her neck is too close to the tip of her chin,try making her pose and see your neck.

Well here's my giant, I think I fixed his neck now ,is it still too long?. I'm working on the background, I'm making roots, rocks and a waterfall (It will be hard to draw water)

09 September 2006, 04:14 AM
Daniel thanks a bunch, I love how you think in geometric shapes for the over all composition, I should start thinking that way when I am sketching the idea. I think you are right, sqaures are rather dull. I should have made it a wide screen shot or virticle. I really like your idea, but I love my gorilla :( and I don't wanna see him go. Maybe I can think of a way to keep him and work with a horizontal rectangle instead of virticle.

Thanks a bunch I will see what I can come up with. Hopefully I will not have to repaint to much. It is very rare that I ever spend more than 6 hours on a painting, and it looks like this one is now going to go over 6 hours.

Rebeccak, thanks, I actually thought about making him a taller hero, but then I decided on the shorter buff Conan type. Although I need to make him more buff I think. I think I will end up completely repainting him. Daniel gave some reall good ideas, I want to try to use a few of them as well.

Thanks so much everyone who commented and gave critique, it is much welcomed.

Talaria, your drawing is coming out nice. My only recomendation is maybe add some larger dark areas, perhaps in the lower left side of the giant. This would add contrast, although it is not always needed.

shyam - The only thing that distracts me is all the green in the sky, it makes it look some what alien, although that might be what you are going for. I agree with rebeccak, adding some disaturation will be nice. Keep up the good work.

spiritdreamer, I took a look at your portfolio, your style in indeed unique, reminds me of the posters they make for black lights. I like the sudgestion to make the giant larger, it does add a more dynamic feel, thanks.

aggie, hey don't give up on digital painting, it takes a while just to get used to the mouse pen. Do you have it set to mouse mode or pen mode? Pen mode is funky for me. I find it odd that if I click on the uper left corner the curser jumps to the upper left corner of the screen. I set mine to mouse mode, this way the pen feels just like a mouse. You might want to try setting it to mouse mode and see if you like it better. I almost gave up so many times when I first started digital painting. But one day it just clicked. And I keep getting better and better. Use hard brushes mostly, and start off with them set to a higher opacity to block everything in, then to refine set the opacity and brush size down. And as you refine more and more reduce the brush sizes. Just like it takes a while to get the hang of oil brushes, and you must learn techniques on different brush strokes and such, so to is digital painting a new medium. As for the ball, set the shadow back further and make it more oval. Also use hard medium opacity brushes to first do the shadow, get it as perfect as possible, then smooth it with a dry knife, or just add water blender. then if you wish finally use a soft brush here and there. That is how I do it at least.

Mecha, I really wanted to check out the brushes, but the page says I must be logged in. Do you have another way I can check them out? Nice work, I am really likeing how your painting is turning out. My recomendation is make the giant screaming, mouth open, eyes titly squinched to show he is in pain? As it is right now he looks rather calm, considering the that he just got bashed or cut. Will you be added some desaturated greens to the lower part of the giant?

I really want to see an update from Corvax, I really liked his giant.

EAD, you going to post some updates, I hope so, I really liked your sketches

thomasphenix - I like your giant to, I look foward to seeing him again.

alright I think I typed to much, I shall try to get more work done on my giant.

09 September 2006, 05:20 AM
yeah unfortunatly it looks like it would take to much paint over to change it in such a way to incorperate my new ideas that you guys inspired. I work fast so maybe I can repaint my new idea.

09 September 2006, 06:21 AM
Here are the next two steps in the painting.

This is more of an attempt to put some colors together. I like the idea of golden hues for the morning with faint traces of blue, indigo and purple for the night going away. I increased the canvas a bit to be able to have enough space for the clouds and the faint mountains on the background.

I tried to clean the bodyshape a bit and I have also sketched and painted a rough face. In my opinion everything feels too plastic now. The character also now looks like a comic superhero instead of the fragile and playful idea I had in my mind. I think I will change the head entirely by tilting it to the side.. or maybe draw her looking over her shoulder a bit.

Perhaps the colors are a bit too cheerful too.. I will try to work a bit with the saturation.

The figures look increadible. There is an 'earthly' feeling in your bodyshapes that I honestly find to be matching the theme beautifully. I look forward to seeing the next step with this.

Thank you. :)

Very good work! I like the contrast between the two figures. My suggestion would be for you to consider making the giant have eye contact with the human.. in a way that would perhaps make the threat more direct. Also, thank you for the link to the brushes.

Great pencil skills.. the pose is so very elegant. Beautiful work.

Thank you for the great suggestions. I believe it would be great help to actually take reference photos for this. Really grateful you took the time to offer your insight with this. :)

There are many things I would like to try with the background, but I would like to keep it simple. My main target is to get the figure down right and to learn how to paint clouds properly. I like the idea of golden clouds and light blue/purple hues in the sky but I will have to figure out how to paint it. :)

There is a part of your painting that really steals the attention for me. It is the small villager that is running down away from the giant on the left. I have no idea why that is so, but it is always the first thing that I notice when I look in your painting. I like the way that figure combines with the background I think.
I think that the best way to go about adding your own texture to the skin of the giant, would be by making a custom brush yourself (or finding one that matches the effect you want).

Very interesting story and certainly a bold concept. I really look forward in seeing the next stages in your design.

Another beautiful concept and very inspirational. I like how your sketch seems to capture alot of emotions in it, especially sadness. Looking forward to the next stage. :)

09 September 2006, 08:23 AM
Here are some sketches to refine my idea. I do not mind starting over, more practice is good.

I like the one where the guy is jumping to save his women out of the hand of the giant, especially because I can see his cool back rocks, which remind me of the robotech mechs.

However, I really like the dynamic movement in the top left one. The hands are ready to smash down on the ground. But then I cannot see his cool back rocks, so I refined it bottom left. Although, it looses something in the process.

Let me know what sketch you guys like best, or maybe how you think I should miss match. Your input is always good. As of right now I would most likely go with the top left, or bottom left. If the top left I will combine the hands together making one large fist.

But I really do like the guy jumping to save his woman, maybe I can find a way to make the giant dynamic yet taking the woman in his hand. any ideas on that?

I know I could just think for my self, but the way I see it, the more minds the better.

09 September 2006, 08:43 AM
Hi everybody,

very nice progres here...I am busy working on some project at the moment so I dont know if I will make it to post some work on the theme ...I will try to make some skeches...
Nice one rebbecak :) ya..

09 September 2006, 08:56 AM
I narrowed it down to these two. The left one I made it so his hands are transformed into a rock mass, that he will use as a weapon to smash smash smash.

The right one is the one I think I will end up going with. I exagerated the arma lot lol, I will fix that if I decide to go with this idea.

09 September 2006, 01:10 PM
well..I found some time to make some is one

...I was thinking ....the sorcerers from the ancient cult of giant monster gods is awakening the giant from his 10000 years sleep...:))