View Full Version : beat them all character

08 August 2006, 03:41 PM

I'm working on a beat them all character for a contest..
goal, 6000 tri normal mapped character..

here is my concept (,
I' m going for a asian guy from a small island around thailand..
his fighting style is very old, and thai got inspired from it to invent muay thai ^^
here is the little story.. and here is where I am so far...

the "jacket" is temporary .. so is the belt..

C&C welcome as always.. ^^

08 August 2006, 03:45 PM
Great stuff, really like the work flow you went through there, good use of tri's and a good start to the texture, keep us posted :D

08 August 2006, 01:23 PM
requiem2d, thx for the comment..
the color is not done by texture yet though, I just assigned different materials to have a better idea... ;)

here is a small upadte, didnt really have time to play with it those days unfortunately..

hair is so boring... nearly finished hopefully..

08 August 2006, 05:36 PM
Looks cool, i think the head is too big, that's the first thing that seemed odd to me, but i could be wrong.

Keep it up!

08 August 2006, 01:50 PM
little update, finished the torso.. still the armour on the arms to do though..

I also played with normal maps.. to find how to to them on a plane..

08 August 2006, 02:53 PM
hi !

Nice and clean Xavier :)

I have only one question - How did You make this belt? it it textured? is there an alpha channel and normal map ? I just can't figure out how it's made.


08 August 2006, 03:27 AM
How did You make this belt? it it textured? is there an alpha channel and normal map ? I just can't figure out how it's made.


hi, thx for the comment, no so far, it's all modeled.. at the end, I'll normal map it on a much simpler model though...
For this reason I regret I didn't do all the details in Zbrush instead.. I guess it would look the same at the end.. and it would be easier to normal map.. :) but anyway, it's my first normal map project, so I 'm making some long as I learn from them, it's fine ;)

08 August 2006, 03:35 AM
Well, now you can animate the belt if it's seperate.

Looking great, your modelling process would drive me nuts, so segmented! My brain would lose track of the little bits.

The costume is very interesting, I love the colors so far.

Good luck in the contest! What site is it for?


09 September 2006, 01:34 PM
I'm glad you like the colors , I hope I wont mess everything up when I'll start the real texture and add the details ;)
about my modelling process, actually it's not that segmented, I just use some temporary 3D guides to see where I'm going in the space :) it helps me to keep the good proportions.. a bit like a 3D rough ;)
The contest is on sumea (

Finally I didn't keep going my high poly mesh.. after few tests, I decided to give a go to the low then high version for the normal mapping.. So I finalized my low poly mesh first..
5670 tris without the hair... I' ll probably have to clean a bit more to reach the 6k polycount :)

09 September 2006, 10:04 AM
nothing great to show.. just WIPing.. ^^
so here is where I am so far,
finished the model 5996 tri :P
and the unwrap..
now Im' wondering if I should start by the normal map or the diffuse map.. :)

09 September 2006, 10:20 AM
at first, i'd scale those uv clusters larger to lose less space ;)

09 September 2006, 01:01 PM
at first, i'd scale those uv clusters larger to lose less space ;)

ok, I noticed it too but I must admit I was lazy to rearrange them ^^
thanks to you, I did it again..

09 September 2006, 07:56 PM
nice job on the uvs, what a nightmare they are! but it looks like you've saved some space so it was worth it.

09 September 2006, 02:41 PM
thx jfalconer (me like the knight you did and the enviro ;) :thumbsup: )

here is a little update with some normal maps applied... starts to look like something...

09 September 2006, 02:49 PM
littl' update;
finally finished the belt..
will redo the trousers , I was trying different kind of folds..

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