View Full Version : arms' pose for BVH

01 January 2003, 05:33 AM
I made a MB scene, in which I have germlin using BVH files as Characters' Output Source, but its arms are always stretching out. I know it is about a tpose matter, and need to offset. But even I use a tpose BVH ( with 1 frame only) to set up the first output source, , if I switch to the other motion BVH in the output source, the arms go stretching out again.

I do not fully understand exactly how to use a BVH as characterize character for the gremline to use as output source withing the arms prob.

Any idea ?


01 January 2003, 03:09 PM
this prob has been fixed by myself by adding an extra line in the BVH file, to create the initial t-pose for MB to load.



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