View Full Version : Low poly 3d character design

08 August 2006, 02:39 PM
Hi all !
I'm student in real time 3d in France at Escin school.
Here is a 17th century wife modeling from real time Vermeer scene.
Texture size : 512x512 head and 512x512 body
Polycount : 4524 faces
Website :

08 August 2006, 03:48 PM
looks pretty sold, the wrinkles on the dress look very good :) a couple of crits: the silohette of the head cap thing is a bit chunky, the wrinkles on the arm are noticably symetrical. also the face texture seems to lack a bit of depth, maybe needs some more contrast and imperfections. other than that, this looks very nice :D

08 August 2006, 03:34 PM
Thanks you for your crits !

Here part of the house in which she evolves... The complete house was modelled with two friends...
The picture of bottom is a screenshot realtime in Virtools.

08 August 2006, 05:02 PM
I'd like to see some more color cariation and texture on the headpiece. The back of it looks dirty and has a definate texture but the sides and top have almost nothing at all. They look almost pure white.

Also the fact has very little detail in it compared to the rest of the body. Unless she has makeup slopped on she would have some natural blemishes, freckles, that sourt of thing. Even when ladies are stunningly beautiful they still have someskin detail. Cool stuff so far. Keep it up.

08 August 2006, 11:03 PM
I like it, I think the symmetry will go unnoticed when it's animated unless she's supposed to have her arms the same way for ever ;P.

The hud could use some work though, the creeses on the front part aren't working very well IMO, but it sure looks the part overall.

08 August 2006, 03:15 PM
Beautifull work on the woman and on the scene !

Congrats Jano :thumbsup:


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08 August 2006, 03:15 PM
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