Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Viewport Help

08-13-2006, 12:03 AM
i have modeled a car already but one thing has been annoying me. i set up my blueprints on some planes but the quality of the image in the viewports are extremly low making it hard to follow the blueprints exactly. i was wondering if there was away to up the quality so the image in the viewports match that of the image applied to them.



Left viewport, right bitmap.

any help would be much appreciated.



Michael Chen
08-13-2006, 09:41 PM
I'm not exactly sure but try this...

Go into Customize > Preferences > Viewports (tab) > Configure drive > then...
Check "Match bitmap size as closely as possible" for Background Texture Size and Download Texture Size.

After that you may need to restart max to see the changes.

08-13-2006, 10:51 PM
Yeh that increased the image quality alot more not quite as good as the original image, but good enough to work with thank you very much.


08-15-2006, 02:28 PM
The viewport back ground drives me crraazzy. I map to a plane object for my reference images. See http://www.3dtotal.com/ goto /Free Stuff/Tutorials/Complete Projects/ then scroll down to "Making of Nemesis - Nissan 350Z" by Bonar Siregar (

CGTalk Moderation
08-15-2006, 02:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.