View Full Version : copy uv's from mesh to mesh in max 8

08 August 2006, 03:01 PM
i am having a problem as follows :
the front side of my head model has the mat id. nr 1
i've detached it as copy and i've flatten it by hand to get a nice texture template.
i don't like the pelt thing too much for that kind of texturing
then i've applique uv unwrap and saved out the uv data

back to my model I've applique uv unwrap and load the safed file from the flat mesh. it does nothing.

the uv mesh remains the same as on the originally head model.
i always thought it is possible to flatten a modelled mesh in the viewport . grap the
uv data and transfer back to the modelled mesh again .

is this wrong or do i wrong ?
would be glad to get some infos on that

thank you very much


08 August 2006, 03:16 PM
Collapsing the stack of the front of the hand should be enough to bake the uv information into the object. Maybe you try that, then attahc the front back to the model and have a look at your unwrapp again.

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08 August 2006, 03:16 PM
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