Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : SLA Shader won't scale

08-10-2006, 12:03 PM

I'm trying to use one of these (http://www.noctua-graphics.de/english/C4D-Mat/free_sla04_e.htm) shaders (a brick shader in this instance). However, when I scale the texture up or down so the features match my model in scale, only the color channel scales correctly, bump and displacement always stays at the same size.

What am I doing wrong? I've tried different shaders, all kinds of sizes and mapping methods.


// edit: this is on R9.6

08-10-2006, 12:47 PM
hmm, works fine here. How are you scaling them? You must select all three texture tags and modify the scale values. It should work then.

08-10-2006, 12:52 PM
I'm not using the cubes, but my own objects. Happens even when using a simple plane. And I'm using only one material, the 3 are just all put on one object in the demo file. They are different materials.

I've attached the scene - try scaling the texture using the scale settings on the tag, and/or resizing the object.

08-10-2006, 01:04 PM
Here is a nother test with a similar material. On the left all is at 100%, on the right the texture tag has it's scale set to 10%. Here it happend the other way around: the color channel doesn't scale, while the bump channel scales correctly.


08-10-2006, 01:22 PM
hmm, maybe itīs a problem of fusion? I have no clue actually (and unfortunately not the time to go thru the setup hierarchy). Maybe somebody else can help here.

Rantin Al
08-10-2006, 02:37 PM

Stone 02: Colour Channel.
The space in the Base Channel > Noise :Space is set to Texture.
It looks like it should be UV(2D).

This should be the same problem with the other materials in the relevant problem channel.

HTH, Alan.

08-10-2006, 02:50 PM
That's it.

Thanks! You are my hero.

Rantin Al
08-10-2006, 02:53 PM
Normally I would say "No problem", but it was.:D

Cheers, Alan.

CGTalk Moderation
08-10-2006, 02:53 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.