View Full Version : modeling high poly car.

08 August 2006, 07:29 PM
ok im doing my second car model. a s2000.

I know a high poly means a lot of faces. but how do you get to that point? Doesn't more edges and cuts mean its harder for the turbosmooth or meshsmooth?

also my chamfer on the doors of the same size as my hood seems to look bigger... because i guess there are less edges on the doors. that being said should i add more edges to the door or juist make the chamfers smaller to make up for it.

thats my problem.. adding more edges seems to make everything uneven.

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08 August 2006, 07:29 PM
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