View Full Version : Sliding knee aim

08 August 2006, 04:34 AM
Can someone lend me a hand. I want to create an ik type setup on an object similar to a leg ik. The trick is i need something similar to a knee aim but instead of just using its aim, its position would dictate where on the mesh the bend occured (not stretch but actually changing the verticies at which the bend occurs). It would be rad if i could get it so the distance determined the exponent of the bend as well.

Anyone have any ideas?


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08 August 2006, 04:34 AM
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