Name an is Brett, I am an Architect from Australia presently based in China. At the moment I am designing a kids shopping arcade for the 4 seasons hotel chain. I am trying to produce a dynamic system where by I will be able to produce a very fluid form for the shop fronts. The way I am attacking it is to model up what I believe to be a basic shop, including chairs tables etc. From there I am turning the models into meta-objects or blobmesh. Now what I want to do is apply pressures to these which would represent the number of visitors, the paths of entry and exit in the shop. From here I hope to experiment with the forms as they meld together.
So the problem I am having is how do I apply these pressures on the objects?
Any help or examples you have seen would be much appreciated.