View Full Version : Computer Game Modeling

08 August 2006, 09:55 AM
Hi there

Im currently a 3d designer working in engineering using solidworks. I want to move into the games industry and have started to use maya for modeling. Am I right to say that most games enigines use polys to create models ? Do games engines incorporate Nurbs or Sub Divs? Any advise would be great as I want to specialise in modeling for the Games industry.



08 August 2006, 09:52 AM
hi Jamos

You're right - all game engines use polys for their models.

I've never heard of any games engine using NURBS or Subd as they are just too expensive to calculate in realtime. Though for next-gen engines the polycounts are so high on hero characters that you dont get the blocky low poly look anymore

You should definetly try to get your hands on the Gnomon Modeling for games series, they're brilliant dvds.

If you are looking to get into the industry then I would definetly learn Max or Maya too as other programs are not used as much (thats a generalisation!! before I get flamed)

Once you are comfortable with low poly modeling then get involved in some MODs, you'r working for free but its great experience of working as part of a team plus you hopefully get a finished product at the end

Good luck mate

08 August 2006, 09:21 AM
thanks for the reply I shall start my quest for poly uberness.

08 August 2006, 10:08 PM
Just to capitalize on Alchemist101ís reply, I would try to participate in the Gnomon Workshops events that are held every now and again. If you canít attend the other option is the DVDs, which are just fantastic. Myself, Iíve attended the workshops and have picked up on a lot of great techniques in modeling and concept art.

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08 August 2006, 10:08 PM
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