View Full Version : Roland of Gilead - Gunslinger

doc rob
07 July 2006, 01:24 AM
Hi all, I surf this site quite a bit, but don't post often. Here's a character I've been working on for a while. He's Roland from Stephen King's Dark Tower books. The images here are all screengrabs from the Max Viewport using J.I. Styles Soft Skin Viewport Shader (so this is realtime). I think he's around 7000 polies including the gun and bullets.

I cut some edgeloops into the low poly head model to facilitate creasing in the expressions. It works pretty well, but I think a method of blending a wrinkle map for the normal and diffuse based on affected areas of an expression would work better.

He's not being used in any game or anything so if anyone wants to purchase the assets I'm all ears :)

I've also set up a new website/blog at ( so hook me up in your link pages and rss aggregators.

example flats:

Mostly complete high-poly done in Max and Zbrush:

and the original concept I did a while back:

For those familiar with the books, that's of Roland entering the city of Lud.

07 July 2006, 02:11 AM
He looks totally freakin' awesome. Didn't he have the hat though? I know he gives up his second gun by that time in the series, but I thought he kept his hat.

Everything looks ace, though.

07 July 2006, 02:26 AM
totally awesome!, but in the first image it appears to me like he has no grip on the gun, almost like his hands very lose correct me if im wrong.

The texture is amazing, is it photo munipulated or painted? cause it looks very realistic, infact if it is painted could you give us a slight run down of ur process, thatd be great!

07 July 2006, 02:29 AM
that is sooo cool, his missing fingers are an awesome touch

07 July 2006, 03:36 AM
An excellent representation of Roland Deschain. Hile Gunslinger!

07 July 2006, 06:30 AM
Very nice model Doc! Good job!
Maybe the diffuse texture could have been darker on some parts.. on the seam of the jeans for example.. I would also add some shadow under the belt and at the junction between the shirt and the arms...
it seems to have a slight UV deformation between the two belts too..
but overall, very good!:thumbsup: would love to see a wireframe ;)

07 July 2006, 06:47 AM
this is amazing work. i love the shot of his back, looks very nice. i havent read the books but this makes me want to :D sounds awesome. i agree about the 1st pic it looks like his grip is very loose, other than that..very nice :D

07 July 2006, 03:58 PM
Damn that's great work, could you show wires?

07 July 2006, 04:33 PM
Really nice work, man. Great character, great execution.

07 July 2006, 05:22 PM
very nice model:thumbsup:

the ear in that close-up looks a little jagged but overall the detail is very well done, any chance you could post a close up of the missing fingers?

07 July 2006, 06:14 PM
this is amazing work. i love the shot of his back, looks very nice. i havent read the books but this makes me want to :D sounds awesome. i agree about the 1st pic it looks like his grip is very loose, other than that..very nice :D

Read the first four books, they're absolutely fantastic. The remaining three sort've basically destroy the fantastic characters and setting he builds in the first four, though.

07 July 2006, 06:46 PM
Truly amazing work. There's a wonderful depth to the face that you don't always get with normal mapped models. 5 stars methinks. :)

07 July 2006, 09:26 PM
Very nice work indeed.

Can't see too much to crit. I don't want to nit pick really.


07 July 2006, 10:42 PM
very cool. awesome

07 July 2006, 05:43 PM
First off one of my favorite characters and beutifully realized. The one thing killing it for me is the spec on the denim and cotton of his clothes it makes th whole thing feel like resin If you had some flat unshiny areas I think It would be leaps and bounds better.

07 July 2006, 07:10 PM
awesome work! congrats, loved the detail, where can we get that shader huh???

07 July 2006, 07:21 PM
Agrees with cparrish, that the clothing is too shiny.
Otherwise impressive work, and a really great choice of character, King is king!

08 August 2006, 11:21 AM
Sorry for the 3rd page bump, just got back from holidays.

First up, Doc you rock plain and simple -- I won't repeat what I posted on PC, but I did want to express here as well that Roland came out absolutely beautiful (as much as a digit-impaired hardened gunslinger can be beautiful :thumbsup: )

Bernardo D: I released a few versions of skin shaders on my site a while ago ( and under resources>hlsl shaders). Ben Cloward also has a cool skin shader up on his site (

CGTalk Moderation
08 August 2006, 11:21 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.