The boolean method creates triangulation at the seam and the welding approach can be tedious and time-consuming.
Surely a plugin can be made that:
1. After select 2 or more separate objects (after being placed in desired positions) can be connected,
2. at the intersection of the separate meshes, additional or fewer points are created to make a complete closed seam, and
3. whatever unnecessary or internal points are deleted.
Would this be a desireable plugin/feature? Is it doable?:shrug: In a Maya tut, i saw the modeler do something like this with just a few clicks of the button w/o the sluggishness of a boolean function.
I think the key would be able to design something that optimizes the number of points needed to create the seam w/o or with limited number of triangulations occuring. The great thing is that regardless of the point count difference in the objects, the plugin optimizes to create the best-fit seam.
Anyone? I wish I had the time to get into plugin design...:)
Related thread here: http://forums.cgsociety.org/showthread.php?p=3732774#post3732774