View Full Version : compositing matte paintings
07 July 2006, 09:52 PM
Hi guys, i was wondering how do you go about making a matte painting work with your 3d scene, do u put it on a plane in your scene? or composit after the scene rendeR? how do u get them to look like they belong together tweaking levels? or do you just paint to how you think it will look?
07 July 2006, 06:35 PM
hi Darken-R welcome ! well matte painitng is an art the can have a lots of techniques involved,
for a 3D moving matte painting there are some techniques that you should know, the first would be a 2D matte painitng projected in 3D geometry, this allows you some range of movement that will look certainly good, here are some examples from great matte painters and matte painitng houses
in this scene you can see how powerfull matte painitng can be mixed with 3D , this scene is totally painted and projected over 3D geometry , (matte world digital )
from hatchfx, deak ferrand painted a great image and the he used the following simple 3D geometry to attach the projection
and the final projection
there are some other 3D techniques for matte painitngs in after effects for example just separating in depth 2d layers to make the parallax effect visible , I suggest downloading the following demo reels to understand it better
07 July 2006, 07:59 PM
oh, Wow that work is awsome especially the second piece :D
i think i was at a it of a misunderstanding as to matte painting. I thought it was mainly used so that when your creating an enviroment, for an animation. you wouldnt need to model enviroment features that are far off in the background. For example if you had a scene takign place on a cliff.. you might model the cliff that the character is acting on.. but then the back ground behind would be painted?
is this still correct?
if so how do ensure that the painting matchs rendered imaage? .. tweaking afterwoulds? or just good quality artisty?
07 July 2006, 08:02 PM
*watched the reel*
..wow ! they mutilayers look really good i nthe final composit !
07 July 2006, 08:02 PM
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