View Full Version : Bones: Weight Painting
01 January 2003, 04:19 PM
I've been painting the bones' influence on a character I modeled, but I'm having some dificulties making the mesh deform naturaly.
Does anyone know of any tutorials on painting the influences for a humanoid model? Any advices?
01 January 2003, 05:18 AM
It really depends on the mesh.
If you're not sure about the deformations, just test them, and tweak them. It can be tricky sometimes.
Check out these (lightwave) tutorials:
02 February 2003, 05:37 AM
i'm bumping this up for my own benefit ;) Anyone know any maya tuts for weight painting? the lightwave one is fine, but Maya does it slightly differently as far as i know, so it'd be nice to have a program specific for the actual doing of it and not just the general principle. i'm working on my final project for school right now, so it'd really help if i could get a nice tut for weighting, thanks :) and thanks Joril for the ones you put on, much appreciated.
02 February 2003, 10:15 AM
Do you have access to a user manual?
It's all there, except the principles!
But anyway, you must create the bone, then select the bone hierarchy and the character and bind them together. Then, to paint the weights you must select the character (not the bones) and use the Paint Weights tool. In this tool you'll have a list with all the bones that you must select to paint each one's influence,
02 February 2003, 03:29 PM
bry, i know the basics of it, done a couple of models and rigged them, but my problem is getting them to deform properly, not the actual binding and painting, just curious if people have tricks of the trade that they use to help with this, thanks though :) i know i didn't exactly specify my level of competence. i just see alot of really well rigged models on here, but no one ever talks about how they do that part, and it's pretty important. Ok, thanks.
02 February 2003, 06:43 PM
Did you try this technique for proper deformations?
02 February 2003, 12:32 AM
thanks, i think i'll try that technique out tommorow, looks interesting.
01 January 2006, 06:00 AM
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