View Full Version : Atlantis:Sean Murphy:unknown

07-14-2006, 01:39 AM
Latest Update

I'm trying the living city approach. I though that maybe a city could grow up around the discovery of a submerged UFO that may have crash landed. At first maybe the scientific community built a small station near the site and then a larger city grew up around that. I'd like to get crits on the basic idea and any composition problems there might be.

07-14-2006, 05:15 AM
wow:eek: ...that is awsome:applause: !!! Good luck too you!

07-14-2006, 12:39 PM
cool citydesign, kind of looks like a crashed spacehip:twisted:

07-14-2006, 03:51 PM
I like this concept alot. Looking forward to seeing more. ;)

07-14-2006, 08:15 PM
Thanks for the feedback! Here's another variation on the living city. This time it is more a straightforward city approach with one dominating structure.
Considering it is a matte painting is it ok to put in vehicles/ships?

07-14-2006, 09:11 PM
whaaaaaaaa! how did i miss this one , damn its looking hot , loving the sketch!
Good luck Sean :D


07-16-2006, 03:16 AM
Here's a more refined version of the same idea, I used max to play with the composition. This time I added the ruins of the old Atlantis on the left. Not sure if this is working yet, any crits or comments would be appreciated.

07-16-2006, 05:17 AM
I tried to combine the best of two different sketches. There is something about the first sketch I liked but I needed to darken it and make it look more underwater by adding more blue haze. I left out the ruins of the Old Atlantis this time. I think the giant leg was too prominent in the previous sketch. Also I've cropped the top of the main structure, I think it's better. Please feel free to comment.

07-16-2006, 06:19 AM
hey Sean, this is looking great! no crits from me , just keep it up! cant wait to see how you make everything look real!


07-16-2006, 12:01 PM
This is a great concept! Nothing to crit... I want to see the final ;)

07-16-2006, 05:44 PM
the second sketch definitly my favorite, it has a great sense of scale, that structure looks huge !! can wait to see a detailed mate painting , keep it up !

07-16-2006, 07:28 PM
i really like the dynamic in this ... can't wait to see the finished matte painting

07-18-2006, 03:31 AM
Thanks for those comments. Here's a test of the foreground element using a combination of 3d plants and painted plants.

07-21-2006, 02:29 AM
Here's an update.

07-21-2006, 02:31 AM
Here's another variation with more blue and now Atlantis is more subtle. I will probably end up splitting the difference between this and the last pic.

07-21-2006, 08:55 AM
you're adding great details,keep up:thumbsup:

07-21-2006, 08:17 PM
Thanks Valerion! I'm still trying to figure out the content of the composition. I feel like I can achieve better realism at this point with photographic elements. I've gone back to the idea of showing the old Atlantis in the foreground.

07-21-2006, 08:54 PM
thats cool man, cant wait for those details :thumbsup:

07-24-2006, 01:26 PM
Wow, that concept rocks!!! Kinda sci-fi city!

07-24-2006, 05:46 PM
sean this is looking great ! the sense of scale is awesome, even tough I think you have your foreground and background too strong, I mean I think you need some middel ground elements , this is just my opinion, good luck ! this is going to be a great image

07-25-2006, 10:41 AM
jamesvfx:thanks Jamesvfx. Yeah I agree about the lack of middleground. I decided to push forward anyway. I may be able to get something going in the middleground at the last minute.
MPavel:thanks, yeah it's more like "New Atlantis".

So here's the latest, just mixed a bunch of cities together. I may try to alter the buildings some more to make the shapes more unusual. I nixed the old ruins for now.

07-25-2006, 07:06 PM
wow, thats awesome

07-26-2006, 12:27 AM
Hats off to you Sean , this is turning out to be a great matte. The city looks sweet and so does the rest! Keep it up Sean , I am looking forward to the final.


07-26-2006, 04:22 AM
sean this is looking really awesome, just one tip for you, try to achieve a scpecific camera exposure for this, I mean maybe the black levels in the foreground should be way darker than the ones you have already , think a little bit like a cinematographer how would a real camera react to that light

07-26-2006, 05:23 AM
Thanks miguelslo,Matellis and jamesvfx.
So jamesvfx, I think I know what you mean. Do you mean just make the foreground darker overall ?
Anyway, here is an attempt to integrate the old ruins. I kind of like the idea that in the future pipe/cables were laid down right on top of an archaeologoic site as maybe that is more in keeping with the myth of Atlantis i.e the idea that the people were corrupt.
Any crits or comments welcome.

07-28-2006, 06:19 PM
IŽd love to visit this city haha.Maybe IŽd add some lights on the ruins of the left and these red lights IŽd make smaller cause I think it makes the composition looks small,or increase the depth between the foreground and background:) Good luck to you!!

07-29-2006, 10:01 AM
The lack of middleground ultimately was a problem I think so I've tried to give it more depth here. The composition looked unbalanced so I skewed the view. I've also tried to make the foregeound darker. I've added some bubbles and plankton type stuff. There would be allot of debris in the water.

07-29-2006, 10:15 AM
Sean! your the man! awesome stufff , love the improvements. Keep it up :D


07-29-2006, 11:29 AM
one thing that bothers abit , the little red dots on the buildings, other then that great forced perspective, and good luck to you dude!:buttrock:

07-29-2006, 12:33 PM
yes your new design is better.Now it looks amazing! lighting is great:thumbsup:

07-31-2006, 03:23 AM
Thanks Matellis,Velarion and SamsonsReaper.
Yeah I think I'll take out the red dots.
I don't think I will have much time between now and thursday but if anybody has any tips on any final touches I would love to hear.

08-01-2006, 05:59 AM
I think this is pretty much final for me.
Thanks for all the help and encouragement.

08-01-2006, 08:12 AM
nice depth on the alien ship and good use of haze. You have a strong entry. Good Luck!!!

08-03-2006, 01:30 PM
I think youŽve improved your composition so much:thumbsup: I like the shape of these buildings. I wish you good luck to the challenge!!:thumbsup:

08-03-2006, 08:24 PM
thanks vshen and GonzaloGolpe. Does anybody know where I can find info about how to submit the final hi res image i.e. what format etc.. I tried attaching a .tif but the file size is too big.

08-04-2006, 10:43 PM
jpg is enough, dude ...

You've got a great image there. The buildings look a little bit like toys, but the perspective is cool. good luck

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