View Full Version : my textyure practice

07 July 2006, 08:34 AM
hi guys long time no post on this forum

well i try to get better at texturing ..and then i just do a little stuff like this ...

a try for flooring

here the floor texture

well one things i don't know really is from that how to get a normal mapping

i guess i cant use this diffuse for that so what about

1/ desaturate and get from that

2/ use texture as reference for modelling then get nmap from the model ( easy to get from xsi wich what i use actually )

so the one things is how about the fake highlighting in the diffuse i should remove right ?

well anyway thanks for people how give me some hint or explanation

PS ..i guess i should read the nmap thread so sorry if what i ask have a answer in this thread ..

see you al

07 July 2006, 08:54 AM
you can make a normal map from a painted bump map, or rather, an editted diffuse, using the photoshop plugin provided by nvidia:

or you can use the textures as reference to create the normal maps from a highpoly model

a good tutorial is here (, by Ben Mathis, for 3ds max 7

07 July 2006, 01:58 PM
Those are nice textures.

The problem with that normal map thread is that it is 25 pages long.

Check out this technique (, I find it much more effective for tiling environments and panels like you have there.

07 July 2006, 01:02 AM
thanks for the link

I will take a look at that :thumbsup:

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07 July 2006, 01:02 AM
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