Glad to see such a good furom runnin on this topic. My issue is pretty straightforward. I have a Pflow setup that makes my particles emit, clyclone, then form into the volume of a specific geometry. What I would like to know is, is there a way to have the particles actually conform precicely to the shape of that geometry, almost like creating the actuall geometry. Right now they attach to the shape but since they are of irregular shape they only look like a bunch of particles attached to a shape. I want to actually end up with the geometry they are attaching to, like water in a glass (just an example, not actually the effect im going for). Any ideas?
Thanks in advance
*edit- Also, I can't seem to get motion blur to work with these particles...thoughts?