View Full Version : Spline Modeling Van Gogh Scene - Help 3DS Max

07 July 2006, 03:48 AM

My first post. I am new to 3ds max and modeling and I am trying to recreate the vangogh seen i have included in this post in order to learn more about 3d.

I have started to model the chair first using splines. The problem I am having is I am not sure how to add pieces to the chair. So far I have created a basic outline of the upper part of the chair using splines and then created a surface using the cross section.\ in 3ds max.

How do I add the mid part of the chair? Do i outline it using the splines and then convert to a edit mesh to join. When I do this I get too many vertices and it makes the model very complex.

There are many elements to the chair. What is the best way to build them. I am confident in modeling them individually but i am not clear how to bring all the pieces together to make one unified 3d cage.

Help appreciated.

07 July 2006, 04:22 PM
Spline modelling this scene is probably the worst thing you could do - I really sughest you use edit poly with smoothing.... you'll have much greater control, and much EASIER control, plus, with all the segments of the smooth model it wil be easier to distort your meshes.

12 December 2006, 12:30 PM
Hi, I think Mynewcat is right, modeling your objects with polyEdit would be easier, then applying a smooth can make things nicer.

I suggest that you model the general shape of your chair and then get deeper in the details before trying to get the perfect details.

I think it's a good exercice that you're doing!!

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12 December 2006, 12:30 PM
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