View Full Version : New Mini WIP

03 March 2002, 04:59 AM
i m rendering my final proj for uni so i thought i d try and model something while im waiting.....
i know cars are pretty boring but i was inspired by liquidstudio and the ripper.......
i started making it saturday and only the front is anywhere near determined to finish this model....i always get new ideas halfway through usually

crits and comments would be most welcome ....



03 March 2002, 05:02 AM
Thats an awesome start! , Is this a nurbs model?

Thats the new mini cooper right?


03 March 2002, 05:05 AM
cheers Sheep factory ....its modelled in max 4.2......started with a single poly and extrued...

03 March 2002, 09:04 AM
sweet mini dude the roof needs a bit of smoothing and at the corners of the hood whare it meets the windshield looks a bit bent/stressed looks like it will be a great model keep it up

03 March 2002, 02:59 PM
i like what you got so far, although i think the wheels need to be a bit slimmer, after all it's only a mini...

03 March 2002, 06:12 AM
Nice model so far Skunk, keep posting as you progress!

03 March 2002, 12:17 PM
thanx for posting everyone.......
wheels are now slimmer Vizion.........
it is a mini cooper s Sheep......
aarkon i ll sort all the little details out when the models finished as max's meshsmooth tends to do weird things if you work on the meshsmooths vertex level while still altering the base level.....

cheers all and keep the crits coming....

ps...i just stared the rear side window and its not in the right place yet........

03 March 2002, 04:33 PM
Hmmmmm....Look at you, all trying to be me and S***...LMAO :D
No, jokes. Its looking very cool...
When are you coming down next?

03 March 2002, 05:31 PM
Very nice, it looks to me that it is slightly elongated and not wide enuff, it might just be me, just a thought.

Nice though, keep up the good work


03 March 2002, 06:08 PM
Well as Liquid said.... it's just crap ain't it m8? :D Friggin waste of time.... Just playing man! Looking sweet and u know it :p Hope to see ya down here soon.


03 March 2002, 02:57 AM
its looking like a really cool model,,, I'm not sure about the proportions,, since I don't know much about this car,,, but from what I ve seen it looks real great. keep working on it,, cuzz I wanta see some textures,,,

03 March 2002, 09:05 AM
Very nice

i like it

good work:)

03 March 2002, 01:17 PM
I think it is a really good and clean model. I would like to see textured version :)

03 March 2002, 08:52 PM
thanks for compliments all........

liquid and xanbob .......FECK OFF......hehehe(as soon as my cash comes through i ll come down and see you...hopefully it ll be before the 6th ....

moonman........i built it from dodgy low res blueprints and some photos i found on the web so the proportions might well be wrong ......some of the details are hard to make out did look a little long though so i ve shortened it a bit....cheers for pointing it out.

Still modelling geometry but i do intend texture it aswell....

heres the latest version....

03 March 2002, 08:55 PM
I love minis' :D

03 March 2002, 11:33 PM
I'm working on a car too but I can't get mine to be nice and smooth. Could you post a wireframe of the model without MeshSmooth applied??

03 March 2002, 02:00 AM
Nice and sweet looking model, great :). Just keep modeling and show us some more in future. I was modeled mini cooper S model early '70is so when you finished yours maybe we can try some "race" to see wich one is faster :D :D :D.

03 March 2002, 10:24 PM
this is for kielabokkie.....the non meshsmoothed wireframe....getting the surface u want is down to not only where your geometry is but where you apply your smoothing groups..

cheers all


03 March 2002, 11:45 PM
Thanks Craig!! I know the smoothing groups are just as important as where your geometry is :) I was just curious how much detail you had in you non meshSmoothed version.

Thanks again and keep up the good work

CGTalk Moderation
01 January 2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.