View Full Version : How should i model a fence?

07 July 2006, 09:44 PM
So I`m a bit stuck in a little project of myself..

I want to model a fence, how should I model it? Are there any tut's for it?
I`m thinking I should use rectangles to create it, but to be honest. I`ve tried but I dont seem to understand how to contruct it.

So... If anyone could please help me with this?
Thnx for reading.

07 July 2006, 01:56 AM
Hey man, it'd be great if you could post a pic of the kind of thing you want to model. Saying that, my initial thoughts are that you'd probably end up using a few scaled cubes with some nicely bevelled edges :thumbsup:

Dr Merman

07 July 2006, 06:09 PM
Thnx for your reply.

Here is a pic of what kind of result I`m after:

For the scene I am creating I need to learn how to create a fence.
Pic (2) shows the the kind of constructing of the fence I`m looking for:

This is the best pic (3) I could find wich gives the exact feeling I was looking for, but it seems really hard to create; although I think nothing is impossible, give me time, and I`ll learn.
The original idea of the scene was a sort of prison/security area, wich has been abandon.

It's for a project I made up for school; so It's mostly a learning experience..
Before this project of mine I've never did a model of a building, and that is also something I wanted to learn. For this project I've created a small building and plan on creating a bigger one later.

Again thnx for your reply, if you are interested in my scene then I can post some screens.


07 July 2006, 05:29 AM
Ok, so I did some looking around on the net, and been experimenting a bit.

Learned some stuff using "Splines" & "NURBS Curves", and I think I've figured out how I can create my fence.

I will make an spline, and enable under "rendering"; "enable in renderer" & "enable in viewport". This way it works just like a line with a loft, but seems easier for this purpose.

mirror copy it a million times, and there I have my fence created (all still in my head, but it should work out fine).

So now that I know what I needed to know, I can continue on my project.
Thnx for reading.:applause:

07 July 2006, 11:35 AM

depending on the level of detail that you want: you could just make a plane, and put a texture on it with an alpha map :)

Here's on you can use: (

07 July 2006, 03:31 PM
I got this; (

I like it, my first fence ever. And designed myself. No tut used, since there are none:shrug:
I would like some feedback on it! I like it myself, but it's also important what other people think of it. The lights are just very quickly setup, just to show some shadows..
All feedback; negativ and positive appriciated !


Yeah I guess I could have tried using alpha maps, but I wanted to created real geometry and also some nice details..
It's most of all a learning experience; so I`m going to model everything, and learn as much as I can from it.
Thnx for your reply though.

(btw, excuse my english .. I`m trying the best I can.)

07 July 2006, 03:58 PM

looks great. I can see you didn't just copy them all; gives them a way better look. :)

(Je engels is prima, overigens)

07 July 2006, 05:14 PM

looks great. I can see you didn't just copy them all; gives them a way better look. :)

(Je engels is prima, overigens)


They all have different noise seeds, that's why they look different.
Btw; here are some screenshots of the scene I`m working on: ( ( (

I think it already looks good, some improvements needed at some places though..
but I learned a lot from just creating it, and that was the main goal.
Some feedback on this scene would be appriciated!

Kevin Albers
07 July 2006, 02:09 AM
How you build something should depend on what it's purpose is. If it's for a nice looking image, you are on the right track. If it's supposed to be for film, it might benefit from more detail and polish. If it's for a game, then it probably has way too many polygons, and a lot of the fence should be done with texture maps using alpha (ie chain link fences in games often use textures with alpha maps for the chain link and modeled geometry for the fence posts).

In any case, it's looking cool. Groovy :)

07 July 2006, 10:21 AM
Kevin Albers,

Thnx for the constructive feedback!

I will try to model a fence using those alpha maps, because my aim right now is to learn as much as I can. I will use the alpha map made by: Revvels. Then see the result from that, after that I`m planning on creating my own alpha map and tweaking it so I can do it all by myself.

You're right, The scene I have now has a LOT of poly's, the fence really has a lot on it. But my main aim was to create a nice, believable scene. And after that; look at my work and see where I can make improvements and use less poly's. But for now I`m pretty happy with this work, I can see that I`m learning a lot and that's nice.

I`m also glad to hear you like my scene:)


07 July 2006, 04:42 PM
Ok.. So using an alpha channel isn't hard.. lol
Took me about 10 sec to figure out how it would work.
Anyway, the results look terible when I`m going to put it in my scene, so I will stay high poly.. No need to keep this scene low poly anyway.

Thnx for all the feedback, learning a lot here. And keeping me motivated.:)

And now: I will enjoy a nice long vacation:cool::applause:
See you all when I`m back!


07 July 2006, 09:05 PM
I think the fence looks good. Just one thing though...
That fence would be easy to break through. The fence posts should be in kind of a basket weave type setup. Makes it a little more difficult but, more realistic. Think of the strings on a tennis racket. That is how the fence should look. keep it up.

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