View Full Version : Sketchbook Thread of Runecaster

07 July 2006, 11:39 PM
Hey everyone - thought I'd start one of these - figure the more comments I get the better - and maybe someone can pick up on any correct/incorrect trends I might be having. The more eyes that can help the better!

As of July 06 I've been drawing/paintings only 8 months and I'm self-taught.

This is for the 50 heads in a month practice thread -- but I'll just start posting everything in here - why not!

My first 10 heads:::

I don't always have hours on end to do these, so some are just quick sketches -- some are a little more.

I'm working on my 11th head right now.

07 July 2006, 12:04 AM
First color block complete pre-blending.

I'd love some feedback on color choices, I sweart I'm missing the boat somewhere- I don't know if it's at this point or later on. Will post all steps to get the best idea.

07 July 2006, 12:32 AM
This is after the first blending pass - w/airbrush for blender (I will use a different blender for each one, I have so far hehe)

07 July 2006, 08:06 AM

Good to see your thread go up! :)

There's a lot of good starts here. One thing I'm finding with your color pieces is that the skin tones are too light / not saturated enough. Try picking one hue and creating swatches with a range of tints and shades of that hue. So for example if you choose red, use the HSB (Hue, Saturation, Brightness) slider of your color palette to select light and medium pinks, a mid red, and some darker browns. Use your lightest tints as sparingly as possible. Build from dark to light, and reserve white for only the very tiny brightest highlights.

Cheers, :)


07 July 2006, 11:56 AM
Hi Rebecca! Well, I never have used white - even in the grayscale pieces... so I am not sure what to do - unless you mean the highlight turquoise/pink combo?

Can you show me what you mean on my side-by-sides?

the latest one:

I'm going to try a little exercise with the ones I've already painted -- I'll post the results :)

07 July 2006, 12:46 PM
I have no idea if this is even accurate or feasable, but I wanted to try it.

I color picked from the same spot (as close as I could get) on each one and did the corresponding color down below. I found it interesting the differences. Esp on the last one I knew I need to go more yellow -- I don't know why I didn't warm it up...

07 July 2006, 05:36 PM
As luck has it, the next one was a bust. So, grayscale. I spent quite a bit more time making sure the face was correct and working on the shading and used my favorite blender, the hard round 50% opacity -- as opposed to some wonky one.

I kind of like how it came out, even if I basically ignored the hair and shirt :D

Probably 90 minutes to two hours total on and off.

07 July 2006, 07:07 PM

I think this is turning out well ~ one thing I would recommend is adding a darker layer on top and adjusting the opacity, as currently I think you're losing the midtone values (it's deceptive due to the photo) but I really think that then punching up a few of the lights (not too much) will really bring out the depth to this portrait. :)



07 July 2006, 11:51 PM
Hi Rebecca! Thanks for looking - yeah I thought about fixing the background color to make it match but I don't know why now I didn't do it.

Going to be painting a lot tonight, will try it out, thanks! :)

CGTalk Moderation
07 July 2006, 11:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.