View Full Version : Metaball Animation

06 June 2006, 10:01 AM

Iīm currently working on animation of human cells. The blob mesh with relax modifier seems to be the perfect combination to do the job. Iīm working with the enhanced blob version downloaded from With this you can use the radius of an sdeflector to define the size of the blob.
The ONLY problems is a very bad bubble motion in the entire mesh if you move one of these sdeflectors. The whole thing is wafting, you know. Thatīs because almost every dummy as the case may be the sdeflectors influence the others.

So, my question:
Is there a solution to get rid of this wafting without increasing the resolution to a super high level?

07 July 2006, 07:09 AM
Sorry guys! :-)
Itīs a question for 3dsmax

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07 July 2006, 07:09 AM
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