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View Full Version : Books for 3D animation

06-30-2006, 09:32 AM
I have been doing animation for past few months , But got my interest in character animation
soon , I have done some rigging , biped but not that much grip on character animation.

I want to know some useful books for good character animation and small animation movie making .
interaction b/w characters, fighting , etc.

07-03-2006, 06:06 PM
I think that I have asked question in wrong forum.:wise:

But still any body can suggest something.

07-03-2006, 06:17 PM
"The Animators Survival Kit" by Richard Williams.
It's rather about character animation in general than 3d.

07-03-2006, 06:30 PM
:) thks scrimski ,

But I was looking for something that will work for 3D and making a short
movie making(Something that show some new working principles)

07-04-2006, 03:26 AM
The new working principles are the old principles. To be precise if i can remember them:

1. Squash and stretch
2. Anticipation
3. Staging and sillouette
4. Straight Ahead Action and Pose to Pose
5. Follow Through and Overlapping Action
6. Slow In and Slow Out
7. Arcs
8. Secondary Action
9. Timing and spacing
10. Exaggeration
11. Solid Drawing
12. Appeal and empathy

These are essential, Id buy the animators survival kit, its essential, i have two as the first ones fallen to bits.

07-04-2006, 05:55 PM
Thks eek that's something real into the animation details and principles.

thanks :)

07-04-2006, 10:59 PM
"The Animators Survival Kit" by Richard Williams.
It's rather about character animation in general than 3d.

I'm not an animator but i got couple of animators working right beside me. they are from different school of different year, yet, most of them got one of the survival kit, in fact a guy was reading it today for animating his character, so you know what i mean by that. *eyes blinking*

07-05-2006, 10:17 AM

I thinks this is what you are looking for!


07-05-2006, 02:59 PM
thanks yen , for refrence.:) .

07-05-2006, 03:49 PM
If u r looking for guidance on how to animate in a 3d package from a technical point of view, then I'd suggest Jeff Lew's character animation cds. Stuff like how to make use of tools like graph editor, trax editor, dope sheet, etc. are explained in simple and generic manner.
Visit http://www.jefflew.com/

Though the 12 principles of animation hold good even today, to implement those principles u need to firstly have a rig that is built to support them. If its a simple rig, then u can only implement some of these principles and if possible try to fake or eliminate those actions that r not achievable. However with proper practice and understanding, everything is possible!

07-06-2006, 09:49 PM
A good book for making a short film would be Inpired 3D Short Film Production by Jeremy Cantor. It goes over how to set up a pipeline and workflow for making your own short film, very informative if you are just starting out, and it gives alot of good pointers in improving your pipeline if you have already done some short films. Heres the link:

Inspired 3D Short Film Production (http://http://www.amazon.com/gp/product/1592001173/ref=pd_sim_b_4/103-0576410-9323068?%5Fencoding=UTF8&v=glance&n=283155)

07-10-2006, 05:02 PM
Thanks Venu I checked that and it is good one . :)

and Tim the book u said is really The one that will help me.Thanks for that to.:thumbsup:

Thanks friends :)

07-31-2006, 04:04 PM
Hi muniraj
if u want simple animation explanation then try "Animtion By Preston Blair" its an awsome bokk just gives u the idea of walk cycle and run cycle easily.try it.

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