I really would have to go redo the mouthshapes because they arent accurate, but I was hoping when I animate I can carry the performance without worrying about lifelike lipsyncing. Re doing the shapes wouldnt take too long though at least, I used a NURBS wire deformer system to rig the face up, and made a set-driven key system for the basic face rig so that I can tune the individual expressions by hand instead of relying solely on a blendshape.
Lets just say character design isn't my cup of tea, which is why i basically stole the turtle design from over the hedge... and my girlfriend loved that movie so i might have been pushed in that direction.
First time using paint weights tool, nightmare for me lol.
im about to get in gear to do a demo reel and was thinking of using this rig to do an animation in part of it, think i have enough control of character to use?
Character Animation Test (http://rapidshare.de/files/24403203/freezer.mov.html)