View Full Version : WIP of my first Rigged character

06 June 2006, 08:29 PM
Hey again all, I spent the last week making this model and rigging it in maya, to try my first shot at animating a character. last week I tried just a face animation and liked it, so heres my first shot @ a full body lol.

I really would have to go redo the mouthshapes because they arent accurate, but I was hoping when I animate I can carry the performance without worrying about lifelike lipsyncing. Re doing the shapes wouldnt take too long though at least, I used a NURBS wire deformer system to rig the face up, and made a set-driven key system for the basic face rig so that I can tune the individual expressions by hand instead of relying solely on a blendshape.

Lets just say character design isn't my cup of tea, which is why i basically stole the turtle design from over the hedge... and my girlfriend loved that movie so i might have been pushed in that direction.

First time using paint weights tool, nightmare for me lol.

im about to get in gear to do a demo reel and was thinking of using this rig to do an animation in part of it, think i have enough control of character to use?

Character Animation Test (

06 June 2006, 06:52 PM
realized that other site seems to suck @ accessing the file so I tried putfile...
Mirror (

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06 June 2006, 06:52 PM
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