View Full Version : My Matte: crits, advice?
06 June 2006, 01:43 PM
Hi, this is my first real attempt at a matte.
I would appreciate any crits on composition, color, value, anything really. Quite new to painting.
Its in very early stages...
06 June 2006, 02:33 PM
update: bit of photo element
06 June 2006, 08:40 PM
seems nice to me, nice flow, balance, depth, perspective. very realistic at this early stage.
06 June 2006, 11:50 PM
thanks, I'm thinking I'll probably upsize it now and paint some details. Although im also thinking about what else i need to add to this piece.
06 June 2006, 01:27 AM
update, i upres'ed it to 2048 px wide. Comments, suggestions?
06 June 2006, 06:00 AM
Looks nice. I quite like the foreground updates. Like the way the cloud is shaping up and also the slight visible texture of the water.
A few sailboats maybe, and maybe make them futuristic... or a submarine emerging from the sea...
gtg. best of luck.
06 June 2006, 09:24 AM
the highest hill on the island in the background would be cool if there would be black smoke coming out of it, towards the left.... like a volcano !
that would be cool i think...
PS: great early stage btw !
06 June 2006, 09:35 AM
looks quite good at this stage:thumbsup: but it needs more interesting things to look at.Maybe more hills on horizon, more cloud work etc. and you need more photo elements to create a more realistic atmosphere.But now it's look fine.I like the mood
06 June 2006, 01:01 PM
cool, thanks for the tips guys, but i have a question. In a matte, aren't you suppose to *not* paint any moving elements, such as submarines, etc, since the painting will be used as a backdrop for your foreground elements such as actors, etc, and so if the submarine is stationary, like a freeze frame, it wont make sense in a film right?
Or should i just paint these things as practise as like a personal type of painting?
06 June 2006, 01:19 PM
that is correct, but it is allowed to do fog, smoke, fire, clouds,... because it can be animated simply (if it is on a seaparate layer)
06 June 2006, 05:39 PM
Very good start, I like the atmosphere. A couple of things you might consider. Most matte painters I know of paint at a resolution that is often twice that of what the final image will be shown at. You will no doubt hear the term double film res kicked around. That means the image is about 4096 pixels wide. The primary reason for this is that paint strokes can integrate well with the photographic elements when the image is then resized to 2048 pixels wide which is tpical film resolution and the final image will be "photorealistic".
Matte paintings are completed with elements that would be replaced later by moving images. This is done to show how the shot is supposed to look; mood, atmosphere, placement etc. These elements are put on their own separate layers so that they can be replaced with live action etc. during compositing. As you progress think about what is going to be the point of interest, a submarine, volcano, ships, sea monster etc... and compose the shot to draw the viewers attention through the image to the point of interest; no different really than any other type art. My thoughts anyway; keep at it, it has the makings of a really nice matte painting.
06 June 2006, 12:18 AM
thanks for the insights, will continue asap.
06 June 2006, 02:40 AM
update. I'll need a lot more detail for photorealism tho...
06 June 2006, 07:24 AM
and a 1:1 crop:
06 June 2006, 11:50 AM
The boat does'nt feel very heavy to me perhaps it needs to sit in the water better. I find it helpful to envision the story the matte is trying to convey, before, during and after the particular shot. Like why is the boat here, where is it going. It seems headed for the volcano which is unlikely unless they have a reason for it. Try to convey that reason. If they are being caught by the eruption, then try to convey the suddeness of such an explosion. I hope this helps.
06 June 2006, 11:59 AM
you're right, the boat is a bit crappy.
I sorta did intend on them approaching the volcano, im thinking there could be some secret island there, like in King kong, or maybe they're explorers or something...
I gotta make the boat look better, it was kinda a last minute thing. Do you think the scale of it is right?
07 July 2006, 03:49 PM
The major problem with the ship is the window size.
Paint a lot of smaller windows and the ship will look bigger and heavier.
07 July 2006, 06:26 AM
Kutkin, heh, well those were supposed to be the places where the cannons come out, not windows, heh. Probably doesnt look right then eh?
07 July 2006, 08:16 AM
Whatever it is...
Paint it smaller and add a lot of small details or scale down the whole ship...
07 July 2006, 08:16 AM
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